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Difference between revisions of "Day of Defeat"

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 +
{{Infobox game
 +
|cover        = Day of Defeat cover.jpg
 +
|developers  =
 +
{{Infobox game/row/developer|Valve Corporation}}
 +
|publishers  =
 +
{{Infobox game/row/publisher|Activision}}
 +
{{Infobox game/row/publisher|Valve Corporation}}
 +
|engines      =
 +
{{Infobox game/row/engine|GoldSrc}}
 +
|release dates=
 +
{{Infobox game/row/date|Windows|May 1, 2003|ref=<ref>{{Refurl|url=https://store.steampowered.com/oldnews/21|title=News - DoD v1.0 mod release today|date=2023-07-02}}</ref>}}
 +
{{Infobox game/row/date|OS X|March 13, 2013}}
 +
{{Infobox game/row/date|Linux|March 13, 2013}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|day-of-defeat|79}}
 +
{{Infobox game/row/reception|IGDB|day-of-defeat|}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | FPS }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic}}
 +
{{Infobox game/row/taxonomy/themes            | Europe, World War II }}
 +
{{Infobox game/row/taxonomy/series            | Day of Defeat }}
 +
|steam appid  = 30
 +
|gogcom id    =
 +
|hltb        = 2282
 +
|lutris      = day-of-defeat
 +
|mobygames    = 9240
 +
|strategywiki =
 +
|wikipedia    = Day of Defeat
 +
|winehq      = 8
 +
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 +
}}
 +
 +
'''General information'''
 +
{{mm}} [https://github.com/ValveSoftware/halflife/issues?labels=&page=1&state=open GitHub Issue Tracker for Day of Defeat] and other GoldSrc-based games
 +
{{mm}} [https://steamcommunity.com/app/300/discussions/ Steam Community Discussions]
 +
 +
==Availability==
 +
{{Availability|
 +
{{Availability/row| Retail | | Disc, Key |  | Steam | Windows }}
 +
{{Availability/row| Steam | 30 | Steam |  |  | Windows, OS X, Linux }}
 +
}}
 +
 +
==Essential improvements==
 +
===Skip intro videos===
 +
{{Fixbox|description=Use <code>-nointro</code> [[Glossary:Command line arguments|command line argument]]|ref={{cn|date=October 2017}}}}
 +
 +
==Game data==
 +
 +
===Configuration file(s) location===
 +
{{Game data|
 +
{{Game data/config|Windows|{{P|game}}\Half-Life\dod\}}
 +
{{Game data/config|OS X|}}
 +
{{Game data/config|Linux|{{p|linuxhome}}/.steam/steam/SteamApps/common/Half-Life/dod}}
 +
}}
 +
{{XDG|unknown}}
 +
 +
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 +
{{Save game cloud syncing
 +
|discord                  =
 +
|discord notes            =
 +
|epic games launcher      =
 +
|epic games launcher notes =
 +
|gog galaxy                =
 +
|gog galaxy notes          =
 +
|origin                    =
 +
|origin notes              =
 +
|steam cloud              = false
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =
 +
|xbox cloud                =
 +
|xbox cloud notes          =
 +
}}
 +
 +
==Video==
 +
{{Image|Half_Life_Video.png|Video settings}}
 +
{{Video
 +
|wsgf link                  = https://www.wsgf.org/dr/day-defeat
 +
|widescreen wsgf award      = limited
 +
|multimonitor wsgf award    = unsupported
 +
|ultrawidescreen wsgf award = incomplete
 +
|4k ultra hd wsgf award    = incomplete
 +
|widescreen resolution      = true
 +
|widescreen resolution notes= Retail and pre-25th Anniversary Update Steam versions are {{term|Vert-}}. Increase FOV to compensate. <br>The 25th Anniversary Update version has a setting for {{term|Hor+}} called "Allow widescreen Field of View".
 +
|multimonitor              = false
 +
|multimonitor notes        =
 +
|ultrawidescreen            = limited
 +
|ultrawidescreen notes      =  Retail and pre-25th Anniversary Update Steam versions are {{term|Vert-}}. Increase FOV to compensate. <br>The 25th Anniversary Update version has a setting for {{term|Hor+}} called "Allow widescreen Field of View".
 +
|4k ultra hd                = true
 +
|4k ultra hd notes          = Menus and HUD become small.
 +
|fov                        = false
 +
