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Difference between revisions of "Destroy All Humans! 2 - Reprobed"

From PCGamingWiki, the wiki about fixing PC games
(→‎Availability: Added GamersGate, Gamesplanet, GMG, Humble)
m (→‎Middleware: libScePad is an input middleware (though not technically -- it's Sony's official library) -- not an interface middleware)
 
(48 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Destroy All Humans 2 Reprobed cover.jpg
 
|cover        = Destroy All Humans 2 Reprobed cover.jpg
Line 11: Line 10:
 
{{Infobox game/row/date|Windows|August 30, 2022}}
 
{{Infobox game/row/date|Windows|August 30, 2022}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|destroy-all-humans!-2---reprobed|rating}}
+
{{Infobox game/row/reception|Metacritic|destroy-all-humans!-2---reprobed|72}}
{{Infobox game/row/reception|OpenCritic|link|rating}}
+
{{Infobox game/row/reception|OpenCritic|13577/destroy-all-humans-2-reprobed|68}}
{{Infobox game/row/reception|IGDB|destroy-all-humans-2-reprobed|rating}}
+
{{Infobox game/row/reception|IGDB|destroy-all-humans-2-reprobed|72}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/microtransactions | Cosmetic }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-time }}
{{Infobox game/row/taxonomy/perspectives      | }}
+
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
{{Infobox game/row/taxonomy/controls          | }}
+
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/genres            | }}
+
{{Infobox game/row/taxonomy/genres            | Shooter }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
{{Infobox game/row/taxonomy/vehicles          | }}
+
{{Infobox game/row/taxonomy/vehicles          | Space flight }}
{{Infobox game/row/taxonomy/art styles        | }}
+
{{Infobox game/row/taxonomy/art styles        | Stylized }}
{{Infobox game/row/taxonomy/themes            | }}
+
{{Infobox game/row/taxonomy/themes            | Asia, Cold War, Eastern Europe, Europe, North America, Sci-fi, Space }}
 
{{Infobox game/row/taxonomy/series            | Destroy All Humans! }}
 
{{Infobox game/row/taxonomy/series            | Destroy All Humans! }}
 
|steam appid  = 1266700
 
|steam appid  = 1266700
|steam appid side =  
+
|steam appid side = 2080850, 2080852, 2080851, 2082930
 
|gogcom id    = 1744638356
 
|gogcom id    = 1744638356
|gogcom id side =  
+
|gogcom id side = 2114006874, 1620328558, 1735750190, 1418041747, 1345099658, 1794014675
 
|official site= https://www.destroyallhumansgame.com/
 
|official site= https://www.destroyallhumansgame.com/
|hltb        =  
+
|hltb        = 108530
|igdb        = <!-- Only needs to be set if there is no IGDB reception row -->
+
|igdb        =  
|mobygames    =  
+
|mobygames    = 190237
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    =  
 
|wikipedia    =  
Line 42: Line 41:
  
 
{{Introduction
 
{{Introduction
|introduction      =  
+
|introduction      = '''''{{PAGENAME}}''''' is a remake of the {{Glossary:Third-person}} {{Glossary:Shooter}} game [[Wikipedia:Destroy_All_Humans!_2|Destroy All Humans! 2]] in the [[Series:Destroy All Humans!|Destroy All Humans!]] series, originally developed by [[Company:Pandemic Studios|Pandemic Studios]] and published by [[Company:THQ|THQ]]. The remake is developed by [[Company:Black Forest Games|Black Forest Games]] and published by [[Company:THQ Nordic|THQ Nordic]].
  
|release history  =  
+
|release history  = Those who pre-ordered the remake received a complimentary copy of [[Destroy All Humans! - Clone Carnage]].
  
|current state    =
+
|current state    = The remake was released on 30 August, 2022. [[DLSS]] 3.0 implemented in a later update<ref>{{Refurl|url=https://steamcommunity.com/games/1266700/announcements/detail/5651482484336927283|title=DLSS 3 Patch|date=2022-11-21}}</ref>.
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
 
{{mm}} [https://discord.gg/destroy Official Discord server]
 
