Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Far Cry 3 Blood Dragon"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Availability: added Uplay-EMEA)
(Extended Draw Distance mod)
Line 97: Line 97:
 
|anisotropic notes          = Force in the [[Glossary:Anisotropic filtering (AF)#Force anisotropic filtering|graphics card control panel]].
 
|anisotropic notes          = Force in the [[Glossary:Anisotropic filtering (AF)#Force anisotropic filtering|graphics card control panel]].
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = Changeable [[MSAA]] from 0 to 8x, '''Post FX''' handles [[FXAA]].<br/>Because the way [[MSAA]] is implemented it may leave some aliasing when [[#Disable ambient occlusion|used with SSAO]].<ref name="SSAOMSAA">[http://screenshotcomparison.com/comparison/81890 Far Cry 3 : Screenshot Comparison], most noticeable antialiasing is in the books at the corner.</ref> [[SGSSAA]] can be utilized by enhancing the in-game MSAA, under NVIDIA Inspector, without the need of anti-aliasing compatbility bits.
+
|antialiasing notes        = Changeable [[MSAA]] from 0 to 8x, '''Post FX''' handles [[FXAA]].<br/>Because the way [[MSAA]] is implemented it may leave some aliasing when [[#Disable ambient occlusion|used with SSAO]].<ref name="SSAOMSAA">[http://screenshotcomparison.com/comparison/81890 Far Cry 3 : Screenshot Comparison], most noticeable antialiasing is in the books at the corner.</ref> [[SGSSAA]] can be utilized by enhancing the in-game MSAA, under NVIDIA Inspector, without the need of anti-aliasing compatbility bits in DX11. [https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10281337&postcount=5943 In DX9 you can get higher quality SGSSAA with '''0x004010C1'''.]
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 146: Line 146:
 
# After <code> </CustomQuality></Code> but before <code> </RenderProfile> </code> add the following lines <code> <Terrain> <quality id="high"> <Shaders> <shader name="Road" add="" remove="PARALLAX,PARALLAX_OCCLUSION" /> </Shaders> </quality> </Terrain> </code>
 
# After <code> </CustomQuality></Code> but before <code> </RenderProfile> </code> add the following lines <code> <Terrain> <quality id="high"> <Shaders> <shader name="Road" add="" remove="PARALLAX,PARALLAX_OCCLUSION" /> </Shaders> </quality> </Terrain> </code>
 
# Save and set "read-only" in windows. If you wish to revert this change. Simply delete the two quotations after <code>Add=</code> and copy paste <code>"PARALLAX,PARALLAX_OCCLUSION"</code>(Including quotations) in it's place. And then place two quotation marks after <code>remove=</code> where Parallax previously was<ref>http://screenshotcomparison.com/comparison/136432</ref>
 
# Save and set "read-only" in windows. If you wish to revert this change. Simply delete the two quotations after <code>Add=</code> and copy paste <code>"PARALLAX,PARALLAX_OCCLUSION"</code>(Including quotations) in it's place. And then place two quotation marks after <code>remove=</code> where Parallax previously was<ref>http://screenshotcomparison.com/comparison/136432</ref>
 +
}}
 +
 +
 +
===Improve Draw Distances===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Grab Mod Tools}}
 +
# [http://svn.gib.me/builds/dunia2/ Download Mod Tools here]
 +
# Get the latest version and extract them to anywhere you'd like. Remember where.
 +
}}
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Extract "Common.dat"}}
 +
#[http://community.pcgamingwiki.com/files/file/687-far-cry-3-blood-dragon-extended-draw-distancelods/ Download the modded "defaultrenderconfig.xml"s here]
 +
#Extract it to anywhere you like. Remember where.
 +
#Navigate to {{P|game}}<code>\data_win32</code>
 +
#Extract <code>common.dat</code> by dragging it on to <code>Gibbed.Dunia2.Unpack.exe</code>
 +
#Make a backup of <code>defaultrenderconfig.xml</code> in {{P|game}}<code>\data_win32\common\engine\settings</code>
 +
and change the file name of the selected version from the download link above to just <code>defaultrenderconfig.xml</code> and place it in the folder above.
 +
#Rename the default <code>common.dat</code> and <code>common.fat</code> to something else to preserve it after extracting and leave it where it is.
 +
#Now take the extracted <code>common</code> folder with the replaced <code>defaultrenderconfig.xml</code> and drag it on to <code>Gibbed.Dunia2.Pack.exe</code>
 +
This will create a new <code>common.dat</code> and <code>common.fat</code> in the <code>\data_win32</code> folder
 +
#In your <code>GamerProfile.xml</code> file in <code>\my games\Far Cry 3 Blood Dragon\</code> folder make sure in your <code><RenderProfile></code> section that you are NOT adding or modifying anything except <code><CustomQuality></code> or <code><Post></code> otherwise some stuff will not work.
 +
#If you are interested in removing Parallax from roads, this mod includes this within it! If you wish to disable it. Follow the instructions above in that post to revert it but instead of doing it in your <code>GamerProfile.xml</code> you can go to the <code><Terrain></code> section in <code>defaultrenderconfig.xml</code> that you are replacing instead. )
 +
#Mod Comparison Screenshots http://screenshotcomparison.com/comparison/159973
 
