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Difference between revisions of "Glossary:Controller"

From PCGamingWiki, the wiki about fixing PC games
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==Issues fixed==
 
==Issues fixed==
 
===Spinning camera, menus scrolling automatically===
 
===Spinning camera, menus scrolling automatically===
{{ii}} If you weren't going to use specific or any controller, then simply unplug or disable unused controllers and it should fix the issue.  
+
{{ii}} Unplug and replug the desired controller.
 +
 
 
====Slow/minor movement====
 
====Slow/minor movement====
 
{{ii}} This may be caused by stuck stick (which could be caused by worn out loose sticks) combined with low deadzones in game.
 
{{ii}} This may be caused by stuck stick (which could be caused by worn out loose sticks) combined with low deadzones in game.

Revision as of 17:33, 12 January 2016

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General information

DirectInput (and XInput) on Wikipedia
Xbox 360 Controller (XInput) on Wikipedia

Key points

Controllers are an alternative to keyboard and mouse input. Almost all recently released PC games support controllers, although many only support the newer XInput controllers by default.

General

Controller to Keyboard Input

These utilities allow keyboard keys to be bound to any controller buttons. These keys must match with the in-game settings.

Antimicro (Windows and Linux)

Open source and easy to use application.
Allows any mouse and keyboard input to be bound to any controller buttons across different profiles.

Windows

Force Feedback Driver (XInput)

A version for Xbox One Controllers is also available.
Some games will still not see the controller as force feedback-compatible even with this driver installed.
For this driver to be fully uninstalled you also have to download xi.etc.zip from the website, right-click on each .ini file and select Install

XInput wrapping

Windows should be able to detect and use all standard DirectInput and XInput controllers. However games released after 2006 usually opt to use XInput only. In these cases it's still possible to use DirectInput controller by translating inputs to XInput in some manner.
If the game doesn't feature any kind of controller support, usually older titles or games with engine limitations, see Wrappers for keyboard only games.

Durazno

Customize XInput controller settings. Adjust axis inversion, vibration strength and various other settings.

XInput Plus

XBCD and Japanese XInput and FFB drivers don't have to be used.
Features a wide array of advanced options, tweaks, features and some major fixes other wrappers do not have, such as rect correction for square and circle, axis center offset, good visual aid.
Can translate DirectInput calls into XInput and back which solves some other issues. It can also be used on older games using dinput.dll and dinput8.dll.
Unintuitive button rebinding stuff.

Xbox 360 Controller Emulator

Useful for games which may require multiple players.
Can be used to force DirectInput controllers to be detected as XInput ones.
Does not work with games using Unity due to implementation differences.[1]
Instructions

OS X

ControllerMate

Linux

Most distributions come with the xpad driver already. If you're experiencing problems with using controllers in your game, or want to bind your keyboard to the controller, you may want to try xboxdrv.

Dualshock 4 Lightbar

See DualShock 4 Light Bar Support.

Issues fixed

Spinning camera, menus scrolling automatically

Unplug and replug the desired controller.

Slow/minor movement

This may be caused by stuck stick (which could be caused by worn out loose sticks) combined with low deadzones in game.
Instructions
Instructions
Instructions

Fast movement

Game most likely detects plugged controllers axes wrongly (e.g. racing wheel pedals, controller shoulder triggers, flightstick) and detects negative axis as stick being used. This is because with DirectInput, axes can start from zero value (individual values for pedals, triggers, etc.) where in XInput they are always centered and combined (other trigger uses axis negative value, other one positive).[2]
This is really common with Unity engine games using stock settings, as engine uses RawInput, but controller button bindings are for Xbox 360 Controller.
Instructions
Instructions
Instructions

Other information

DirectInput

DirectInput is Microsoft's older controller API (used with nearly all games until 2006). XInput controllers operate in DirectInput mode for these games. Logitech's F310 and F710 gamepads have a physical switch which should be set to "D" for these games.

XInput

XInput is Microsoft's API for Xbox 360-compatible controllers such as the official Xbox 360 Controller.

Multiple controllers

Some older games do not allow you to select which controller to use, instead using the first controller reported by Windows; if you have multiple controllers the one you want may not be selected. To set the first controller open Game Controllers (joy.cpl) and click the Advanced button, then choose the controller you want. This setting is only relevant if you have multiple controllers connected; if you only connect one controller at a time it will always be reported as the first controller.

Some special controllers (e.g. certain HOTAS setups) report the separate physical pieces as individual controllers, making it difficult to use the entire controller with games that can only see a single controller. For these controllers you will need to set the main portion of the controller as the preferred device and then use another method to set up controls for the other parts (see controller with keyboard-only game).

Keyboard to controller input

If the game runs as an administrator, the controller program must also be run as an administrator otherwise it can't interact with the game.

Controller hotplugging

Controller hotplugging is the ability to switch controllers without restarting a game.

List of controllers

For complete list of controller articles, see.

Logitech

Microsoft

Xbox

PC

Nintendo

Sony

Miscellaneous


References