|fov notes                  = Attempting the <code>fov X</code> command results in the message "''Please dont cheat!''"
 +
|windowed                  = true
 +
|windowed notes            =
 +
|borderless windowed        = hackable
 +
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
 +
|anisotropic                = true
 +
|anisotropic notes          = <code>gl_ansio</code> can be used to change anisotropic samples.
 +
|antialiasing              = limited
 +
|antialiasing notes        = Only available in the Steam version.
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = true
 +
|vsync notes                = Triple Buffering.<br> Always on for the retail version.
 +
|60 fps                    = true
 +
|60 fps notes              =
 +
|120 fps                    = hackable
 +
|120 fps notes              = Capped at 72 FPS. Use {{code|fps_override 1}} in the console to disable GoldSrc's arbitrary 100 FPS limit and {{code|fps_max}} up to <code>1000</code> FPS.
 +
|hdr                        = unknown
 +
|hdr notes                  =
 +
|color blind                = unknown
 +
|color blind notes          =
 +
}}
 +
 +
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
 +
{{Fixbox|description=-window -noborder|ref={{cn|date=July 2016}}|fix=
 +
# Find Day of Defeat in your Steam Library
 +
# Right-click the game name
 +
# Select <code>Properties</code>
 +
# Select <code>Set Launch Options...</code>
 +
# Input <code>-window -noborder</code>
 +
# Press <code>OK</code>
 +
# Launch the game
 +
}}
 +
 +
==Input==
 +
{{Image|Half Life Remapping.png|Key map settings (Steam version)}}
 +
{{Image|Half Life Mouse Joystick.png|Mouse/joystick settings (Steam version)}}
 +
{{Input
 +
|key remap                = true
 +
|key remap notes          =
 +
|acceleration option      = true
 +
|acceleration option notes =
 +
|mouse sensitivity        = true
 +
|mouse sensitivity notes  =
 +
|mouse menu                = true
 +
|mouse menu notes          =
 +
|invert mouse y-axis      = true
 +
|invert mouse y-axis notes =
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 +
|controller support        = true
 +
|controller support notes  =
 +
|full controller          = false
 +
|full controller notes    =
 +
|controller remap          = true
 +
|controller remap notes    =
 +
|controller sensitivity    = false
 +
|controller sensitivity notes=
 +
|invert controller y-axis  = false
 +
|invert controller y-axis notes=
 +
|xinput controllers        = unknown
 +
|xinput controllers notes  =
 +
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4              = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = unknown
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=
 +
|button prompts            = false
 +
|button prompts notes      =
 +
|controller hotplug        = false
 +
|controller hotplug notes  =
 +
|haptic feedback          = false
 +
|haptic feedback notes    =
 +
|simultaneous input        = unknown
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =
 +
}}
 +
 +
==Audio==
 +
{{Image|Half Life Audio.png|Audio settings (Steam version)}}
 +
{{Audio
 +
|separate volume          = true
 +
|separate volume notes    =
 +
|surround sound          = true
 +
|surround sound notes    =
 +
|subtitles                = false
 +
|subtitles notes          =
 +
|closed captions          = false
 +
|closed captions notes    =
 +
|mute on focus lost      = true
 +
|mute on focus lost notes =
 +
|eax support              =
 +
|eax support notes        =
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 +
}}
 +
 +
{{L10n|content=
 +
{{L10n/switch
 +
|language  = English
 +
|interface = true
 +
|audio    = true
 +
|subtitles = false
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = false
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = false
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Italian
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = false
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = false
 +
|notes    =
 +
|fan      =
 +
}}
 +
}}
  