{{mm}} [https://discord.gg/destroy Official Discord server]
{{GOG.com links|1744638356}}
+
{{GOG.com links|1744638356|destroy_all_humans|for game series}}
 
{{mm}} [https://steamcommunity.com/app/1266700/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/1266700/discussions/ Steam Community Discussions]
  
Line 59: Line 58:
 
{{Availability/row| GamersGate | destroy-all-humans-2-reprobed | Steam | {{store link|GamersGate|destroy-all-humans-2-reprobed-dressed-to-skill-edition|Dressed to Skill Edition}} also available. | | Windows }}
 
{{Availability/row| GamersGate | destroy-all-humans-2-reprobed | Steam | {{store link|GamersGate|destroy-all-humans-2-reprobed-dressed-to-skill-edition|Dressed to Skill Edition}} also available. | | Windows }}
 
{{Availability/row| Gamesplanet | 5523-1 | Steam | {{store link|Gamesplanet|5523-2|Dressed to Skill Edition}} also available. | | Windows }}
 
{{Availability/row| Gamesplanet | 5523-1 | Steam | {{store link|Gamesplanet|5523-2|Dressed to Skill Edition}} also available. | | Windows }}
{{Availability/row| GOG.com | destroy_all_humans_2_reprobed | DRM-free | {{store link|Epic Games Store|destroy_all_humans_2_reprobed_dressed_to_skill_edition|Dressed to Skill Edition}} also available. | | Windows }}
+
{{Availability/row| GOG.com | destroy_all_humans_2_reprobed | DRM-free | {{store link|GOG.com|destroy_all_humans_2_reprobed_dressed_to_skill_edition|Dressed to Skill Edition}} also available. | | Windows }}
 
{{Availability/row| GMG | destroy-all-humans-2-reprobed-pc | Steam | {{store link|GMG|destroy-all-humans-2-reprobed-dressed-to-skill-edition-pc|Dressed to Skill Edition}} also available. | | Windows }}
 
{{Availability/row| GMG | destroy-all-humans-2-reprobed-pc | Steam | {{store link|GMG|destroy-all-humans-2-reprobed-dressed-to-skill-edition-pc|Dressed to Skill Edition}} also available. | | Windows }}
 
{{Availability/row| Humble | destroy-all-humans-2-reprobed | Steam | {{store link|Humble|destroy-all-humans-2-reprobed-dressed-to-skill-edition|Dressed to Skill Edition}} also available. | | Windows }}
 
{{Availability/row| Humble | destroy-all-humans-2-reprobed | Steam | {{store link|Humble|destroy-all-humans-2-reprobed-dressed-to-skill-edition|Dressed to Skill Edition}} also available. | | Windows }}
 
{{Availability/row| Steam | 1266700 | Steam | Dressed to Skill Edition also available. | | Windows }}
 
{{Availability/row| Steam | 1266700 | Steam | Dressed to Skill Edition also available. | | Windows }}
 
}}
 
}}
{{ii}} The game is not yet available.
+
 
{{++}} Pre-ordering the game gives players [[Destroy All Humans! - Clone Carnage]] as a free bonus.
+
===Version differences===
 +
{{ii}} The '''Dressed to Skill Edition''' includes the base game, both DLC, a digital artbook and the digital soundtrack.
 +
 
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported          =
 +
|dlc                    =
 +
|expansion pack        = The '''Challenge Accepted''' DLC includes new game modes.
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 +
}}
 +
 
 +
===Microtransactions===
 +
{{Microtransactions
 +
|boost              =
 +
|cosmetic            = A '''Skin Pack''' DLC can be purchased for real-world money.
 +
|currency            =
 +
|finite spend        =
 +
|infinite spend      =
 +
|free-to-grind      =
 +
|loot box            =
 +
|none                =
 +
|player trading      =
 +
|time-limited        =
 +
|unlock              =
 +
}}
 +
 
 +
{{DLC|
 +
{{DLC/row| Challenge Accepted | | Windows }}
 +
{{DLC/row| Skin Pack | | Windows }}
 +
}}
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{P|localappdata}}\DH2\Saved\Config\WindowsNoEditor|{{P|localappdata}}\DH2\Saved\SaveGames\SaveOptions.sav}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{P|localappdata}}\DH2\Saved\SaveGames}}
 
