Difference between revisions of "Doom 64"
From PCGamingWiki, the wiki about fixing PC games
m (moved bullet about shaders down to the relevant issues fixed section, and moved background music bullet to version differences due to the lack of otherwise fitting section for that sort of minute difference.) |
|||
Line 27: | Line 27: | ||
{{ii}} Official port of the Nintendo 64 exclusive {{w|Doom 64|sequel}} to [[Doom II: Hell on Earth]] from 1997. | {{ii}} Official port of the Nintendo 64 exclusive {{w|Doom 64|sequel}} to [[Doom II: Hell on Earth]] from 1997. | ||
{{--}} Rebinding always uses QWERTY layout, even if other keyboard layout is used system. Gameplay itself also uses system's keyboard layout, rendering key remapping broken on non-QWERTY keyboard layouts. | {{--}} Rebinding always uses QWERTY layout, even if other keyboard layout is used system. Gameplay itself also uses system's keyboard layout, rendering key remapping broken on non-QWERTY keyboard layouts. | ||
− | |||
− | |||
'''General information''' | '''General information''' | ||
Line 41: | Line 39: | ||
}} | }} | ||
{{ii}} Granted to pre-orders of [[Doom Eternal]]. | {{ii}} Granted to pre-orders of [[Doom Eternal]]. | ||
+ | |||
+ | ===Version differences=== | ||
+ | {{ii}} Background music on Level 20: Breakdown (Track name "The Rotted Foul" according to Doom 64 Official Soundtrack listing) plays differently in comparison to the Nintendo 64 equivalent, with some samples playing too fast or at too high a pitch.{{cn}} | ||
==Essential improvements== | ==Essential improvements== | ||
Line 256: | Line 257: | ||
===Sprites are rendered 0.5px off when using DirectX 11=== | ===Sprites are rendered 0.5px off when using DirectX 11=== | ||
+ | {{--}} DirectX 11 shaders are oudated and bugged and need to be recompiled. | ||
{{Fixbox|description=Use either Vulkan or OpenGL 3.2 rendering|ref=<ref name="DX11ShaderIssues">{{Refurl|url=https://steamcommunity.com/app/1148590/discussions/0/1870623125771102402/#c1870623125771403012|title=Gun looks busted in DX11?|date=2020-03-21}}</ref>}} | {{Fixbox|description=Use either Vulkan or OpenGL 3.2 rendering|ref=<ref name="DX11ShaderIssues">{{Refurl|url=https://steamcommunity.com/app/1148590/discussions/0/1870623125771102402/#c1870623125771403012|title=Gun looks busted in DX11?|date=2020-03-21}}</ref>}} | ||
{{Fixbox|description=Enable shader recompiling on start|ref=<ref name="DX11ShaderIssues" />|fix= | {{Fixbox|description=Enable shader recompiling on start|ref=<ref name="DX11ShaderIssues" />|fix= |
Revision as of 10:49, 31 March 2020
This page is for the official port from 2020. For the fan-made port from 2011, see Doom 64 EX.
Developers | |
---|---|
Original game | Midway Games |
id Software | |
Nightdive Studios | |
Publishers | |
Bethesda Softworks | |
Engines | |
Kex Engine | |
Release dates | |
Windows | March 20, 2020 |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Key points
- Official port of the Nintendo 64 exclusive sequel to Doom II: Hell on Earth from 1997.
- Rebinding always uses QWERTY layout, even if other keyboard layout is used system. Gameplay itself also uses system's keyboard layout, rendering key remapping broken on non-QWERTY keyboard layouts.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Bethesda.net | ||||
Steam | Bethesda.net account creation can be skipped. DRM-Free when Steam is not installed or when steam_appid.txt is in directory with the number "1148590" in the file. [1] |
- Granted to pre-orders of Doom Eternal.
Version differences
- Background music on Level 20: Breakdown (Track name "The Rotted Foul" according to Doom 64 Official Soundtrack listing) plays differently in comparison to the Nintendo 64 equivalent, with some samples playing too fast or at too high a pitch.[citation needed]
Essential improvements
Skip intro videos
Use -skipmovies command line argument[2]
|
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Nightdive Studios\DOOM 64\kexengine.cfg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1148590/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Nightdive Studios\DOOM 64\saves\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1148590/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Issues fixed
Black screen on startup (with sounds playing)
Change the renderer in config files[3] |
---|
|
Sprites are rendered 0.5px off when using DirectX 11
- DirectX 11 shaders are oudated and bugged and need to be recompiled.
Use either Vulkan or OpenGL 3.2 rendering[4] |
---|
Enable shader recompiling on start[4] |
---|
Notes:
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Sprites are incorrectly rendered, see Sprites are rendered 0.5px off when using DirectX 11. |
OpenGL | 3.2 | |
Vulkan | ||
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Input | SDL2 |
Command line arguments
Parameter | Description |
---|---|
-window | Sets the game to run in windowed mode |
-fullscreen | Sets the game to run in fullscreen |
-width X | Sets game window's width |
-height Y | Sets game window's height |
-skipmovies | Skips intro movies / company logos |
-warp X | Warps to level ID, where first level is 1 |
-skill X | Sets difficulty to X, where "Be Gentle!" is 1, "Bring It On!" is 2 etc. Use in combination with -warp X command. |
-nomonsters | Disables monsters - sets cheat flag, disabling achievements. |
-fast | Enables fast monsters |
-file *.wad | Loads additional wad file - sets cheat flag, disabling achievements. |
-basepath <path> | Sets the base path from which to load files. |
Mods
Doom 64 EX Compatibility Patch
- The Doom 64 EX Compatibility Patch is a patch that converts the game files of Doom 64 into a format that the fan-made port from 2008, Doom 64 EX, can recognize and play. This allows owners of Doom 64 to make use of the added features of the fan-made port, such as enabling mouse look, disabling auto-aim, etc.
Install the compatibility patch (Windows only)[5] |
---|
Notes
|
Restore red crosses
- Restores red cross symbols that were removed in the re-release.
- This method disables achievements as it finds loading the WAD as a cheat.
Restore red crosses |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-750 | Intel Core i5-2400 AMD Phenom II X6 1075T 3.0 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon R7 240 Intel HD Graphics 530 | Nvidia GeForce GTX 780 AMD Radeon R9 290X |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1148590/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1148590) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Steam games you can play without the Steam client :: GOG.com Community Discussions
- ↑ Verified by User:Suicide machine on 2020-03-19)
- ↑ black screen with sounds but no video - last accessed on 2020-03-21
- ↑ 4.0 4.1 Gun looks busted in DX11? - last accessed on 2020-03-21
- ↑ Verified by User:Aemony on 2020-03-23