Difference between revisions of "Halo 3: ODST"
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(Formatting. Removed duplicate account note. Removed notes for potential W8/Localplay support. Removed graphics presets note.) |
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|steam appid = 1064272 | |steam appid = 1064272 | ||
|steam appid side = | |steam appid side = | ||
+ | |official site= https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection/windows | ||
|strategywiki = Halo 3: ODST | |strategywiki = Halo 3: ODST | ||
|hltb = 4264 | |hltb = 4264 | ||
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}} | }} | ||
− | |||
− | |||
− | |||
− | |||
'''General information''' | '''General information''' | ||
− | + | {{mm}} [https://www.halowaypoint.com/en-us/forums Official forums] | |
− | {{mm}} [https://www.halowaypoint.com/en-us/forums | ||
{{mm}} [https://steamcommunity.com/app/976730/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/976730/discussions/ Steam Community Discussions] | ||
− | {{mm}} [ | + | {{mm}} [https://www.halowaypoint.com/en-us/community/halo-insider Halo Insider Program] |
==Availability== | ==Availability== | ||
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|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = Centered HUD is an option. Cutscenes are {{term|pillarboxed}}. | |multimonitor notes = Centered HUD is an option. Cutscenes are {{term|pillarboxed}}. | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
|ultrawidescreen notes = Spanned HUD is an option. Cutscenes are {{term|pillarboxed}} at 32:9. Use the [https://community.pcgamingwiki.com/files/file/1711-halo-reach-halo-2-halo-3-odst-ultrawide-cutscenes-fix/ related community tool] as a workaround. | |ultrawidescreen notes = Spanned HUD is an option. Cutscenes are {{term|pillarboxed}} at 32:9. Use the [https://community.pcgamingwiki.com/files/file/1711-halo-reach-halo-2-halo-3-odst-ultrawide-cutscenes-fix/ related community tool] as a workaround. | ||
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = true | |fov = true | ||
− | |fov notes = 70- | + | |fov notes = 70-120° for player and vehicles ({{term|Hor+}}). |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = Exclusive fullscreen also available. |
|anisotropic = true | |anisotropic = true | ||
|anisotropic notes = Options to adjust it manually added on November 17, 2020. | |anisotropic notes = Options to adjust it manually added on November 17, 2020. | ||
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|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Uncapped or limited to 60, 120, 180 or 240 FPS. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | |||
===Post-processing effects=== | ===Post-processing effects=== | ||
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|impulse triggers = true | |impulse triggers = true | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = false |
|dualshock 4 notes = | |dualshock 4 notes = | ||
|dualshock prompts = unknown | |dualshock prompts = unknown | ||
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|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired, V1 |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= false | |tracked motion controllers= false | ||
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|surround sound notes = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref> | |surround sound notes = 7.1<ref>{{Refcheck|user=Aemony|date=2019-12-03|comment=Determined by using [[Special K]] and Razer Surround; basically through the process that is described [[Glossary talk:Surround sound#Virtual audio device|here]].}}</ref> | ||
|subtitles = limited | |subtitles = limited | ||
− | |subtitles notes = In-game cutscenes only. | + | |subtitles notes = In-game cutscenes only. Speaker names are displayed. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
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==Network== | ==Network== | ||
{{Image|HaloMCC-Settings-Network.png|In-game general network settings.}} | {{Image|HaloMCC-Settings-Network.png|In-game general network settings.}} | ||
− | + | {{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play was implemented in November 2020.<ref>{{Refurl|url=https://support.halowaypoint.com/hc/en-us/articles/360052057192-Halo-The-Master-Chief-Collection-Patch-Notes-November-2020|title=Halo: The Master Chief Collection Patch Notes - November 2020 - Halo Support|date=2021-07-31}}</ref><ref name="Reddit AMA">{{Refsnip|url=https://www.reddit.com/r/gaming/comments/b2yhk8/mcc_pc_halo_reach_and_halo_insider_ama/|title=r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA|date=2019-03-19|snippet= | |
− | {{ii}} Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play | ||
'''Video Settings:''' | '''Video Settings:''' | ||
* ''Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.'' | * ''Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.'' | ||
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* ''re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.'' | * ''re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.'' | ||
* ''A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.'' | * ''A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.'' | ||
− | |||
− | |||
− | |||
| | ||
}}</ref> | }}</ref> | ||
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|local play players = | |local play players = | ||
|local play modes = | |local play modes = | ||
− | |local play notes = | + | |local play notes = |
|lan play = true | |lan play = true | ||
|lan play players = 16 | |lan play players = 16 | ||
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|reccont = | |reccont = | ||
|recother = | |recother = | ||
− | |notes = {{ii}} A 64-bit operating system is required. | + | |notes = {{ii}} A 64-bit operating system is required. |
{{ii}} May be differences in System Requirements between the Windows Store and Steam versions of the game.<ref name="October Update"/> | {{ii}} May be differences in System Requirements between the Windows Store and Steam versions of the game.<ref name="October Update"/> | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 12:06, 31 July 2021
Developers | |
---|---|
Lead development | 343 Industries |
Original game | Bungie |
Windows | Ruffian Games |
Windows | Splash Damage |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Engine | |
Unreal Engine 4 | |
Release dates | |
Windows | September 22, 2020 |
Reception | |
Metacritic | 91 |
IGDB | 78 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Vehicles | Automobile, Flight |
Art styles | Realistic |
Themes | Africa, Sci-fi, Space |
Series | Halo: The Master Chief Collection |
Halo: The Master Chief Collection | |
---|---|
⤏ Go to series page | |
Subseries of Halo | |
Halo: Reach | 2019 |
Halo: Combat Evolved Anniversary | 2020 |
Halo 2: Anniversary | 2020 |
Halo 3 | 2020 |
Halo 3: ODST | 2020 |
Halo 4 | 2020 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
- All versions require a Microsoft account for both singleplayer and multiplayer.
