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Difference between revisions of "Earth Defense Force: Iron Rain"

From PCGamingWiki, the wiki about fixing PC games
m (Update infobox strategywiki link)
 
(67 intermediate revisions by 13 users not shown)
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Earth Defense Force Iron Rain - cover.jpg
 
|cover        = Earth Defense Force Iron Rain - cover.jpg
Line 6: Line 5:
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|D3 Publisher}}
 
{{Infobox game/row/publisher|D3 Publisher}}
|engines      =  
+
|engines      =
 +
{{Infobox game/row/engine|Unreal Engine 4|ref=<ref>{{Refurl|url=https://www.unrealengine.com/ja/blog/earth-defense-force-ironrain/|title=New information on Unreal Engine adoption title “EARTH DEFENSE FORCE: IRON RAIN” has been released|date=10-01-2017}}</ref>}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|October 15, 2019}}
 
{{Infobox game/row/date|Windows|October 15, 2019}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | }}
 +
{{Infobox game/row/taxonomy/perspectives      | }}
 +
{{Infobox game/row/taxonomy/controls          | }}
 +
{{Infobox game/row/taxonomy/genres            | }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | Earth Defense Force }}
 
|steam appid  = 1039890
 
|steam appid  = 1039890
 
|steam appid side  =  
 
|steam appid side  =  
 
|gogcom id    =  
 
|gogcom id    =  
 
|gogcom id side =  
 
|gogcom id side =  
|strategywiki =  
+
|strategywiki = Earth Defense Force: Iron Rain
 +
|mobygames    = earth-defense-force-iron-rain
 
|wikipedia    =  
 
|wikipedia    =  
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Earth Defense Force}}
 
  
 
'''General information'''
 
'''General information'''
Line 29: Line 42:
 
}}
 
}}
 
{{ii}} All versions require {{DRM|Steam}}.
 
{{ii}} All versions require {{DRM|Steam}}.
 +
 +
==Essential improvements==
 +
===EDFix===
 +
{{++}} EDFix increases the internal resolution for better image quality (and also allows for manually adjusting it). Without EDFix, the game defaults to 83.33% resolution scaling.
 +
 +
{{Fixbox|description= Install EDFix|fix=
 +
# Download the latest version of [https://github.com/KingKrouch/EDFix EDFix] or the [https://community.pcgamingwiki.com/files/file/1882-edfix-earth-defense-force-iron-rain-fix/ mirrored version].
 +
# Extract the contents of the ".zip" file to <code>{{p|game}}\EDFIR\Binaries\Win64\</code>
 +
 +
'''Notes'''
 +
{{ii}} Allows to set a custom FOV, FPS cap, resolution scale, motion blur setting, and anisotropic filtering setting inside of the <code>config.ini</code> that can be found in the <code>plugins</code> folder.
 +
}}
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{P|localappdata}}\EDFIR\Saved\Config\WindowsNoEditor}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{P|userprofile\documents}}\My Games\EDFIR\SAVE_DATA}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Image|EDFIS_Graphics.png|Graphics Options}}
 +
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 66: Line 92:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = true
+
|widescreen resolution      = limited
|widescreen resolution notes= 16:9 resolutions up to "1920x1080" work out of the box.
+
|widescreen resolution notes= 16:9 resolutions up to 1920x1080 are natively supported in Fullscreen mode.<br>Internal resolution is limited to 83.33%. See [[#Widescreen resolution|Widescreen resolution]] for solutions.
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = See [[#Custom Resolution|Custom Resolution]].
+
|multimonitor notes        = Borderless option pillarboxes non-16:9 resolutions, uses {{Term|Vert-}} FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked in-game options menu, and tested custom resolutiions.}}</ref> Use [[#EDFix|EDFix]].
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
|ultrawidescreen notes      = See [[#Custom Resolution|Custom Resolution]].
+
|ultrawidescreen notes      = Borderless option pillarboxes non-16:9 resolutions, uses {{Term|Vert-}} FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked in-game options menu, and tested custom resolutiions.}}</ref> Use [[#EDFix|EDFix]].
 
|4k ultra hd                = hackable
 
|4k ultra hd                = hackable
|4k ultra hd notes          = See [[#Custom Resolution|Custom Resolution]].
+
|4k ultra hd notes          = Borderless option allows running the game at the desktop resolution. Internal resolution is limited to 83.33%.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked using command console injector, and tested using custom resolutions.}}</ref> See [[#Widescreen resolution|Widescreen resolution]] for solutions.
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = See [[#Field of View|Field of View]].
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = true
 