}}
 
}}
  
Line 82: Line 114:
 
|discord                  =  
 
|discord                  =  
 
|discord notes            =  
 
|discord notes            =  
|epic games launcher      = unknown
+
|epic games launcher      = false
 
|epic games launcher notes =  
 
|epic games launcher notes =  
 
|gog galaxy                = true
 
|gog galaxy                = true
Line 88: Line 120:
 
|origin                    =  
 
|origin                    =  
 
|origin notes              =  
 
|origin notes              =  
|steam cloud              = unknown
+
|steam cloud              = true
 
|steam cloud notes        =  
 
|steam cloud notes        =  
 
|ubisoft connect          =  
 
|ubisoft connect          =  
Line 97: Line 129:
  
 
==Video==
 
==Video==
 +
{{Image|Destroy All Humans 2! - Reprobed - General Settings.png|General settings.}}
 +
{{Image|Destroy All Humans 2! - Reprobed - Graphics Settings.png|Graphics settings.}}
 
{{Video
 
{{Video
|wsgf link                  =  
+
|wsgf link                  = https://www.wsgf.org/dr/destroy-all-humans-2-reprobed/en
|widescreen wsgf award      =  
+
|widescreen wsgf award      = gold
|multimonitor wsgf award    =  
+
|multimonitor wsgf award    = silver
|ultrawidescreen wsgf award =  
+
|ultrawidescreen wsgf award = silver
|4k ultra hd wsgf award    =  
+
|4k ultra hd wsgf award    = gold
|widescreen resolution      = unknown
+
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = limited
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = {{Term|Hor+}}; pre-rendered cutscenes are {{Term|pillarboxed}}.<ref>{{Refurl|url=https://www.youtube.com/watch?v=mEWT2dONQJM|title=YouTube - Destroy All Humans! 2 - Reprobed - Ultrawide 21:9 Gameplay|date=2022-08-30}}</ref> Use [https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/destroyallhumans2 RoseTheFlower's fix] to remove {{Term|pillarboxing}} from real-time cutscenes and dialogue.
|4k ultra hd                = unknown
+
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = <ref name="ACG review"/>
|fov                        = unknown
+
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = true
|anisotropic notes          =  
+
|anisotropic notes          = 2x, 4x, 8x.<ref>{{Refcheck|user=Expack3|date=2022-08-30|comment=Tested by going through all in-game anisotropic filtering settings, which are bundled under the '''Texture Quality''' settings in-game, using UE4 Console Unlocker. '''Ultra''' is 8x, '''High''' is 4x, '''Normal''' is 2x, and '''Low''' disables anisotropic filtering entirely.}}</ref>
|antialiasing              = unknown
+
|antialiasing              = true
|antialiasing notes        =  
+
|antialiasing notes        = [[TAA]], [[FXAA]].<ref>{{Refcheck|user=Expack3|date=2022-08-30|comment=Tested by going through all in-game antialiasing settings using UE4 Console Unlocker. '''Ultra''' and '''High''' use [[TAA]], '''Normal''' uses [[FXAA]], and '''Low''' disables anti-aliasing entirely.}}</ref>
|vsync                      = unknown
+
|upscaling                  = true
|vsync notes                =  
+
|upscaling tech            = DLSS 2.2.18, FSR 2.0
|60 fps                    = unknown
+
|upscaling notes            = '''DLSS Frame Generation''' is supported.
 +
|vsync                      = true
 +
|vsync notes                = <ref name="ACG review">{{Refurl|url=https://www.youtube.com/watch?v=i8mml8R9vbw|title=Destroy All Humans! 2 Reprobed Review "Buy, Wait for Sale, Never Touch?"|date=2022-08-26}}</ref>
 +
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = Framerate can be uncapped or limited to '''60''', '''75''', '''85''', '''100''', '''120''', '''144''', or '''240'''.<ref name="ACG review"/><ref name="Expack3">{{Refcheck|user=Expack3|date=2022-08-30|comment=}}</ref>
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
|ray tracing                = unknown
+
|ray tracing                = false
 
|ray tracing notes          =  
 
|ray tracing notes          =  
 
|color blind                = unknown
 
|color blind                = unknown
Line 137: Line 174:
 
