Difference between revisions of "Earth Defense Force: Iron Rain"

From PCGamingWiki, the wiki about fixing PC games
m (Field of view (FOV))
(API)
 
(6 intermediate revisions by the same user not shown)
Line 125: Line 125:
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|description=Use [[#EDFix|EDFix]] to change the FOV.|ref=|fix=
+
{{Fixbox|description=Use [[#EDFix|EDFix]]|ref=|fix=
 
}}
 
}}
  
Line 137: Line 137:
 
}}
 
}}
  
{{Fixbox|description=Change anitostropic filtering with Universal Unreal Engine 4 Unlocker|fix=
+
{{Fixbox|description=Change anisotropic filtering with Universal Unreal Engine 4 Unlocker|fix=
 
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 
# Enter <code>r.MaxAnisotropy xx</code>, replacing "xx" with the desired anisotropic filtering mode.
 
# Enter <code>r.MaxAnisotropy xx</code>, replacing "xx" with the desired anisotropic filtering mode.
Line 145: Line 145:
  
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
{{Fixbox|description=Use [[#EDFix|EDFix]] to change the frame rate cap.|ref=|fix=
+
{{Fixbox|description=Use [[#EDFix|EDFix]] to change the frame rate cap|ref=|fix=
 
}}
 
}}
  
Line 156: Line 156:
  
 
===Motion blur===
 
===Motion blur===
{{Fixbox|description=Use [[#EDFix|EDFix]] to remove motion blur or adjust its quality.|ref=|fix=
+
{{Fixbox|description=Use [[#EDFix|EDFix]] to remove motion blur or adjust its quality|ref=|fix=
 +
}}
 +
 
 +
{{Fixbox|description=Change motion blur quality with Universal Unreal Engine 4 Unlocker|fix=
 +
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game.
 +
# Enter <code>r.MotionBlurQuality xx</code>, replacing "xx" with the desired motion blur setting.
 +
'''Notes'''
 +
{{ii}} <code>r.MotionBlurQuality</code> values include 0 (Disabled), 1 (Low), 2 (Medium), 3 (High, Default), and 4 (Very High).
 
}}
 
}}
  
Line 351: Line 358:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 11
+
|direct3d versions      = 11, 12
|direct3d notes        =  
+
|direct3d notes        = DirectX 12 can be forced using the <code>-d3d12</code> [[Glossary:Command line arguments|command line argument]].<ref>{{Refcheck|user=KingKrouch|date=2020-07-13|comment=Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.}}</ref>
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  

Latest revision as of 19:14, 13 July 2020

Earth Defense Force: Iron Rain
Earth Defense Force: Iron Rain cover
Developers
Yuke's
Publishers
D3 Publisher
Engines
Unreal Engine 4[1]
Release dates
Windows October 15, 2019
Earth Defense Force: Iron Rain on MobyGames
Earth Defense Force
Earth Defense Force: Insect Armageddon 2011
Earth Defense Force 4.1: The Shadow of New Despair 2016
Earth Defense Force 4.1: Wingdiver the Shooter 2018
Earth Defense Force 5 2019
Earth Defense Force: Iron Rain 2019

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Essential improvements[edit]

EDFix[edit]

EDFix increases the internal resolution for better image quality (and also allows for manually adjusting it). Without EDFix, the game defaults to 83.33% resolution scaling.
Install EDFix
  1. Download the latest version of EDFix or the mirrored version.
  2. Extract the contents of the ".zip" file to <path-to-game>\EDFIR\Binaries\Win64\

Notes

Allows to set a custom FOV, FPS cap, resolution scale, motion blur setting, and anisotropic filtering setting inside of the config.ini that can be found in the plugins folder.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\EDFIR\Saved\Config\WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1039890/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\EDFIR\SAVE_DATA
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1039890/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Graphics Options
Graphics Options

Graphics feature State Notes
Widescreen resolution
16:9 resolutions up to 1920x1080 are natively supported in Fullscreen mode.
Internal resolution is limited to 83.33%. See Widescreen resolution for solutions.
Multi-monitor
Borderless option pillarboxes non-16:9 resolutions, uses Vert- FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.[2] Use EDFix.
Ultra-widescreen
Borderless option pillarboxes non-16:9 resolutions, uses Vert- FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.[3] Use EDFix.
4K Ultra HD
Borderless option allows running the game at the desktop resolution. Internal resolution is limited to 83.33%.[4] See Widescreen resolution for solutions.
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
FXAA, TAA, and "Disabled".
Vertical sync (Vsync)
60 FPS
120+ FPS
Capped at 60 FPS by default. See High frame rate for the available workarounds.
High dynamic range display (HDR)

Widescreen resolution[edit]

Increase resolution scaling with EDFix
Increase resolution scaling with Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter sg.ResolutionQuality 100 or replace the 100 with any desired resolution percentage to upscale or downscale.
Change in-game resolution with Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter r.SetRes 1920x1080, replacing "1920x1080" with the desired screen resolution.