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = "FXAA", "TAA", and "Disabled"
+
|antialiasing notes        = [[FXAA]], [[TAA]], and "Disabled".
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 89: Line 118:
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = hackable
 
|120 fps                    = hackable
|120 fps notes              = By default, capped at 60FPS. See [[#Custom FPS Target|Custom FPS Target]] to change the framerate cap.
+
|120 fps notes              = Capped at 60 FPS by default. See [[#High frame rate|High frame rate]] for the available workarounds.
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
 +
|ray tracing                = unknown
 +
|ray tracing notes          =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
===Command Console===
+
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|description=Enable Command Console|fix=
+
{{Fixbox|description=Increase resolution scaling with [[#EDFix|EDFix]]|ref=|fix=
# Follow the guide to set up [[Engine:Unreal_Engine_4#Re-enable_developer_console|Download and set up IGCSInjector]]
+
}}
# Make sure that IGCSInjector and it's files are copied to "{{p|game}}\EDFIR\Binaries\Win64\"
+
 
# Open "IGCSInjector.ini", and change "Process=" to "Process=EDFIR-Win64-Shipping.exe"
+
{{Fixbox|description=Increase resolution scaling with Universal Unreal Engine 4 Unlocker|fix=
# After the game launches, open "IGCSInjector.exe" to enable the command console.
+
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 +
# Enter <code>sg.ResolutionQuality 100</code> or replace the 100 with any desired resolution percentage to upscale or downscale.
 +
}}
 +
 
 +
{{Fixbox|description=Change in-game resolution with Universal Unreal Engine 4 Unlocker|fix=
 +
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 +
# Enter <code>r.SetRes 1920x1080</code>, replacing "1920x1080" with the desired screen resolution.
 +
}}
  
'''Notes'''
+
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{ii}} The reason using the command console injector is required is because the game automatically overwrites INI files, and changes console variables that handle graphics/resolution settings on startup, when changing in-game settings, and when entering gameplay from the main menu. They also need to be re-entered every time the game is launched.
+
{{Fixbox|description=Use [[#EDFix|EDFix]]|ref=|fix=
 +
}}
 +
 
 +
{{Fixbox|description=Change field of view with Universal Unreal Engine 4 Unlocker|fix=
 +
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 +
# Enter <code>fov xx</code>, replacing "xx" with the desired FOV.
 +
}}
 +
 
 +
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 +
{{Fixbox|description=Use [[#EDFix|EDFix]]|ref=|fix=
 
}}
 
}}
  
===Render Percentage===
+
{{Fixbox|description=Change anisotropic filtering with Universal Unreal Engine 4 Unlocker|fix=
{{Fixbox|description=Change Render Percentage|fix=
+
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
# See [[#Command Console|Command Console]] to enable the Command Console.
+
# Enter <code>r.MaxAnisotropy xx</code>, replacing "xx" with the desired anisotropic filtering mode.
# Press the "Tilde" key to open the command console
 
# Enter "r.ScreenPercentage 100", replacing "100" with your desired screen percentage
 
 
'''Notes'''
 
'''Notes'''
{{ii}} The reason this is recommended is because the game defaults to an "r.ScreenPercentage" value around the 60-75% range, which makes the game not display at the chosen screen resolution. You can go lower to upscale from a lower resolution while keeping the in-game UI at the chosen screen resolution, or you can go higher to downsample from a higher resolution, which serves as a form of [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
+
{{ii}} r.MaxAnisotropy values include 1, 2, 4 (Default), 8, and 16.
 
}}
 
}}
  
===Custom Resolution===
+
===[[Glossary:Frame rate (FPS)|High frame rate]]===
{{Fixbox|description=Change In-Game Resolution|fix=
+
{{Fixbox|description=Use [[#EDFix|EDFix]] to change the frame rate cap|ref=|fix=
# See [[#Command Console|Command Console]] to enable the Command Console.
+
}}
# Press the "Tilde" key to open the command console.
 
# Enter "r.SetRes 1920x1080", replacing "1920x1080" with your desired screen resolution
 
  
 +
{{Fixbox|description=Change (or unlock) frame rate cap  with Universal Unreal Engine 4 Unlocker|fix=
 +
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 +
# Enter <code>t.MaxFPS xx</code>, replacing "xx" with the desired frame rate cap.
 
