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User talk:Vetle

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127.0.0.1 (talkcontribs)

test

Deton24 (talkcontribs)
Vetle (talkcontribs)

Sorry to disappoint you, but I did not make that edit. The edit on the left side (by VetleBot) is the old one the linked edit is being compared to. You should discuss this with Tomas. on their talk page.

Deton24 (talkcontribs)

Driven from pillar to post :)

I already talked with someone else before, who sent me to you.

Anyway, thanks for your response. Sorry for the accusation.

Regards

Number of players in "12 orbits" (12 or 2-12)

3
NothingToBeScaredOf (talkcontribs)

Full disclosure first, I made 12 orbits.


Honest question here:
I wanted 12 orbits to appear in this list http://pcgamingwiki.com/wiki/List_of_Local_Multiplayer_Games, so I entered all of the template infos. The mistakes I made while doing so were corrected by the community here very fast, which is impressive :-)


But I have to ask about that edit from "12" players to "2-12" players. I would like to change it back, because it makes sorting for the player number in that list impossible, and most games don't do it that way. Sorting is working bad enough as it is, as it seems to be alphabetical, so "12" is put between "1" and "2". But at least all the numbers above 10 lump together that way.


I won't change it if it is against the rules, but I couldn't find anything about that, so I'm asking. I don't want to break the conventions, if there are any, as that would probably make it impossible to implement better sorting in the future.

Vetle (talkcontribs)

Apologies, I have seen the min-max format on several pages and just assumed that was the intended use. The intended use of this field is to just include the maximum amount of players, I have reverted the page in question to an older version.

NothingToBeScaredOf (talkcontribs)

Thanks, good to know.

Also, I checked the list again and noticed that it can suddenly be ordered correctly for numbers above 10. I am guessing that was you? If so, thanks a lot for that as well!

Garrett (talkcontribs)
Vetle (talkcontribs)

Thanks for pointing that out, seems like I was working off of an older version of another game in the same series.

Tested Dead Synchronicity: Tomorrow Comes Today for XDG support?

3
Anonymous (talkcontribs)

When you changed the page for Dead Synchronicity: Tomorrow Comes Today to say it supports the XDG Base Directory specification, did you test to see if it actually does? I did under Ubuntu 14.04, and the game simply doesn't - even when the XDG paths are setup correctly.

Vetle (talkcontribs)

I changed it based on this change where {{XDG|false}} was changed to {{XDG|true}} please update the page if this is incorrect.

Anonymous (talkcontribs)

That was incorrect on my part. I've changed it such that it shows XDG isn't supported. Thanks for spotting that!

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