Difference between revisions of "Electronic Super Joy"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/date|Linux|August 23, 2013}} | {{Infobox game/row/date|Linux|August 23, 2013}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | }} | {{Infobox game/row/taxonomy/modes | }} | ||
Line 30: | Line 30: | ||
|wikipedia = Electronic Super Joy | |wikipedia = Electronic Super Joy | ||
|winehq = | |winehq = | ||
− | |license = | + | |license = commercial |
}} | }} | ||
Line 54: | Line 54: | ||
{{Game data/config|Windows|{{P|HKCU}}\Software\Michael Todd Games\Electronic Super Joy\}} | {{Game data/config|Windows|{{P|HKCU}}\Software\Michael Todd Games\Electronic Super Joy\}} | ||
{{Game data/config|OS X|}} | {{Game data/config|OS X|}} | ||
− | {{Game data/config|Linux| | + | {{Game data/config|Linux|{{p|linuxhome}}/.config/unity3d/Michael Todd Games/Electronic Super Joy/}} |
}} | }} | ||
{{XDG|false}} | {{XDG|false}} | ||
Line 110: | Line 110: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = Incorrectly named as "frame limiter". '''60 FPS''' is regular vsync, '''30 FPS''' is half. | |vsync notes = Incorrectly named as "frame limiter". '''60 FPS''' is regular vsync, '''30 FPS''' is half. | ||
Line 154: | Line 157: | ||
|invert controller y-axis = n/a | |invert controller y-axis = n/a | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = unknown | |dualshock 4 = unknown | ||
Line 172: | Line 175: | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
|other controllers notes = | |other controllers notes = | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |||
− | |||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
Line 203: | Line 204: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 242: | Line 245: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
− | |macos arm app = | + | |macos arm app = unknown |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 17:53, 4 May 2023
Developers | |
---|---|
Michael Todd Games | |
Engines | |
Unity 4[Note 1] | |
Release dates | |
Windows | August 23, 2013 |
macOS (OS X) | August 23, 2013 |
Linux | August 23, 2013 |
Taxonomy | |
Monetization | One-time game purchase |
Series | Electronic Super Joy |
Electronic Super Joy | |
---|---|
Electronic Super Joy | 2013 |
Electronic Super Joy: Groove City | 2014 |
Electronic Super Joy 2 | 2019 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
Humble Store | ||||
itch.io | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Bonus Content Pack! | Complete soundtrack, HD poster, bonus levels 'Thin Ice' and 'Treacherous Footing' | |
A Hot Sticky Mess |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Michael Todd Games\Electronic Super Joy\ |
macOS (OS X) | |
Linux | $HOME/.config/unity3d/Michael Todd Games/Electronic Super Joy/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\esj.sav[Note 2] |
macOS (OS X) | |
Linux | |
Steam | <Steam-folder>/userdata/<user-id>/244870/remote/esj.sav |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed by default. See Ultra-widescreen for a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Incorrectly named as "frame limiter". 60 FPS is regular vsync, 30 FPS is half. | ||
60 FPS and 120+ FPS | Frame rate is capped at 1000 FPS. Character movement is capped at 60 FPS.[2] |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Ultra-widescreen
Modify a game file to force Hor+ scaling[3] |
---|
|
Input
General settings. From left: PG Mode, Timer, Video settings, Audio settings, Rebind controls, Reset control bindings and Clear progress.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse not used outside menus. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput and DirectInput. | |
Full controller support | ||
Controller remapping | D-pad unrebindable with some controllers.[2] | |
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
- PG mode in settings disables erotic sound effects.
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Background music and sound effects. | |
Surround sound | ||
Subtitles | All in-game speech is text. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | 7 |
Processor (CPU) | Intel Dual Core or Equivalent | Intel Core 2 Duo or Equivalent |
System memory (RAM) | 3 GB | |
Hard disk drive (HDD) | 350 MB | |
Video card (GPU) | 512 MB of VRAM DirectX 9.0 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | Intel | |
System memory (RAM) | 3 GB | |
Hard disk drive (HDD) | 350 MB | |
Video card (GPU) | OpenGL 512 MB of VRAM |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | Intel | |
System memory (RAM) | 3 GB | |
Hard disk drive (HDD) | 350 MB | |
Video card (GPU) | OpenGL 512 MB of VRAM |
Notes
- ↑ Unity engine build: 4.6.3f1[1]
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Vetle on 2017-05-23
- ↑ 2.0 2.1 Verified by User:Marioysikax on December 24, 2015
- ↑ Verified by User:Rose on 2019-07-08