{{Infobox VG
+
==Network==
| title = Day of Defeat
+
{{ii}} For more information, see the [[Engine:GoldSrc#Half-Life Dedicated Server|"Half-Life Dedicated Server" section of our GoldSrc article]].
| image = [[Image:Day of Defeat Coverart.png]]
+
 
| developer = [[Valve Software]]
+
{{Network/Multiplayer
| publisher = [[Valve Software]]
+
|local play          =  
| designer = DoD mod team
+
|local play players  =  
| version = 1.3 (July 7, 2004)
+
|local play modes    =  
| engine = [[GoldSrc]] (Modified [[Quake engine]])
+
|local play notes    =  
| released =  
+
|lan play            = true
'''Mod'''<br />
+
|lan play players    = 32
August 4, 2000<br />
+
|lan play modes      = Versus
'''Retail'''<br />
+
|lan play notes      =  
May 1, 2003
+
|online play          = true
| genre = [[First-person shooter]]
+
|online play players  = 32
| modes = [[Multiplayer]]
+
|online play modes    = Versus
| ratings = {{vgratings|ESRB=T}}
+
|online play notes    =  
| platforms = [[Microsoft Windows]]
+
|asynchronous        =  
| media = [[compact disc|CD]], download
+
|asynchronous notes  =  
| requirements =  
 
| input = [[Computer keyboard|Keyboard]] and [[computer mouse|mouse]]
 
 
}}
 
}}
  
'''''Day of Defeat''''' is a team-based [[multiplayer]] [[World War II]] [[first-person shooter]] [[video game]] of the [[European Theatre of World War II]]. As of 2008, the game is one of the ten most played ''[[Half-Life (video game)|Half-Life]]'' [[Mod (computer gaming)|modifications]] in terms of players, according to [[GameSpy]].<ref>{{cite web |url=http://archive.gamespy.com/stats/mods.asp?id=15&s=1 |title=Top Mods For Half Life By Players |publisher=[[GameSpy]] |accessdate=2008-07-09}}</ref>
+
{{Network/Connections
 +
|matchmaking        = false
 +
|matchmaking notes  =  
 +
|p2p                = true
 +
|p2p notes          =  
 +
|dedicated          = true
 +
|dedicated notes    =  
 +
|self-hosting      = true
 +
|self-hosting notes =
 +
|direct ip          = true
 +
|direct ip notes    = Use <code>connect [IP address here]</code> in the console.
 +
}}
  
==Gameplay==
+
{{Network/Ports
 +
|tcp  =  
 +
|udp  = 6003, 7002, 27010, 27015, 27025
 +
|upnp = unknown
 +
}}
  
''Day of Defeat'' is a 3D [[multiplayer]] shooter that simulates squad-level [[infantry]] combat between the adversaries of [[World War II]]'s [[European Theatre of World War II|European Theatre]]; the [[Allies of World War II|Allies]] or the [[Axis Powers]]. The goal is to complete various mission objectives.  
+
==Issues fixed==
 +
===Run the game at screen refresh rate (Retail version)===
 +
{{ii}} The retail version of the game defaults to 60 Hz when running with Direct3D renderer in full-screen mode.
 +
{{Fixbox|description=Use the <code>-freq <rate></code> [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refurl|url=https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Games|title=Command Line Options - Valve Developer Community|date=May 2023}}</ref>|fix=
 +
{{ii}} Example: <code>-freq 120</code> forces a 120 Hz refresh rate.
 +
}}
  
Players can choose between the [[Allies of World War II|Allied]] armies (American and/or  British armies, depending on the map) or the [[Axis powers of World War II|Axis]] armies. In [[Day of Defeat: Source]] there are only the American and German armies.
+
===Input Lag in Direct3D (Retail version)===
 +
{{ii}} On certain graphics cards, using the D3D renderer can result in severe input lag, even with disabled VSync.
 +
{{Fixbox|description=Set {{code|gl_d3dflip 1}} in the console|ref=<ref>{{Refurl|url=http://valvearchive.com/web_archive/sierrastudios.com/games/half-life/issues.html|title=valvearchive.com|date=9 June 2023}}</ref>|fix=
 +
}}
  
A round begins with two opposing teams starting simultaneously in their respective [[Spawning (computer gaming)|spawn]] area of a map. A round ends when one team accomplishes all of its objectives.
+
===Main menu issues (Retail Version)===
 +
{{ii}} In modern versions of windows the menu is usually not seen in full screen in addition to crashing when loading the game
 +
{{Fixbox|description=Run the game in [[Windows Compatibility Mode|compatibility mode]] for Windows XP (Service Pack 2)|ref=}}
  