==Input==
 
==Input==
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = true
|key remap notes          =  
+
|key remap notes          = <ref name="ACG review"/>
 
|acceleration option      = unknown
 
|acceleration option      = unknown
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = <ref name="ACG review"/>
|mouse menu                = unknown
+
|mouse menu                = true
|mouse menu notes          =  
+
|mouse menu notes          = <ref name="ACG review"/>
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
|invert mouse y-axis notes =  
+
|invert mouse y-axis notes = <ref name="ACG review"/>
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
Line 153: Line 190:
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = false
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes= <ref name="ACG review"/>
|invert controller y-axis  = unknown
+
|invert controller y-axis  = true
|invert controller y-axis notes=  
+
|invert controller y-axis notes= <ref name="ACG review"/>
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = true
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
|dualshock prompts        = unknown
+
|dualshock prompts        = false
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
|light bar support        = unknown
+
|light bar support        = limited
|light bar support notes  =  
+
|light bar support notes  = Player 1's controller shows a solid blue color.<ref name="Expack3"/>
|dualshock 4 modes        = unknown
+
|dualshock 4 modes        = Wired
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
 
|tracked motion controllers= unknown
 
|tracked motion controllers= unknown
Line 181: Line 218:
 
|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
|steam input api          = unknown
+
|steam input api          = false
 
|steam input api notes    =  
 
|steam input api notes    =  
|steam hook input          = unknown
+
|steam hook input          = true
 
|steam hook input notes    =  
 
|steam hook input notes    =  
|steam input presets      = unknown
+
|steam input presets      = false
 
|steam input presets notes =  
 
|steam input presets notes =  
|steam controller prompts  = unknown
+
|steam controller prompts  = false
 
|steam controller prompts notes =  
 
|steam controller prompts notes =  
|steam cursor detection    = unknown
+
|steam cursor detection    = true
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 
}}
 
}}
 +
<gallery>
 +
Destroy All Humans 2! - Reprobed - Control Settings.png|Control settings.
 +
Destroy All Humans! 2 - Reprobed - Keybindings.png|Keybindings.
 +
Destroy All Humans 2! - Reprobed - Controller Bindings 1.png|Controller bindings (1/2)
 +
Destroy All Humans! - 2 Reprobed - Controller Bindings 2.png|Controller bindings (2/2)
 +
</gallery>
  
 
==Audio==
 
==Audio==
 +
{{Image|Destroy_All_Humans_2!_-_Reprobed_-_Audio_Settings.png|Audio settings.}}
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Separate sliders for '''Master''', '''Music''', '''Noise effects''', '''Voices''' and '''User Interface'''<ref name="ACG review"/>
 
|surround sound            = unknown
 
|surround sound            = unknown
 
|surround sound notes      =  
 
|surround sound notes      =  
|subtitles                = unknown
+
|subtitles                = true
|subtitles notes          =  
+
|subtitles notes          = <ref name="ACG review"/>
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost        = unknown
+
|mute on focus lost        = true
|mute on focus lost notes  =  
+
|mute on focus lost notes  = <ref name="ACG review"/>
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio        = true
 +
|royalty free audio notes  = Toggleable; called '''Legal Streaming Music Only'''.
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
Line 240: Line 286:
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Simplified Chinese
 
  |language  = Simplified Chinese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Traditional Chinese
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
Line 361: Line 416:
 