'''Notes'''
 
'''Notes'''
{{ii}} The game by default uses {{Term|Vert-}} FOV Scaling, which requires adjusting the FOV when using a wider/narrower horizontal aspect ratio. See [[#Field of View|Field of View]].
+
{{ii}} "t.MaxFPS 0" doesn't disable the framerate cap. Use "t.MaxFPS 9999" if uncapping the framerate is desired.
 
}}
 
}}
  
===Field of View===
+
===Motion blur===
{{Fixbox|description=Change Field of View|fix=
+
{{Fixbox|description=Use [[#EDFix|EDFix]] to remove motion blur or adjust its quality|ref=|fix=
# See [[#Command Console|Command Console]] to enable the Command Console.
 
# Press the "Tilde" key to open the command console
 
# Enter "fov xx", replacing "xx" with your desired FOV.
 
 
}}
 
}}
  
===Custom FPS Target===
+
{{Fixbox|description=Change motion blur quality with Universal Unreal Engine 4 Unlocker|fix=
{{Fixbox|description=Change (or unlock) framerate cap|fix=
+
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
# See [[#Command Console|Command Console]] to enable the Command Console.
+
# Enter <code>r.MotionBlurQuality xx</code>, replacing "xx" with the desired motion blur setting.
# Press the "Tilde" key to open the command console
 
# Enter "t.MaxFPS xx", replacing "xx" with your desired framerate cap.
 
 
'''Notes'''
 
'''Notes'''
{{ii}} "t.MaxFPS 0" doesn't disable the framerate cap. Use "t.MaxFPS 9999" if uncapping the framerate is desired.
+
{{ii}} <code>r.MotionBlurQuality</code> values include 0 (Disabled), 1 (Low), 2 (Medium), 3 (High, Default), and 4 (Very High).
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Image|EDFIS_KBMSettings.png|Keyboard and Mouse Settings (Default)}}
 +
{{Image|EDFIS_ControllerSettings.png|Controller Settings}}
 +
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          =  
+
|key remap notes          = "Default", "Quick Custom", and "Advanced Custom" modes
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = true
+
|mouse menu                = limited
|mouse menu notes          = While mouse support on menus work, the options menu requires using "Tab" and "Shift" to change the submenu.
+
|mouse menu notes          = While mouse support on menus works, the options menu requires using "Tab" and "Shift" to change the submenu.
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
|invert mouse y-axis notes =  
+
|invert mouse y-axis notes = "Camera Tilting" and "Camera panning"
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
Line 160: Line 203:
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = false
|controller remap notes    = The game allows controller layout schemes.
+
|controller remap notes    = The game allows controller layout schemes, but not full controller remapping.
|controller sensitivity    = unknown
+
|controller sensitivity    = true
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = true
|invert controller y-axis notes=  
+
|invert controller y-axis notes= "Camera Tilting" and "Camera panning"
 
|xinput controllers        = true
 
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = true
 
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = false
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
|dualshock prompts        = unknown
+
|dualshock prompts        = false
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = unknown
+
|dualshock 4 modes        = false
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
|tracked motion controllers= unknown
+
|tracked motion controllers= false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
 
|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = false
 
|other controllers notes  =  
 
|other controllers notes  =  
|other button prompts      = unknown
+
|other button prompts      = false
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = false
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
|steam input api          = unknown
+
|steam input api          = false
|steam input api notes    =  
+
|steam input api notes    = No Steam input API features are officially supported in-game. Setting input bindings to a Keyboard+Mouse may be required for proper trackpad aiming.
 
|steam hook input          = unknown
 
|steam hook input          = unknown
 
|steam hook input notes    =  
 
|steam hook input notes    =  
|steam input presets      = unknown
+
|steam input presets      = false
 
|steam input presets notes =  
 
|steam input presets notes =  
|steam controller prompts  = unknown
+
|steam controller prompts  = false
 
|steam controller prompts notes =  
 
|steam controller prompts notes =  
 
|steam cursor detection    = unknown
 
|steam cursor detection    = unknown
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 
}}
 
