Glossary:Custom resolution
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Revision as of 16:22, 29 April 2021 by Mirh (talk | contribs) (Moved GPU scaling note to downsampling (it really, really, cannot make any sense otherwise). Added the "different game apis query custom resolutions differently" note, and "DPI will be different" (imho it's inferior to DSR/VSR/gedosato, but de gustibus))
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Graphics and video
Resolutions
Video settings
- Field of view (FOV)
- Windowed / borderless fullscreen
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- High-fidelity upscaling
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Ray tracing (RT)
- Color blind mode
Hardware
Key points
- Custom resolutions allow running games at resolutions your monitor can't normally display (behaviour differs across graphics APIs)[1]
- This can be used for downsampling anti-aliasing (GPU scaling must be enabled), with different DPI scaling results than "dedicated" methods[2]; it is also useful for making custom 4:3 resolutions for games that stretch from 4:3 with normal widescreen resolutions.
- In some cases, a custom resolution with a lowered vertical value can be used as a last-ditch effort to trick a game into widening its FoV. This induces letterboxing and can negatively impact the UI. If applicable, a tool such as Widescreen Fixer should be preferred.
- Custom resolutions sometimes will disappear with Windows 10 Creators Updates. They can be easily readded after the update. [citation needed]
Use Custom Resolution Utility (EDID method)[citation needed] |
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AMD/ATI cards[citation needed] |
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AMD/ATI 5xxx and newer cards - Crimson drivers[3] |
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Nvidia cards (Nvidia Control Panel)[5] |
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Intel iGPUs and Nvidia Laptops with Optimus[citation needed] |
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