|udp  =  
 
|udp  =  
 
|upnp =  
 
|upnp =  
 +
}}
 +
 +
==Issues unresolved==
 +
===Game instability===
 +
{{ii}} The game can be reportedly quite unstable. Unusual framerate drops and crashes seem to occur regardless of whether the game runs using DX11 or DX12.<ref>{{Refurl|url=https://steamcommunity.com/app/1266700/discussions/0/3319737272513856795/|title=Steam Community Discussion - Lots of crashing so far, but love the game.|date=2022-08-30}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1266700/discussions/0/3319737272513514203/|title=Steam Community Discussion - DX12 Mode broken|date=2022-08-30}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1266700/discussions/0/3319737272513651069/|title=Steam Community Discussion - How's Performance for Everyone Else?|date=2022-08-30}}</ref>
 +
{{--}} No known workarounds.
 +
===Cannot travel back to previous world location after travelling to another===
 +
{{ii}} When travelling to a world location as part of a multi-location mission, sometimes the game will not let you travel back to where you last travelled from.<ref>{{Refurl|url=https://steamcommunity.com/app/1266700/discussions/0/3424446023731908375/|title=Steam Community Discussion - <nowiki>[Game Breaking Bug]</nowiki> Stuck outside of Tunguska|date=2022-09-06}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1266700/discussions/0/3424446023731703417/|title=Steam Community Discussion - Navicom Bug "Takoshima"|date=2022-09-06}}</ref>
 +
{{Fixbox|description=Use the Holopox Deck to replay a previous mission|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1266700/discussions/0/3424446023731703417/#c3424446023731788591|title=<nowiki>Navicom Bug "Takoshima"
 +
, reply #2</nowiki>|date=2022-09-06}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1266700/discussions/0/3424446023731908375/#c3424446570295126075|title=Steam Community Discussion - <nowiki>[Game Breaking Bug]</nowiki> Stuck outside of Tunguska, reply #3|date=2022-09-06}}</ref>|fix=
 +
}}
 +
 +
==Issues fixed==
 +
===No way to place PK'd/Abduct-O-Beam'd objects for mission objectives===
 +
{{ii}} Both main and side mission objectives sometimes include a requirement to place, not throw, objects using either the main character or the saucer's psychokinesis or Abduct-O-Beam ability, respectively. However, because of how the mechanic is implemented and explained, it appears impossible to place objects.<ref name="Expack3_0692022">{{Refcheck|user=Expack3|date=2022-09-06}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1266700/discussions/0/3424446023731853056/|title=Steam Community Discussion - Cult of Arkvoodle bug?|date=2022-09-06}}</ref>
 +
{{Fixbox|description=Press/tap the psychokinesis or Abduct-O-Beam button when playing as the main character or the saucer, respectively, instead of holding it.|ref=<ref name="Expack3_0692022"/><ref>{{Refurl|url=https://steamcommunity.com/app/1266700/discussions/0/3424446023731853056/#c3424446023731920829|title=Steam Community Discussion - Cult of Arkvoodle bug?, reply #2|date=2022-09-06}}</ref>|fix=
 +
''Notes:''
 +
{{ii}} The ability's beam will be colored differently based on whether the Psychokinesis or Abduct-O-Beam button was held or merely pressed. The beam will be blue if pressed, and red if held.
 +
{{--}} Once the appropriate button has been pressed, psychokinesis or the Abduct-O-Beam cannot be cancelled.
 
}}
 
}}
  
Line 366: Line 440:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 11, 12
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 408: Line 482:
 
|physics          =  
 
|physics          =  
 
|physics notes    =  
 
|physics notes    =  
|audio            =  
+
|audio            = OGG Vorbis
 
|audio notes      =  
 
|audio notes      =  
 
|interface        =  
 
|interface        =  
 
|interface notes  =  
 
|interface notes  =  
|input            =  
+
|input            = libScePad
 
|input notes      =  
 
|input notes      =  
|cutscenes        =  
+
|cutscenes        = Bink 2
|cutscenes notes  =  
+
|cutscenes notes  = <ref>{{Refcheck|user=Expack3|date=2022-08-30|comment=Some video assets found in <code>{{P|game}}\DH2\Content\Movies</code> and its subfolders use the <code>.bk2</code> format, which is exclusively used by Bink 2.}}</ref>
 
|multiplayer      =  
 
|multiplayer      =  
 
|multiplayer notes=  
 
|multiplayer notes=  
Line 427: Line 501:
  
 
|minOS    = 10
 
|minOS    = 10
|minCPU  = Intel Pentium G3220 3.0 GHz
+
|minCPU  = Intel Pentium G3220
|minCPU2  = AMD A10-7850K 3.0 GHz<br/>AMD Ryzen 5 2400G 3.0 GHz (for systems with an integrated GPU)
+
|minCPU2  = AMD A10-7850K
 
