Jane's Israeli Air Force
Developers | |
---|---|
Pixel Multimedia | |
Publishers | |
Electronic Arts | |
Release dates | |
Windows | September 10, 1998 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Action, Vehicle combat |
Vehicles | Flight |
Art styles | Realistic |
Themes | Middle East, Cold War, Contemporary, Historical |
Series | Jane's Combat Simulations |
⤏ Go to series page | |
US Navy Fighters | 1994 |
Jane's Advanced Tactical Fighters | 1996 |
Jane's AH-64D Longbow | 1996 |
Jane's US Navy Fighters '97 | 1996 |
Jane's Longbow Gold | 1997 |
688(I) Hunter/Killer | 1997 |
Jane's Fighters Anthology | 1997 |
Jane's Longbow 2 | 1997 |
Jane's WWII Fighters | 1998 |
Jane's F-15 | 1998 |
Jane's Israeli Air Force | 1998 |
Jane's Fleet Command | 1999 |
Jane's USAF | 1999 |
Jane's F/A-18 | 2000 |
Jane's Attack Squadron | 2002 |
Jane's Advanced Strike Fighters | 2011 |
General information
- Preflight.us - An Israeli simulation fan site
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Version 1.1 patch
Patch v1.1 provides improvements for the AI, graphics, flight models and realism.
Tackleberry's Patch
Tackleberry's Patch removes the disc check, fixes all images including bitmaps (.BMPs), ranks, and scroll menus, and fixes support for Windows Vista and 7 (though 8.1 and 10 were observed to work as well). Multiplayer does not work.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers |
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PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
Hebrew | The localization was noted by fans to be of poor quality |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | |||
Online play | 8 |
Issues unresolved
In-game rendering issues with Windows 7
While in hardware mode, all aircraft are white tanks; in software mode, they are shown as two-tone tanks. Also, the terrain does not render properly while viewed from the cockpit.
Issues fixed
"The program can't start because d3drm.dll is missing" error
Add d3drm.dll to the installation folder[citation needed] |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, ME, 2000, XP |
Processor (CPU) | Intel Pentium MMX 200 MHz | |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 351 MB | 735 MB |
Video card (GPU) | 4 MB of VRAM DirectX 5.0 compatible |