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Difference between revisions of "Kreedz Climbing"

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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Kreedz Climbing cover.jpg
 
|cover        = Kreedz Climbing cover.jpg
Line 9: Line 8:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|June 15, 2017}}
 
{{Infobox game/row/date|Windows|June 15, 2017}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | Freeware }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | }}
 +
{{Infobox game/row/taxonomy/perspectives      | }}
 +
{{Infobox game/row/taxonomy/controls          | }}
 +
{{Infobox game/row/taxonomy/genres            | }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 626680
 
|steam appid  = 626680
 
|steam appid side  =  
 
|steam appid side  =  
 
|gogcom id    =  
 
|gogcom id    =  
 +
|mobygames    =
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    =  
 
|wikipedia    =  
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     = Settings and in-game sprays.
+
|steam cloud notes         = Settings and in-game sprays.
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 76: Line 89:
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = Up to 8x [[MSAA]].
 
|antialiasing notes        = Up to 8x [[MSAA]].
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 81: Line 97:
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = 300 FPS cap. Using the console, you can change this cap with the console command "fps_max".<ref>[http://120hz.net/showthread.php?3258-New-120Hz-Games-Report New 120Hz Games Report]</ref>
+
|120 fps notes              = 300 FPS cap. Using the console, you can change this cap with the console command "fps_max".<ref>{{Refurl|url=http://web.archive.org/web/20160913143805/http://120hz.net/showthread.php?3258-New-120Hz-Games-Report|title=New 120Hz Games Report|date=May 2023}}</ref>
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}.
 
|hdr notes                  = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}.
Line 101: Line 117:
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
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}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Over-all game volume and separate music slider.
 
|separate volume notes    = Over-all game volume and separate music slider.
Line 178: Line 194:
 
|mute on focus lost notes = "Silence the audio while the game window is in the background" check box
 
|mute on focus lost notes = "Silence the audio while the game window is in the background" check box
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
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===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 8, 8.1, 9
+
|direct3d versions      = 9
|direct3d notes        =  
+
|direct3d notes        = The game's "DX8" mode is a hardware compatibility level running in D3D9.<ref>{{Refcheck|user=Aemony|date=2022-11-30|comment=Confirmed launching the game in "DX8" mode with MSI Afterburner running.}}</ref>
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
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|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 320: Line 341:
 
|recCPU  = 3.0 GHz
 
|recCPU  = 3.0 GHz
 
|recRAM  = 8 GB
 
|recRAM  = 8 GB
|recHD    = 8 GB
+
|recHD    =  
 
|recGPU  =  
 
|recGPU  =  
 
|recVRAM  = 1 GB dedicated
 
|recVRAM  = 1 GB dedicated
|recDX    = 9.0c
+
|recDX    =  
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 12:55, 19 May 2023

Kreedz Climbing
Kreedz Climbing cover
Developers
ObsessionSoft
Engines
Source
Release dates
Windows June 15, 2017
Taxonomy
Monetization Freeware
Modes Multiplayer

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Steam <path-to-game>/kz/cfg/
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/626680/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
Settings and in-game sprays.

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Game has pre-defined borderless window launch options.
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
Up to 8x MSAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
300 FPS cap. Using the console, you can change this cap with the console command "fps_max".[1]
High dynamic range display (HDR)
Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering.

Field of view (FOV)

An FOV slider is available within the options which is limited to 75-90°. This sets the FOV for a 4:3 monitor. The actual FOV will be adjusted for other aspect ratios, meaning widescreens gain a higher than configured FOV except in windowed mode. Console commands can change the FOV to values below & above the slider's range.
The Viewmodel FOV can be changed by the use of console commands.
fov_desired #
  1. Open the console using '~'.
  2. Enter fov_desired #, where # is your desired FOV.
viewmodel_fov
  1. Open the console using '~'.
  2. Enter viewmodel_fov #, where # is your desired weapon FOV.

Input

Audio

Audio feature State Notes
Separate volume controls
Over-all game volume and separate music slider.
Surround sound
7.1, 5.1 surround sound, 4 speaker surround.
Subtitles
Closed captions
Mute on focus lost
"Silence the audio while the game window is in the background" check box
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Dutch
Russian

Network

Multiplayer types

Type Native Notes
LAN play
Online play

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 27014-27050
UDP 3478-4380, 27000-27030
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
Direct3D 9 The game's "DX8" mode is a hardware compatibility level running in D3D9.[2]
Shader Model support 2, 3
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok Heavily modified variant.
Audio Miles Sound System
Interface SDL
Cutscenes Bink Video
Multiplayer Steamworks

Console commands

Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
These commands can be saved into <path-to-game>\tf\cfg\autoexec.cfg to be executed when the game launches.
Enabling the console in Source games
  1. Launch the game
  2. From the main menu select Options
  3. Select the Keyboard tab
  4. Click the Advanced button
  5. Check the box next to Enable developer console (~)
  6. Click Apply

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) DirectX 9.0c compatible


Notes

  1. Notes regarding Steam Play (Linux) data:

References

  1. New 120Hz Games Report - last accessed on May 2023
  2. Verified by User:Aemony on 2022-11-30
    Confirmed launching the game in "DX8" mode with MSI Afterburner running.