}}
 
}}
  

Revision as of 09:39, 30 January 2016

Far Cry 3 Blood Dragon
Far Cry 3 Blood Dragon cover
Developers
Ubisoft Montreal
Publishers
Ubisoft
Engines
Dunia 2
Release dates
Windows May 1, 2013
Far Cry 3 Blood Dragon on Wikipedia
Far Cry
Far Cry 2004
Far Cry 2 2008
Far Cry 3 2012
Far Cry 3 Blood Dragon 2013
Far Cry 4 2014
Far Cry Primal 2016
Far Cry 5 2018
Far Cry New Dawn 2019
Far Cry 6 2021

Key points

Most fixes and settings for Far Cry 3 should also work with Blood Dragon.
Many users are reporting that the in-game cutscenes are broken.

General information

Official game site
Ubisoft Forums
Far Cry Wiki
Steam Community Discussions
Steam Users' Forums for game series

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
Amazon.com
Icon overlay.png
Windows
Amazon.co.uk
Icon overlay.png
Windows
Incorrect store name. See here for available options.
Icon overlay.png
Windows
GamersGate
Icon overlay.png
Windows
Incorrect store name. See here for available options.
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Origin
Icon overlay.png
Windows
Steam
Icon overlay.png
Icon overlay.png
Can be run without the Steam client by passing the -uplay_steam_mode command line argument to the main executable.[1]
Windows
Incorrect store name. See here for available options.
Icon overlay.png
Windows
Incorrect store name. See here for available options.
Icon overlay.png
Windows
All versions require Uplay.

Essential improvements

Skip intro videos

Instructions

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/233270/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/233270/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
Ubisoft Connect

Video settings

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

Template:Video settings

Widescreen resolution

Custom/unlisted resolutions can be set manually in GamerProfile.xml.
Instructions

Disable ambient occlusion

Ambient occlusion can't be disabled completely through the in-game settings when playing in DirectX 11, only switched to various techniques available (SSAO, HBAO, HDAO).
Instructions

Disable Scanlines

Instructions

Disable Parallax Occlusion Mapping on Dirt Roads

Instructions


Improve Draw Distances

Instructions
Instructions

Input settings

In-game general control settings.
In-game general control settings.
In-game key map settings.
In-game key map settings.
In-game gamepad layout settings.
In-game gamepad layout settings.

Template:Input settings

Manually bind enter key to an action

Instructions

Manually bind mousewheel to weapon switching

Instructions

Toggle aiming down sights (ADS) for weapons

Instructions

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Dutch
French
German
Italian
Portuguese
Russian
Spanish

VR support

Issues unresolved

Cutscenes extremely laggy

Many users are reporting in game cutscenes are very slow, often causing the audio to go out of sync.
Instructions
Instructions
Instructions

Fails to save progress

In the LOAD menu, all but the first autosave are displayed as "LOCKED". The first autosave is the one created during the first run, at the very start of the game.

Issues fixed

Cap frame rate

This is the best method to eliminate microstuttering - especially with the DX11 executable.[citation needed]
Instructions

Negative mouse acceleration

Negative mouse acceleration prevents fast mouse movements.
Instructions

Video artifacts

Video artifacting occurring in game.
Video artifacting occurring in game.
Instructions

No voice acting

Instructions

Game Crashes Randomly

Instructions

Crash when installed in a Windows 8 Storage Space

The Game will refuse to run when installed on a drive which is managed by a Windows 8/8.1 Storage Space.

Instructions

Other information

API

Technical specs Supported Notes
Direct3D 9, 11
Shader Model support 3, 5
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Audio Dolby Digital, Speex
Interface Adobe Flash
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP3
Processor (CPU) AMD Athlon 64 X2 6000+ 3.00 GHz
Intel Core 2 Duo E6700 2.66 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) 512 MB of VRAM
DirectX 9.0c compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References