- The game can be purchased either individually, or in a discounted bundle containing all six games of the Halo: The Master Chief Collection.
Essential improvements
Skip intro videos
Remove the video files[1] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064272/pfx/[Note 1] |
- Local settings are shared between the Steam and Microsoft Store versions.[3]
Save game data location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\ |
Steam | <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1064272/pfx/[Note 1] |
- Saves cannot be transferred between the versions.[4]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Used to save Mid-Mission Checkpoints in Campaign and Playlists.[5] | |
Xbox Cloud | Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[5] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Centered HUD is an option. Cutscenes are pillarboxed. | ||
Ultra-widescreen | Spanned HUD is an option. Cutscenes are pillarboxed at 32:9. Use the related community tool as a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | 70-120° for player and vehicles (Hor+). | ||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen also available. | ||
Anisotropic filtering (AF) | Options to adjust it manually added on November 17, 2020. | ||
Anti-aliasing (AA) | Toggle to enable/disable it added on November 17, 2020. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Uncapped or limited to 60, 120, 180 or 240 FPS. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Post-processing effects
Toggle post-process effects[6] |
---|
Hotkeys
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Pause function can not be rebound (by design). VISR menu controls cannot be rebound. Up Arrow and Down Arrow are permanently bound to VISR menu controls and will cause a constant clicking sound if used as movement keys. | |
Mouse acceleration | Mouse Smoothing also supported. | |
Mouse sensitivity | Look, Vehicle, and Zoomed Mouse Sensitivity values. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate values for Look and Flight. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Limited to presets, see Controller remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion | Separate values for Look and Flight. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller remapping
- The Universal Presets apply to all games in the collection.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Menu Music, Game Music, Effects, and Voice Chat. | |
Surround sound | 7.1[7] | |
Subtitles | In-game cutscenes only. Speaker names are displayed. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Russian | Fan audio localization by "FreedomHellVOICE" | |||
Spanish | ||||
Latin American Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D, DirectVR Officially supported game, see official vorpx game list. |
Network
- Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play was implemented in November 2020.[8][9]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | Co-op, Versus Co-op limited to 4 players[10] |
||
Online play | 16 | Co-op, Versus Co-op limited to 4 players |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Hosted on 343i's Dedicated Servers. | |
Peer-to-peer | Self-hosted lobbies are Peer-to-Peer. | |
Dedicated | Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided. | |
Self-hosting | Can host peer-to-peer Custom Game lobbies. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 |
UDP | 4379, 7551, 61421 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD, Miles Sound System, Wwise, iZotope | Utilizes multiple audio processing systems across the collection.[11] |
Interface | Unreal Engine 4, Scaleform | The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[11] |
Cutscenes | Bink Video | |
Multiplayer | Xbox Live, Steamworks | |
Anti-cheat | Easy Anti-Cheat | Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. |
Shortcut to launch without anti-cheat
Create a custom shortcut (Steam only)[citation needed] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | AMD Ryzen 7 2700U 2.20 GHz Intel Core i7-8750H 2.20 GHz |
AMD FX-4100 3.6 GHz Intel Core i7-870 2.93 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | AMD Radeon Vega 10 Mobile Intel UHD Graphics 630 1 GB of VRAM DirectX 11.1 compatible Shader model 5.0 support |
AMD Radeon R7 360 Nvidia GeForce GTX 560 Ti 2 GB of VRAM |
- A 64-bit operating system is required.
- May be differences in System Requirements between the Windows Store and Steam versions of the game.[5]
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1064272/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1064272) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Verified by User:Aemony on 2019-12-03
- Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
- ↑ Verified by User:Aemony on 2019-12-03
- Verified by launching both versions and seeing what settings carried over.
- ↑ Verified by User:Aemony on 2019-12-03
- The saves of each version uses a separate file structure from the other version.
- ↑ 5.0 5.1 5.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
- ↑ Verified by User:Keith on 2021-01-17
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Halo: The Master Chief Collection Patch Notes - November 2020 - Halo Support - last accessed on 2021-07-31
- ↑ r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
- "
Video Settings:
- Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
- Uncapped framerate is the plan, but the specific level of support will vary by title.
- re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
- re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
- A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
- "
Video Settings:
- ↑ Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19
- ↑ 11.0 11.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09