Difference between revisions of "Doom (1993)"
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'''General information''' | '''General information''' | ||
{{mm}} [http://doomwiki.org/wiki/Entryway Doom Wiki] | {{mm}} [http://doomwiki.org/wiki/Entryway Doom Wiki] | ||
− | {{mm}} [http://www.doomworld.com/ Doomworld] | + | {{mm}} [http://www.doomworld.com/ Doomworld] — A major fansite for the series |
{{GOG.com links|the_ultimate_doom|doom_series|for game series}} | {{GOG.com links|the_ultimate_doom|doom_series|for game series}} | ||
{{mm}} [http://steamcommunity.com/app/2280/discussions/ Steam Community Discussions] | {{mm}} [http://steamcommunity.com/app/2280/discussions/ Steam Community Discussions] | ||
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===Versions=== | ===Versions=== | ||
====Alpha and Beta releases==== | ====Alpha and Beta releases==== | ||
− | A list of all alpha, beta, and shareware versions of the game can be found at [http://www.doomworld.com/classicdoom/info/shareware.php Doomworld Shareware section]. | + | A list of all alpha, beta, and shareware versions of the game can be found at [http://www.doomworld.com/classicdoom/info/shareware.php Doomworld Shareware section]. Details about each alpha and beta release can be found both on [http://www.doomworld.com/pageofdoom/olddoom.html The Page of Doom] and the [http://doomwiki.org/wiki/Versions_of_Doom_and_Doom_II Doom Wiki]. Note that the .WAD files available in the alphas and beta are '''not''' compatible with any Doom source port. |
− | + | ==Essential improvements== | |
− | |||
− | |||
− | |||
− | ==Essential | ||
===Source ports=== | ===Source ports=== | ||
Since the release of the source code, several modified engines have emerged. | Since the release of the source code, several modified engines have emerged. | ||
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|60 fps notes = Capped at 35 FPS<ref>[http://www.vogons.org/viewtopic.php?f=7&t=40699 VOGONS • View topic - Doom in DOS: Original vs Source Ports]</ref>; for 60+ FPS see [[#Source ports|Source ports]]. | |60 fps notes = Capped at 35 FPS<ref>[http://www.vogons.org/viewtopic.php?f=7&t=40699 VOGONS • View topic - Doom in DOS: Original vs Source Ports]</ref>; for 60+ FPS see [[#Source ports|Source ports]]. | ||
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = | + | |120 fps notes = |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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|surround sound notes = A source port is required. See [[#Source ports|Source ports]]. | |surround sound notes = A source port is required. See [[#Source ports|Source ports]]. | ||
|subtitles = n/a | |subtitles = n/a | ||
− | |subtitles notes = No spoken | + | |subtitles notes = No spoken dialogue. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = Only pickups sounds have linked messages. | |closed captions notes = Only pickups sounds have linked messages. |
Revision as of 00:39, 19 September 2015
Developers | |
---|---|
id Software | |
Publishers | |
id Software | |
GT Interactive | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | December 10, 1993 |
Mac OS (Classic) | December 10, 1993 |
Linux | 1994 |
Windows | August 20, 1996 |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
This page is for the original game. For the 2016 game, see Doom (2016).
Key points
- Runs on very low-end hardware.
- The Doom engine was made open source in 1997, making the game very mod-friendly.
General information
- Doom Wiki
- Doomworld — A major fansite for the series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
GamersGate | ||||
GOG.com | The Ultimate Doom (base game plus Episode IV: Thy Flesh Consumed). | |||
Humble Store | ||||
Steam | The Ultimate Doom (base game plus Episode IV: Thy Flesh Consumed). Can be played without Steam. |
- A shareware episode is also available (comes with the first episode, "Knee-Deep in the Dead").
- The shareware IWAD can be downloaded separately from the main release (to be used with source ports).
Versions
Alpha and Beta releases
A list of all alpha, beta, and shareware versions of the game can be found at Doomworld Shareware section. Details about each alpha and beta release can be found both on The Page of Doom and the Doom Wiki. Note that the .WAD files available in the alphas and beta are not compatible with any Doom source port.
Essential improvements
Source ports
Since the release of the source code, several modified engines have emerged.
You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.
Content
A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.
Game data
Configuration file and save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 1] |
-
C:\DOOMDATA
is used if running v1.1 or from CD;C:\DOOM_SE
is used if The Ultimate Doom is installed from CD.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Multi-monitor
ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.
Field of view (FOV)
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 4 | Co-op, Versus |
||
Online play | 4 | Co-op, Versus |
- A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like Zandronum) also increase the max player limit (for Zandronum, the limit is 64)
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Requires source port. | |
Self-hosting | ||
Direct IP | Possible in source ports. |
Issues fixed
Game does not run in DOSBox (Steam)
Instructions |
---|
Doom95 doesn't start on Windows 7
Instructions |
---|
Instructions |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | A source port is required. See Source ports. | |
DirectDraw | 2 | Doom 95 only. |
OpenGL | Various | A source port is required. See Source ports. |
Software renderer | ||
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Linux | |||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | MS-DOS 6.2 | |
Processor (CPU) | Intel 386 Processor | Intel 486 Processor |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA graphics card |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2280/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2280) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- DOS
- Mac OS
- Linux
- Windows
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Self-hosting
- Invalid template usage (Fixbox)
- Invalid template usage (infobox game)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)