Player [[Casualty (person)|casualties]] become reinforcements which are supplied according to a timer.  The reinforcements originate at spawn and can be composed of anywhere from 1 soldier to the entire team. The reinforcement timer is usually between 10-20 seconds, but this time may vary from server to server.
+
===Fatal Error - Available memory less than 15MB (Retail version)===
 +
{{Fixbox|description=Run the game in compatibility mode for <code>Windows XP</code>|ref={{cn|date=October 2016}}}}
  
Like other [[Half-Life (video game)|Half-Life]] [[Mod (computer gaming)|mods]], ''Day of Defeat'' tracks each player's accomplishment in team objectives, how many enemies each player has eliminated and how many times each player has died. The game also tallies these statistics for the entire team; this reflects the team's score which is primarily based on objectives.
+
===Black screen on startup (Steam version)===
 +
{{Fixbox|description=Disable FBO rendering|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/70/discussions/0/864959809942784569/|title=Steam Community|date=May 2023}}</ref>|fix=
 +
# Add <code>-nofbo</code> in the game's launch options.
 +
}}
  
After many rounds, the game ends when a set time limit expires, and the team with the most objectives achieved is the winning team regardless of kills or casualties, except in the case where both teams have not achieved any objectives or are tied in the objective score. The scoreboard is displayed and the game is restarted with another map.
+
===Windows 7/Vista Performance Fix===
 +
{{ii}} In Windows 7 or Vista with modern hardware, some users may experience extremely low frame rates during gameplay.
  
==Map objectives==
+
{{Fixbox|description=Set HL.exe to high priority|ref={{cn|date=August 2015}}|fix=
Day of Defeat maps do not always require that both teams have the same objectives. Some of the more popular maps have different objectives for each team.  
+
# Open Half-Life.
*'''Conquest Mode'''
+
# Press {{key|Ctrl|Shift|Esc}} in order to open the Task Manager.
Players can capture a flag by standing near the flag for a certain amount of time. Certain flags require more than 1 player for capture. Flags are presented as either uncaptured ('''Grey'''), Axis ('''Red''') or Allies ('''Green''' or the '''Union Jack''' if the Allied team is British). Certain maps (''dod_charlie'') do not allow a captured flag to be recaptured by the defending team.
+
# Under the {{code|Processes}} tab, find {{file|HL.exe}} and right click it.
*'''Destroy target'''
+
# Set its priority to high.
Players destroy a target by first planting a bomb at the target. The bomb is obtained from the spawn area. This bomb can also be picked up from the body of dead comrades. To plant the bomb, the player has to just stand within the designated bomb area. Bombs once planted cannot be defused and will detonate in a sizeable explosion.  In certain maps such as ''dod_jagd'', players may destroy targets (''tanks'') using rocket launchers.
+
}}
*'''Capture target'''
 
This is a variation of the capture the flag. Instead of a flag, a target (''truck, airplane, or building'') can be captured.
 
*'''Capture item'''
 
Players attempt to capture an item (''secret documents'') and return it to a designated location.
 
  
==Classes and weapons==
+
===Performance issues with dynamic lights on Intel graphics (OpenGL)===
''Day of Defeat'' features historical weaponry used during World War II.
+
{{ii}} Dynamic light sources being present, such as the flashlight or flickering lights, causes significant frame rate drops and lag spikes on Intel graphics.
 +
{{Fixbox|description=Use [https://www.vogons.org/viewtopic.php?t=63930 this GLIntercept config]|ref=<ref>{{cn}}</ref>|fix=
 +
'''Note'''
 +
{{--}} As this method uses a custom {{file|OpenGL32.dll}}, it should not be used in VAC-protected servers.
 +
{{++}} Doing this also fixes [[Half-Life#OpenGL_overbright_lighting|overbright lighting]].
 +
}}
  
Players may also drop their main weapon to pick up those left by dead soldiers or discarded by other players, thus Allied players can wield Axis guns and vice versa.
+
===Glitchy mouse movement in-game===
 +
{{Fixbox|description=Enable raw mouse input in the game's mouse settings|ref=<ref name="FPS">[https://steamcommunity.com/app/30/discussions/0/1692659135922009898/#c1692659135923609379 Mouse problem | Steamcommunity.com]</ref>}}
  
