Difference between revisions of "Doom 64"
From PCGamingWiki, the wiki about fixing PC games
m (→Restore red crosses: moved section to Other information section. Issues fixed is intended for actual issues with the game -- not design changes someone might not subjectively agree with) |
m (→Issues fixed: changed order of issues to adhere to standard (the more critical, the higher it goes; basically)) |
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==Issues fixed== | ==Issues fixed== | ||
+ | ===Black screen on startup (with sounds playing)=== | ||
+ | {{Fixbox|description=Change the renderer in config files|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1148590/discussions/0/1870623253806618367/#c1870623253806718539|title=black screen with sounds but no video|date=2020-03-21}}</ref>|fix= | ||
+ | # Navigate to {{file|{{p|USERPROFILE}}\Saved Games\Nightdive Studios\DOOM 64\}} | ||
+ | # Edit {{file|kexengine.cfg}} with text editor. | ||
+ | # Find a line {{code|seta r_rhirenderfamily "vulkan"}}. | ||
+ | # Set it to either {{code|seta r_rhirenderfamily "d3d11"}} or {{code|seta r_rhirenderfamily "opengl"}}. | ||
+ | # If the config file is missing, download [https://community.pcgamingwiki.com/files/file/1847-safe-launch-config-for-doom-64/ this config] and place it in {{file|{{p|USERPROFILE}}\Saved Games\Nightdive Studios\DOOM 64\}}. | ||
+ | }} | ||
+ | |||
===Sprites are rendered 0.5px off when using DirectX 11=== | ===Sprites are rendered 0.5px off when using DirectX 11=== | ||
{{Fixbox|description=Use either Vulkan or OpenGL 3.2 rendering|ref=<ref name="DX11ShaderIssues">{{Refurl|url=https://steamcommunity.com/app/1148590/discussions/0/1870623125771102402/#c1870623125771403012|title=Gun looks busted in DX11?|date=2020-03-21}}</ref>}} | {{Fixbox|description=Use either Vulkan or OpenGL 3.2 rendering|ref=<ref name="DX11ShaderIssues">{{Refurl|url=https://steamcommunity.com/app/1148590/discussions/0/1870623125771102402/#c1870623125771403012|title=Gun looks busted in DX11?|date=2020-03-21}}</ref>}} | ||
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'''Notes:''' | '''Notes:''' | ||
{{ii}} This may require d3dcompiler.dll. | {{ii}} This may require d3dcompiler.dll. | ||
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}} | }} | ||
Revision as of 03:05, 23 March 2020
This page is for the official port from 2020. For the fan-made port from 2011, see Doom 64 EX.
Developers | |
---|---|
Original game | Midway Games |
id Software | |
Nightdive Studios | |
Publishers | |
Bethesda Softworks | |
Engines | |
Kex Engine | |
Release dates | |
Windows | March 20, 2020 |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Key points
- Official port of the Nintendo 64 exclusive sequel to Doom II: Hell on Earth from 1997.
- Granted to pre-orders of Doom Eternal.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Bethesda.net | ||||
Steam | Bethesda.net account creation can be skipped |
Essential improvements
Skip intro videos
Use -skipmovies command line argument[1]
|
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Nightdive Studios\DOOM 64\kexengine.cfg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1148590/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Nightdive Studios\DOOM 64\saves\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1148590/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Issues fixed
Black screen on startup (with sounds playing)
Change the renderer in config files[2] |
---|
|
Sprites are rendered 0.5px off when using DirectX 11
Use either Vulkan or OpenGL 3.2 rendering[3] |
---|
Enable shader recompiling on start[3] |
---|
Notes:
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Sprites are incorrectly rendered, see Sprites are rendered 0.5px off when using DirectX 11. |
OpenGL | 3.2 | |
Vulkan | ||
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Input | SDL2 |
Restore red crosses
- Restores red cross symbols that were removed in the re-release.
- This method disables achievements as it finds loading the WAD as a cheat.
Restore red crosses |
---|
|
Command line arguments
Parameter | Description |
---|---|
-window | Sets the game to run in windowed mode |
-fullscreen | Sets the game to run in fullscreen |
-width X | Sets game window's width |
-height Y | Sets game window's height |
-skipmovies | Skips intro movies / company logos |
-warp X | Warps to level ID, where first level is 1 |
-skill X | Sets difficulty to X, where "Be Gentle!" is 1, "Bring It On!" is 2 etc. Use in combination with -warp X command. |
-nomonsters | Disables monsters |
-fast | Enables fast monsters |
-file *.wad | Loads additional wad file. |
-basepath <path> | Sets the base path from which to load files. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-750 | Intel Core i5-2400 AMD Phenom II X6 1075T 3.0 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon R7 240 Intel HD Graphics 530 | Nvidia GeForce GTX 780 AMD Radeon R9 290X |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1148590/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1148590) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Suicide machine on 2020-03-19)
- ↑ black screen with sounds but no video - last accessed on 2020-03-21
- ↑ 3.0 3.1 Gun looks busted in DX11? - last accessed on 2020-03-21