}}
 +
<gallery>
 +
EDFIS_KBM_Advanced.png|Advanced Custom Keyboard/Mouse Settings
 +
EDFIS_KBM_QuickCustom.png|Quick Custom Keyboard/Mouse Settings
 +
EDFIS_GameplaySettings.png|Gameplay Settings
 +
</gallery>
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Image|EDFIS_Audio.png|Audio Settings}}
|separate volume          = unknown
+
{{Image|EDFIS_Language.png|Language Settings (Accessible at the title screen)}}
|separate volume notes    =  
+
{{Audio
|surround sound          = unknown
+
|separate volume          = true
 +
|separate volume notes    = "BGM", "SFX", and "Voice"
 +
|surround sound          = false
 
|surround sound notes    =  
 
|surround sound notes    =  
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          = In-Game Voice Language affects subtitle language and pause menu language.
 
|subtitles notes          = In-Game Voice Language affects subtitle language and pause menu language.
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = false
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 292: Line 344:
 
{{Network/Multiplayer
 
{{Network/Multiplayer
 
|local play          = true
 
|local play          = true
|local play players  =  
+
|local play players  = 2
|local play modes    =  
+
|local play modes    = Co-op
|local play notes    =  
+
|local play notes    = Requires both players to be using controllers.
 
|lan play            = unknown
 
|lan play            = unknown
 
|lan play players    =  
 
|lan play players    =  
Line 300: Line 352:
 
|lan play notes      =  
 
|lan play notes      =  
 
|online play          = true
 
|online play          = true
|online play players  =  
+
|online play players  = 6
 
|online play modes    = Co-op
 
|online play modes    = Co-op
|online play notes    =  
+
|online play notes    = Online co-op uses a lobby system.
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
 
}}{{Network/Connections
 
}}{{Network/Connections
|matchmaking        =  
+
|matchmaking        = false
 
|matchmaking notes  =  
 
|matchmaking notes  =  
 
|p2p                =  
 
|p2p                =  
Line 325: Line 377:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 11
|direct3d notes        =  
+
|direct3d notes        = Direct3D 12 can be forced using the <code>-d3d12</code> [[Glossary:Command line arguments|command line argument]].<ref>{{Refcheck|user=KingKrouch|date=2020-07-13|comment=Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.}}</ref>
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
Line 347: Line 399:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = false
|windows 64-bit exe    = unknown
+
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 64-bit app = unknown
 
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 361: Line 416:
 
===Middleware===
 
===Middleware===
 
{{Middleware
 
{{Middleware
|physics          =  
+
|physics          = PhysX
 
|physics notes    =  
 
|physics notes    =  
 
|audio            =  
 
|audio            =  

Latest revision as of 01:37, 21 August 2023

Earth Defense Force: Iron Rain
Earth Defense Force: Iron Rain cover
Developers
Yuke's
Publishers
D3 Publisher
Engines
Unreal Engine 4[1]
Release dates
Windows October 15, 2019
Taxonomy
Monetization One-time game purchase
Modes Multiplayer
Series Earth Defense Force
Earth Defense Force: Iron Rain guide on StrategyWiki
Earth Defense Force: Iron Rain on MobyGames
Earth Defense Force
Earth Defense Force: Insect Armageddon 2011
Earth Defense Force 4.1: The Shadow of New Despair 2016
Earth Defense Force 4.1: Wingdiver the Shooter 2018
Earth Defense Force 5 2019
Earth Defense Force: Iron Rain 2019
Earth Defense Force: World Brothers 2021
Earth Defense Force 6 2024

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Essential improvements

EDFix

EDFix increases the internal resolution for better image quality (and also allows for manually adjusting it). Without EDFix, the game defaults to 83.33% resolution scaling.
Install EDFix
  1. Download the latest version of EDFix or the mirrored version.
  2. Extract the contents of the ".zip" file to <path-to-game>\EDFIR\Binaries\Win64\

Notes

Allows to set a custom FOV, FPS cap, resolution scale, motion blur setting, and anisotropic filtering setting inside of the config.ini that can be found in the plugins folder.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\EDFIR\Saved\Config\WindowsNoEditor
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1039890/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\EDFIR\SAVE_DATA
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1039890/pfx/[Note 1]

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Graphics Options
Graphics Options