==Maps==
+
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      = 7
 +
|direct3d notes        = Removed with Linux update.<ref>[https://steamcommunity.com/app/70/discussions/0/828934913113943429 Steam HL1 5.1 sound - Steam discussions forums].</ref>
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        = 2.1
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          = true
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  =
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|mac os x powerpc app  = unknown
 +
|macos intel 32-bit app = true
 +
|macos intel 64-bit app = false
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable= true
 +
|linux 64-bit executable= false
 +
|linux arm app          = unknown
 +
|linux executable notes =
 +
}}
  
''Day of Defeat'' maps muster scenarios of historical [[World War II]] battles requiring teams to control territory and complete objectives. Territorial control scenarios require the players to capture flags at important choke points throughout the map. Objective-based maps take players into battle for mission targets, such as a [[bridge]] or German [[Nebelwerfer]] ([[artillery]]) or any other various tactical targets. To achieve most tasks requires the players to use [[Trinitrotoluene|TNT]] charges at the objective. The many different possible objectives types include "clandestine missions", such as obtaining secret documents and returning them to headquarters.
+
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            = Miles Sound System
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            = SDL
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      = WON, Steamworks
 +
|multiplayer notes= WON for retail, Steamworks for Steam.
 +
|anticheat        = Valve Anti-Cheat
 +
|anticheat notes  =
 +
}}
 +
 
 +
===Mods===
 +
====[https://sturmbot.org/index.php/downloads/download/2-sturmbot-for-steam-packages/67-sturmbot-1-9-for-steam-dod-version Sturmbot]====
 +
{{ii}} A mod that adds bots for single-player use. After installing the mod, start a match and press {{key|X}} to open the mod's menu.
 +
 
 +
===Console commands===
 +
{{ii}} Games running on the GoldSrc engine can utilize [https://developer.valvesoftware.com/wiki/Command_Line_Options#Goldsource_Games GoldSrc Engine Console Commands] for various tasks.
 +
{{ii}} The console is enabled by default in GoldSrc games, press {{key|~}} to open it.
 +
 
 +
===Day of Defeat Classic v3.1===
 +
{{mm}} [https://www.moddb.com/mods/day-of-defeat-31-beta/downloads/day-of-defeat-beta-31-client-steam-compatible DoD 3.1 Steam Installer]
 +
{{mm}} [http://www.dod.sportlegen.de/index.php?inhalt=server/ Server List]
 +
{{mm}} [https://steamcommunity.com/groups/dod_31/ DoD 3.1 Steam Community Group]
 +
{{ii}} Day of Defeat became an official Valve mod and was released as version 1.0. Prior to this Day of Defeat saw a number of revisions ultimately leading up to the final pre-official version of 3.1. With the release of 1.0 many of the gameplay elements changed and previously popular maps were removed from the game.  
 +
{{ii}} Because of the niche nature of playing this version most game sessions are organized through the [https://steamcommunity.com/groups/dod_31/ DoD 3.1 Steam Community Group].
 +
 
 +
==System requirements==
 +
{{System requirements
 +
|OSfamily = Windows
 +
 
 +
|minOS    = 98, 2000, ME
 +
|minCPU  = Intel Pentium 450 MHz
 +
|minRAM  = 64 MB
 +
|minHD    = 735 MB
 +
|minVRAM  = 16 MB
 +
|minDX    = 7
 +
 
 +
|recOS    = XP
 +
|recCPU  = 700 MHz
 +
|recRAM  = 128 MB
 +
|recVRAM  = 32 MB
 +
}}
 +
 
 +
{{System requirements
 +
|OSfamily = OS X
 +
 
 +
|minOS    = Snow Leopard 10.6.3
 +
|minCPU  =
 +
|minRAM  = 1 GB
 +
|minHD    = 4 GB
 +
|minGPU  = Nvidia GeForce 8
 +
|minGPU2  = ATI Radeon X1600
 +
|minGPU3  = Intel HD 3000
 +
}}
  