Field of view (FOV)[edit]

Use EDFix
Change field of view with Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter fov xx, replacing "xx" with the desired FOV.

Anisotropic filtering (AF)[edit]

Use EDFix
Change anisotropic filtering with Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter r.MaxAnisotropy xx, replacing "xx" with the desired anisotropic filtering mode.

Notes

r.MaxAnisotropy values include 1, 2, 4 (Default), 8, and 16.

High frame rate[edit]

Use EDFix to change the frame rate cap
Change (or unlock) frame rate cap with Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter t.MaxFPS xx, replacing "xx" with the desired frame rate cap.

Notes

"t.MaxFPS 0" doesn't disable the framerate cap. Use "t.MaxFPS 9999" if uncapping the framerate is desired.

Motion blur[edit]

Use EDFix to remove motion blur or adjust its quality
Change motion blur quality with Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter r.MotionBlurQuality xx, replacing "xx" with the desired motion blur setting.

Notes

r.MotionBlurQuality values include 0 (Disabled), 1 (Low), 2 (Medium), 3 (High, Default), and 4 (Very High).

Input settings[edit]

Keyboard and Mouse Settings (Default)
Keyboard and Mouse Settings (Default)
Controller Settings
Controller Settings

Keyboard and mouse State Notes
Remapping
"Default", "Quick Custom", and "Advanced Custom" modes
Mouse acceleration
Mouse sensitivity
Mouse input in menus
While mouse support on menus works, the options menu requires using "Tab" and "Shift" to change the submenu.
Mouse Y-axis inversion
"Camera Tilting" and "Camera panning"
Controller
Controller support
Full controller support
Controller remapping
The game allows controller layout schemes, but not full controller remapping.
Controller sensitivity
Controller Y-axis inversion
"Camera Tilting" and "Camera panning"
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
See the glossary page for potential workarounds.
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Steam Input
Steam Input API support
No Steam input API features are officially supported in-game. Setting input bindings to a Keyboard+Mouse may be required for proper trackpad aiming.
Hook input (legacy mode)
Official controller preset(s)
Steam Controller button prompts

Audio settings[edit]

Audio Settings
Audio Settings
Language Settings (Accessible at the title screen)
Language Settings (Accessible at the title screen)

Audio feature State Notes
Separate volume controls
"BGM", "SFX", and "Voice"
Surround sound
Subtitles
In-Game Voice Language affects subtitle language and pause menu language.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Traditional Chinese
French
German
Italian
Japanese
Korean
Spanish

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
Requires both players to be using controllers.
LAN play
Online play
6 Co-op
Online co-op uses a lobby system.

Connection types

Type Native Notes
Matchmaking

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11, 12 DirectX 12 can be forced using the -d3d12 command line argument.[5]
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics PhysX

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7, 8.1, 10
Processor (CPU) Intel Core i3-8100
System memory (RAM) 8 GB
Hard disk drive (HDD) 24 GB
Video card (GPU) Nvidia GeForce GTX 750 Ti
AMD Radeon HD 7790
2 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX 11 compatible
Controller XInput controller
A 64-bit system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1039890/ in addition to or instead of this directory. The app ID (1039890) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. New information on Unreal Engine adoption title “EARTH DEFENSE FORCE: IRON RAIN” has been released - last accessed on 10-01-2017
  2. Verified by User:KingKrouch on 2020-05-01
    Checked in-game options menu, and tested custom resolutiions.
  3. Verified by User:KingKrouch on 2020-05-01
    Checked in-game options menu, and tested custom resolutiions.
  4. Verified by User:KingKrouch on 2020-05-01
    Checked using command console injector, and tested using custom resolutions.
  5. Verified by User:KingKrouch on 2020-07-13
    Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.