Difference between revisions of "Jane's Longbow 2"
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− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Asia, North America, Contemporary }} |
{{Infobox game/row/taxonomy/series | Jane's Combat Simulations }} | {{Infobox game/row/taxonomy/series | Jane's Combat Simulations }} | ||
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Revision as of 21:22, 31 October 2021
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Developers | |
---|---|
Origin Systems | |
Publishers | |
Electronic Arts | |
Release dates | |
Windows | November 13, 1997 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Action, Vehicle combat |
Vehicles | Helicopter |
Art styles | Realistic |
Themes | Asia, North America, Contemporary |
Series | Jane's Combat Simulations |
⤏ Go to series page | |
US Navy Fighters | 1994 |
Jane's Advanced Tactical Fighters | 1996 |
Jane's AH-64D Longbow | 1996 |
Jane's US Navy Fighters '97 | 1996 |
Jane's Longbow Gold | 1997 |
688(I) Hunter/Killer | 1997 |
Jane's Fighters Anthology | 1997 |
Jane's Longbow 2 | 1997 |
Jane's WWII Fighters | 1998 |
Jane's F-15 | 1998 |
Jane's Israeli Air Force | 1998 |
Jane's Fleet Command | 1999 |
Jane's USAF | 1999 |
Jane's F/A-18 | 2000 |
Jane's Attack Squadron | 2002 |
Jane's Advanced Strike Fighters | 2011 |
Key points
- On computers running modern versions of Windows, the only usable renderer is 3dfx with a Glide wrapper such as nGlide or dgVoodoo. dgVoodoo is less stable and offers more graphical options. nGlide is more stable but has a limited range of settings.
- The game takes a small amount of space and runs on most computers.
- The game suffers from crashing at the end of any mission on computers running modern versions of Windows, regardless of failure or success in the mission.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | The CD installer does not work on modern Windows. |
Essential improvements
Patches
Patch 2.09 updates the game to the latest version.
Modifications
AZER2000 - Azerbahjian Campaign add-on
AZER2000 is a replacement campaign for the Fallen Crescent campaign which provides more challenging missions as all enemy equipment is now modern.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 640x480 only. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Scales with resolution, cannot be manually edited. | ||
Windowed | No windowed mode in the main menu. Use dgVoodoo and change Appearance from Fullscreen to Windowed to make the simulation windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Use the dgVoodoo Glide wrapper and select Antialiasing [MSAA]. | ||
Vertical sync (Vsync) | Use the dgVoodoo Glide wrapper and enable Force vSync. | ||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | The keys are set and cannot be changed. | |
Mouse acceleration | No acceleration in the menus. The mouse is not used as a looking device in game and has no acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Longbow 2 is nearly impossible to play without a HOTAS Joystick/Throttle set up. | |
Full controller support | Longbow 2 supports multiple popular joysticks around 1998 along with anything reported by Windows. This applies to controllers, too. | |
Controller remapping | All joystick keys are remappable. | |
Controller sensitivity | ||
Controller Y-axis inversion | The closest to this the game offers is changing how the throttle works (Pull to gain Collective, rather than Push) by toggling "Helicopter Style Collective" in the options. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Subtitles are supported during tutorials. In-game radio messages are not supported. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 4 | |||
Online play | 2 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98 | |
Processor (CPU) | Intel Pentium 133 | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 420 MB | |
Video card (GPU) | 2 MB of VRAM DirectX 5.0 compatible |