|minRAM  = 8 GB
 
|minRAM  = 8 GB
 
|minHD    = 50 GB
 
|minHD    = 50 GB
Line 438: Line 512:
  
 
|recOS    =  
 
|recOS    =  
|recCPU  = Intel Core i7-6700K 3.4 GHz
+
|recCPU  = Intel Core i7-6700K
|recCPU2  = AMD Ryzen 5 2600 3.4 GHz
+
|recCPU2  = AMD Ryzen 5 2600
 
|recRAM  = 16 GB
 
|recRAM  = 16 GB
 
|recHD    =  
 
|recHD    =  

Latest revision as of 19:27, 9 April 2024

Destroy All Humans! 2 - Reprobed
Destroy All Humans! 2 - Reprobed cover
Developers
Black Forest Games
Publishers
THQ Nordic
Engines
Unreal Engine 4
Release dates
Windows August 30, 2022
Reception
Metacritic 72
OpenCritic 68
IGDB 72
Taxonomy
Monetization One-time game purchase, DLC
Microtransactions Cosmetic
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Shooter
Vehicles Space flight
Art styles Stylized
Themes Asia, Cold War, Eastern Europe, Europe, North America, Sci-fi, Space
Series Destroy All Humans!
Destroy All Humans! 2 - Reprobed on HowLongToBeat
Destroy All Humans! 2 - Reprobed on IGDB
Destroy All Humans! 2 - Reprobed on MobyGames
Destroy All Humans!
Destroy All Humans! 2020
Destroy All Humans! - Clone Carnage 2022
Destroy All Humans! 2 - Reprobed 2022

Destroy All Humans! 2 - Reprobed is a remake of the third-person shooter game Destroy All Humans! 2 in the Destroy All Humans! series, originally developed by Pandemic Studios and published by THQ. The remake is developed by Black Forest Games and published by THQ Nordic.

Those who pre-ordered the remake received a complimentary copy of Destroy All Humans! - Clone Carnage.

The remake was released on 30 August, 2022. DLSS 3.0 implemented in a later update[1].

General information

Official Discord server
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM details are not known
Dressed to Skill Edition also available.
Windows
GamersGate
Icon overlay.png
Dressed to Skill Edition also available.
Windows
Gamesplanet logo.svg
Icon overlay.png
Dressed to Skill Edition also available.
Windows
GOG.com
DRM-free
Dressed to Skill Edition also available.
Windows
Green Man Gaming
Icon overlay.png
Dressed to Skill Edition also available.
Windows
Humble Store
Icon overlay.png
Dressed to Skill Edition also available.
Windows
Steam
Icon overlay.png
Dressed to Skill Edition also available.
Windows

Version differences

The Dressed to Skill Edition includes the base game, both DLC, a digital artbook and the digital soundtrack.

Monetization

Type Notes
Expansion pack The Challenge Accepted DLC includes new game modes.
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
Cosmetic A Skin Pack DLC can be purchased for real-world money.

DLC and expansion packs

Name Notes
Challenge Accepted
Windows
Skin Pack
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\DH2\Saved\Config\WindowsNoEditor
%LOCALAPPDATA%\DH2\Saved\SaveGames\SaveOptions.sav
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1266700/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\DH2\Saved\SaveGames
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1266700/pfx/[Note 1]

Save game cloud syncing

Video

General settings.
General settings.
Graphics settings.
Graphics settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Hor+; pre-rendered cutscenes are pillarboxed.[2] Use RoseTheFlower's fix to remove pillarboxing from real-time cutscenes and dialogue.
4K Ultra HD
[3]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
2x, 4x, 8x.[4]
Anti-aliasing (AA)
TAA, FXAA.[5]
High-fidelity upscaling
DLSS 2.2, FSR 2.0
DLSS Frame Generation is supported.
Vertical sync (Vsync)
[3]
60 FPS and 120+ FPS
Framerate can be uncapped or limited to 60, 75, 85, 100, 120, 144, or 240.[3][6]
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Separate sliders for Master, Music, Noise effects, Voices and User Interface[3]
Surround sound
Subtitles
[3]
Closed captions
Mute on focus lost
[3]
Royalty free audio
Toggleable; called Legal Streaming Music Only.

