L.A. Noire: The VR Case Files
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Developers | |
---|---|
Team Bondi | |
Windows | Rockstar Leeds |
Publishers | |
Rockstar Games | |
Release dates | |
Windows | December 15, 2017 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Perspectives | First-person |
Genres | Action, Adventure |
Vehicles | Automobile |
Art styles | Realistic |
Themes | Detective/mystery, North America, Interwar |
Series | L.A. Noire |
L.A. Noire | |
---|---|
L.A. Noire | 2011 |
L.A. Noire: The VR Case Files | 2017 |
Warnings
- This game requires a virtual reality headset (see VR support for details).
L.A. Noire: The VR Case Files is a singleplayer first-person action and adventure game in the L.A. Noire series.
AMD CPU and GPU combinations not supported.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Oculus Store | ||||
Steam | Not purchasable in Belarus, Cuba, Iran, Myanmar, North Korea, Russia, Sudan, Syria, Saudi Arabia and Venezuela. | |||
Viveport |
- All versions require Rockstar Games Launcher DRM.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/722230/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/722230/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
- Uses Rockstar Games Launcher's savegame cloud sync function.
Video
- This game requires a virtual reality headset (see VR support for details).
Graphics feature | State | Notes | |
---|---|---|---|
Field of view (FOV) | Up to 180° per eye. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Tracked motion controllers | ||
---|---|---|
Button/gesture prompts |
Additional information | ||
---|---|---|
Haptic feedback |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Russian | ||||
Spanish |
VR support
- This game requires a virtual reality headset.
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | Use LA Noire Fix.[2] | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | See Input for details. | ||
Traditional controller | |||
Keyboard/Mouse | |||
Tobii Eye Tracking | HTC Vive Pro Eye only, require version 1.0.478.0 update |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1 | 10 |
Processor (CPU) | Intel Core i7-4790K 3.6 GHz | Intel Core i7-6700K 4.0 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 18 GB | |
Video card (GPU) | Nvidia GeForce GTX 1070 8 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1080 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (722230) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.