Graphics feature State Notes
Widescreen resolution
16:9 resolutions up to 1920x1080 are natively supported in Fullscreen mode.
Internal resolution is limited to 83.33%. See Widescreen resolution for solutions.
Multi-monitor
Borderless option pillarboxes non-16:9 resolutions, uses Vert- FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.[2] Use EDFix.
Ultra-widescreen
Borderless option pillarboxes non-16:9 resolutions, uses Vert- FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.[3] Use EDFix.
4K Ultra HD
Borderless option allows running the game at the desktop resolution. Internal resolution is limited to 83.33%.[4] See Widescreen resolution for solutions.
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
FXAA, TAA, and "Disabled".
Vertical sync (Vsync)
60 FPS
120+ FPS
Capped at 60 FPS by default. See High frame rate for the available workarounds.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Widescreen resolution

Increase resolution scaling with EDFix
Increase resolution scaling with Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter sg.ResolutionQuality 100 or replace the 100 with any desired resolution percentage to upscale or downscale.
Change in-game resolution with Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter r.SetRes 1920x1080, replacing "1920x1080" with the desired screen resolution.

Field of view (FOV)

Use EDFix
Change field of view with Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter fov xx, replacing "xx" with the desired FOV.

Anisotropic filtering (AF)

Use EDFix
Change anisotropic filtering with Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter r.MaxAnisotropy xx, replacing "xx" with the desired anisotropic filtering mode.

Notes

r.MaxAnisotropy values include 1, 2, 4 (Default), 8, and 16.

High frame rate

Use EDFix to change the frame rate cap
Change (or unlock) frame rate cap with Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter t.MaxFPS xx, replacing "xx" with the desired frame rate cap.

Notes

"t.MaxFPS 0" doesn't disable the framerate cap. Use "t.MaxFPS 9999" if uncapping the framerate is desired.

Motion blur

Use EDFix to remove motion blur or adjust its quality
Change motion blur quality with Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter r.MotionBlurQuality xx, replacing "xx" with the desired motion blur setting.

Notes

r.MotionBlurQuality values include 0 (Disabled), 1 (Low), 2 (Medium), 3 (High, Default), and 4 (Very High).

Input

Keyboard and Mouse Settings (Default)
Keyboard and Mouse Settings (Default)
Controller Settings
Controller Settings

Keyboard and mouse State Notes
Remapping
"Default", "Quick Custom", and "Advanced Custom" modes
Mouse acceleration
Mouse sensitivity
Mouse input in menus
While mouse support on menus works, the options menu requires using "Tab" and "Shift" to change the submenu.
Mouse Y-axis inversion
"Camera Tilting" and "Camera panning"
Controller
Controller support
Full controller support
Controller remapping
The game allows controller layout schemes, but not full controller remapping.
Controller sensitivity
Controller Y-axis inversion
"Camera Tilting" and "Camera panning"
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Steam Input
Steam Input API support
No Steam input API features are officially supported in-game. Setting input bindings to a Keyboard+Mouse may be required for proper trackpad aiming.
Hook input (legacy mode)
Official controller preset(s)
Steam Controller button prompts

Audio

Audio Settings
Audio Settings
Language Settings (Accessible at the title screen)
Language Settings (Accessible at the title screen)

Audio feature State Notes
Separate volume controls
"BGM", "SFX", and "Voice"
Surround sound
Subtitles
In-Game Voice Language affects subtitle language and pause menu language.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Traditional Chinese
French
German
Italian
Japanese
Korean
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
Requires both players to be using controllers.
LAN play
Online play
6 Co-op
Online co-op uses a lobby system.

Connection types

Type Native Notes
Matchmaking

Other information

API

Technical specs Supported Notes
Direct3D 11 Direct3D 12 can be forced using the -d3d12 command line argument.[5]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8.1, 10
Processor (CPU) Intel Core i3-8100
System memory (RAM) 8 GB
Hard disk drive (HDD) 24 GB
Video card (GPU) Nvidia GeForce GTX 750 Ti
AMD Radeon HD 7790
2 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX 11 compatible
Controller XInput controller
A 64-bit system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. New information on Unreal Engine adoption title “EARTH DEFENSE FORCE: IRON RAIN” has been released - last accessed on 10-01-2017
  2. Verified by User:KingKrouch on 2020-05-01
    Checked in-game options menu, and tested custom resolutiions.
  3. Verified by User:KingKrouch on 2020-05-01
    Checked in-game options menu, and tested custom resolutiions.
  4. Verified by User:KingKrouch on 2020-05-01
    Checked using command console injector, and tested using custom resolutions.
  5. Verified by User:KingKrouch on 2020-07-13
    Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.