Localizations

Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
LAN play
Online play

Issues unresolved

Game instability

The game can be reportedly quite unstable. Unusual framerate drops and crashes seem to occur regardless of whether the game runs using DX11 or DX12.[7][8][9]
No known workarounds.

Cannot travel back to previous world location after travelling to another

When travelling to a world location as part of a multi-location mission, sometimes the game will not let you travel back to where you last travelled from.[10][11]
Use the Holopox Deck to replay a previous mission[12][13]

Issues fixed

No way to place PK'd/Abduct-O-Beam'd objects for mission objectives

Both main and side mission objectives sometimes include a requirement to place, not throw, objects using either the main character or the saucer's psychokinesis or Abduct-O-Beam ability, respectively. However, because of how the mechanic is implemented and explained, it appears impossible to place objects.[14][15]
Press/tap the psychokinesis or Abduct-O-Beam button when playing as the main character or the saucer, respectively, instead of holding it.[14][16]

Notes:

The ability's beam will be colored differently based on whether the Psychokinesis or Abduct-O-Beam button was held or merely pressed. The beam will be blue if pressed, and red if held.
Once the appropriate button has been pressed, psychokinesis or the Abduct-O-Beam cannot be cancelled.

Other information

API

Technical specs Supported Notes
Direct3D 11, 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio OGG Vorbis
Input libScePad
Cutscenes Bink Video 2 [17]

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Pentium G3220
AMD A10-7850K
System memory (RAM) 8 GB
Hard disk drive (HDD) 50 GB
Video card (GPU) Dedicated Nvidia or AMD
4 GB of VRAM
DirectX 11 compatible
Shader model 5.1 support
Sound (audio device) DirectX 9 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. DLSS 3 Patch - last accessed on 2022-11-21
  2. YouTube - Destroy All Humans! 2 - Reprobed - Ultrawide 21:9 Gameplay - last accessed on 2022-08-30
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Destroy All Humans! 2 Reprobed Review "Buy, Wait for Sale, Never Touch?" - last accessed on 2022-08-26
  4. Verified by User:Expack3 on 2022-08-30
    Tested by going through all in-game anisotropic filtering settings, which are bundled under the Texture Quality settings in-game, using UE4 Console Unlocker. Ultra is 8x, High is 4x, Normal is 2x, and Low disables anisotropic filtering entirely.
  5. Verified by User:Expack3 on 2022-08-30
    Tested by going through all in-game antialiasing settings using UE4 Console Unlocker. Ultra and High use TAA, Normal uses FXAA, and Low disables anti-aliasing entirely.
  6. 6.0 6.1 Verified by User:Expack3 on 2022-08-30
  7. Steam Community Discussion - Lots of crashing so far, but love the game. - last accessed on 2022-08-30
  8. Steam Community Discussion - DX12 Mode broken - last accessed on 2022-08-30
  9. Steam Community Discussion - How's Performance for Everyone Else? - last accessed on 2022-08-30
  10. Steam Community Discussion - [Game Breaking Bug] Stuck outside of Tunguska - last accessed on 2022-09-06
  11. Steam Community Discussion - Navicom Bug "Takoshima" - last accessed on 2022-09-06
  12. Navicom Bug "Takoshima" , reply #2 - last accessed on 2022-09-06
  13. Steam Community Discussion - [Game Breaking Bug] Stuck outside of Tunguska, reply #3 - last accessed on 2022-09-06
  14. 14.0 14.1 Verified by User:Expack3 on 2022-09-06
  15. Steam Community Discussion - Cult of Arkvoodle bug? - last accessed on 2022-09-06
  16. Steam Community Discussion - Cult of Arkvoodle bug?, reply #2 - last accessed on 2022-09-06
  17. Verified by User:Expack3 on 2022-08-30
    Some video assets found in <path-to-game>\DH2\Content\Movies and its subfolders use the .bk2 format, which is exclusively used by Bink 2.