Difference between revisions of "Engine:GoldSrc"
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|developer=Valve Corporation | |developer=Valve Corporation | ||
|first release=1998 | |first release=1998 | ||
+ | |predecessor=Quake engine | ||
+ | |successor=Source | ||
|wikipedia=GoldSrc | |wikipedia=GoldSrc | ||
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==Other information== | ==Other information== | ||
===Console commands=== | ===Console commands=== |
Revision as of 17:31, 4 November 2018
Developers | |
---|---|
Valve Corporation | |
First release date | |
1998 | |
Predecessor | |
Quake engine | |
Successor | |
Source | |
Other information
Console commands
Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
Half-Life Dedicated Server
- Works with multiple GoldSrc-based games.
- See the SteamCMD article and the relevant Steam Support article.
Issues unresolved
High frame rate issues
- Client air acceleration can be affected by high FPS. The only noticeable difference using high FPS (+100) is when bunny hopping, long-jumping or surfing