Official DoD maps included with the game encompass scenes such as the infamous battle at [[Omaha Beach]] (dod charlie), streetfighting in the Italian city of [[Salerno]] during [[Operation Avalanche (World War II)|Operation Avalanche]] (dod avalanche), and a Glider mission where the American [[101st Airborne Division|101st Airborne]] lands in a [[Waco Aircraft Company|WACO]] Glider and has to destroy such objectives as a [[Antenna (radio)|radio antenna]] and Flak [[88 mm gun]] [[anti-aircraft]] gun (dod glider).
+
{{System requirements
 +
|OSfamily = Linux
  
Day of Defeat maps offer the player the ability to blast through certain parts of the map to gain entry into new sections. This offers a twist to normal map strategies. The sections are normally marked with a crack in the wall, which can be opened by either planting a bomb or by shooting a rocket at it.
+
|minOS    = Ubuntu 12.04
 +
|minCPU  = Dual-core from Intel at 2.8 GHz
 +
|minCPU2  = Dual-core from AMD at 2.8 GHz
 +
|minRAM  = 1 GB
 +
|minHD    = 4 GB
 +
|minGPU  = Nvidia GeForce 8600/9600GT
 +
|minGPU2  = ATI/AMD Radeon HD2600/3600
 +
|minOGL  = 2.1
 +
|minother = (Graphic Drivers: Nvidia 310, AMD 12.11)
 +
|minaudio = OpenAL Compatible Sound Card
 +
}}
  
[[Category: Game]]
+
{{References}}

Latest revision as of 01:54, 17 January 2024

Day of Defeat
Day of Defeat cover
Developers
Valve Corporation
Publishers
Activision
Valve Corporation
Engines
GoldSrc
Release dates
Windows May 1, 2003[1]
macOS (OS X) March 13, 2013
Linux March 13, 2013
Reception
Metacritic 79
Taxonomy
Monetization One-time game purchase
Modes Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS
Art styles Realistic
Themes Europe, World War II
Series Day of Defeat
Day of Defeat on HowLongToBeat
Day of Defeat on IGDB
Day of Defeat on MobyGames
Day of Defeat on Wikipedia
Day of Defeat
Day of Defeat 2003
Day of Defeat: Source 2005

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Day of Defeat is a multiplayer first-person FPS game in the Day of Defeat series.

General information

GitHub Issue Tracker for Day of Defeat and other GoldSrc-based games
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Essential improvements

Skip intro videos

Use -nointro command line argument[citation needed]

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Half-Life\dod\[Note 1]
macOS (OS X)
Linux $HOME/.steam/steam/SteamApps/common/Half-Life/dod
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Video settings
Video settings

Graphics feature State WSGF Notes
Widescreen resolution
Retail and pre-25th Anniversary Update Steam versions are Vert-. Increase FOV to compensate.
The 25th Anniversary Update version has a setting for Hor+ called "Allow widescreen Field of View".
Multi-monitor
Ultra-widescreen
Retail and pre-25th Anniversary Update Steam versions are Vert-. Increase FOV to compensate.
The 25th Anniversary Update version has a setting for Hor+ called "Allow widescreen Field of View".
4K Ultra HD
Menus and HUD become small.
Field of view (FOV)
Attempting the fov X command results in the message "Please dont cheat!"
Windowed
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
gl_ansio can be used to change anisotropic samples.
Anti-aliasing (AA)
Only available in the Steam version.
Vertical sync (Vsync)
Triple Buffering.
Always on for the retail version.
60 FPS
120+ FPS
Capped at 72 FPS. Use fps_override 1 in the console to disable GoldSrc's arbitrary 100 FPS limit and fps_max up to 1000 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Borderless fullscreen windowed

-window -noborder[citation needed]
  1. Find Day of Defeat in your Steam Library
  2. Right-click the game name
  3. Select Properties
  4. Select Set Launch Options...
  5. Input -window -noborder
  6. Press OK
  7. Launch the game

Input

Key map settings (Steam version)
Key map settings (Steam version)
Mouse/joystick settings (Steam version)
Mouse/joystick settings (Steam version)

Audio

Audio settings (Steam version)
Audio settings (Steam version)

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Network

For more information, see the "Half-Life Dedicated Server" section of our GoldSrc article.

Multiplayer types

Type Native Players Notes
LAN play
32 Versus
Online play
32 Versus

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Use connect [IP address here] in the console.

Ports

Protocol Port(s) and/or port range(s)
UDP 6003, 7002, 27010, 27015, 27025
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

Run the game at screen refresh rate (Retail version)

The retail version of the game defaults to 60 Hz when running with Direct3D renderer in full-screen mode.
Use the -freq <rate> command line argument[2]
Example: -freq 120 forces a 120 Hz refresh rate.

Input Lag in Direct3D (Retail version)

On certain graphics cards, using the D3D renderer can result in severe input lag, even with disabled VSync.
Set gl_d3dflip 1 in the console[3]

Main menu issues (Retail Version)

In modern versions of windows the menu is usually not seen in full screen in addition to crashing when loading the game
Run the game in compatibility mode for Windows XP (Service Pack 2)

Fatal Error - Available memory less than 15MB (Retail version)

Run the game in compatibility mode for Windows XP[citation needed]

Black screen on startup (Steam version)

Disable FBO rendering[4]
  1. Add -nofbo in the game's launch options.

Windows 7/Vista Performance Fix

In Windows 7 or Vista with modern hardware, some users may experience extremely low frame rates during gameplay.
Set HL.exe to high priority[citation needed]
  1. Open Half-Life.
  2. Press Ctrl+ Shift+Esc in order to open the Task Manager.
  3. Under the Processes tab, find HL.exe and right click it.
  4. Set its priority to high.

Performance issues with dynamic lights on Intel graphics (OpenGL)

Dynamic light sources being present, such as the flashlight or flickering lights, causes significant frame rate drops and lag spikes on Intel graphics.
Use this GLIntercept config[5]

Note

As this method uses a custom OpenGL32.dll, it should not be used in VAC-protected servers.
Doing this also fixes overbright lighting.

Glitchy mouse movement in-game

Enable raw mouse input in the game's mouse settings[6]

Other information

API

Technical specs Supported Notes
Direct3D 7 Removed with Linux update.[7]
OpenGL 2.1
Software renderer
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.
Linux

Middleware

Middleware Notes
Audio Miles Sound System
Input SDL
Multiplayer World Opponent Network, Steamworks WON for retail, Steamworks for Steam.
Anti-cheat Valve Anti-Cheat (VAC)

Mods

Sturmbot

A mod that adds bots for single-player use. After installing the mod, start a match and press X to open the mod's menu.

Console commands

Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
The console is enabled by default in GoldSrc games, press ~ to open it.

Day of Defeat Classic v3.1

DoD 3.1 Steam Installer
Server List
DoD 3.1 Steam Community Group
Day of Defeat became an official Valve mod and was released as version 1.0. Prior to this Day of Defeat saw a number of revisions ultimately leading up to the final pre-official version of 3.1. With the release of 1.0 many of the gameplay elements changed and previously popular maps were removed from the game.
Because of the niche nature of playing this version most game sessions are organized through the DoD 3.1 Steam Community Group.

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, 2000, ME
Processor (CPU) Intel Pentium 450 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 735 MB
Video card (GPU) 16 MB of VRAM
DirectX 7 compatible
macOS (OS X)
Minimum
Operating system (OS) Snow Leopard 10.6.3
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce 8
ATI Radeon X1600
Intel HD 3000
Linux
Minimum
Operating system (OS) Ubuntu 12.04
Processor (CPU) Dual-core from Intel at 2.8 GHz
Dual-core from AMD at 2.8 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce 8600/9600GT
ATI/AMD Radeon HD2600/3600
OpenGL 2.1 compatible
Sound (audio device) OpenAL Compatible Sound Card
Other (Graphic Drivers: Nvidia 310, AMD 12.11)


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. News - DoD v1.0 mod release today - last accessed on 2023-07-02
  2. Command Line Options - Valve Developer Community - last accessed on May 2023
  3. valvearchive.com - last accessed on 9 June 2023
  4. Steam Community - last accessed on May 2023
  5. [citation needed]
  6. Mouse problem | Steamcommunity.com
  7. Steam HL1 5.1 sound - Steam discussions forums.