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Difference between revisions of "Call of Duty: Black Ops IIII"

From PCGamingWiki, the wiki about fixing PC games
(Cleaned, removed duplicate or unnecessary info)
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==Essential improvements==
 
==Essential improvements==
{{cleanup|section|Smoothing FPS and decreasing the draw distance are not essential improvements. Make sure that every suggestion is objectively essential for all users, remove the opinionated parts, reduce the use of negative key points and avoid directly referencing the reader, as per rule 6 of the wiki}}
 
{{ii}}All of the following tweaks are applicable also for [[Call of Duty: Black Ops III|Black Ops 3]], and they may have similar names. This is due to the fact that in both games a relatively identical engine is used and it has been modified further for this game.
 
{{ii}}Take into account one important point, all manual changes to the settings in the configuration files can be overwritten and changed to those that the game considers necessary. To avoid this problem, it is worth changing the configuration files during the running game and mark the files as read-only, as well as not enter the settings in the game itself, even if nothing changes on your part. Also, some settings can be duplicated in the folder with the id of the player profile, there they should also be changed.
 
 
===Skip intro videos===
 
===Skip intro videos===
 
{{Fixbox|description=Edit config.ini|ref={{cn|date=April 2019}}|fix=
 
{{Fixbox|description=Edit config.ini|ref={{cn|date=April 2019}}|fix=
Line 102: Line 99:
 
# You can also change this option in game on interface settings.
 
# You can also change this option in game on interface settings.
 
# Save your changes.
 
# Save your changes.
}}
 
 
===Preloading shaders===
 
{{ii}} Enable Shader Warming.
 
{{Fixbox|description=Edit config.ini|ref={{cn|date=April 2019}}|fix=
 
# Go to the [[#Game data|configuration file location]].
 
# Open <code>config.ini</code>.
 
# Find the line <code>shader_warming</code> and set the value to <code>On</code>.
 
# You can also change this option in game on graphics settings.
 
# Save your changes.
 
{{ii}}Using this option improves the smoothness of the gameplay, but may increase the time it takes to start a level.
 
}}
 
 
===Reduced start time levels===
 
{{ii}} Disabling FPS limit.
 
{{Fixbox|description=Edit config.ini|ref={{cn|date=April 2019}}|fix=
 
# Go to the [[#Game data|configuration file location]].
 
# Open <code>config.ini</code>.
 
# Find the line <code>max_fps</code> with <code>max_fps_menu</code> and set the value to <code>0</code>.
 
# Save your changes.
 
{{ii}}Changing this option disables FPS limiting altogether, which increases the loading speed of the levels and also allows you to get a little more FPS than it was even at 1000. This also applies to other games, changing similar options also improves the speed of work, for example in [[Counter-Strike: Global Offensive|CSGO]].
 
}}
 
 
===Accelerated switching between windows===
 
{{ii}} Use Windowed borderless mode.
 
{{Fixbox|description=Edit config.ini|ref={{cn|date=April 2019}}|fix=
 
# Go to the [[#Game data|configuration file location]].
 
# Open <code>config.ini</code>.
 
# Find the line <code>fullscreen_mode</code> and set the value to <code>2</code>.
 
# You can also change this option in game on graphics settings.
 
# Save your changes.
 
{{ii}}It also increases FPS slightly. And also accelerate switch between windows, including a combination of keys such as atl + tab.
 
}}
 
 
===Additional optimization for multithreaded processors===
 
{{ii}} Adjust the configuration file.
 
{{Fixbox|description=Edit config.ini|ref={{cn|date=April 2019}}|fix=
 
# Go to the [[#Game data|configuration file location]].
 
# Open <code>config.ini</code>.
 
# Find the line <code>threaded_rendering</code> and set the value to <code>1</code>.
 
# Find the line <code>worker_threads</code> set the value by the number of threads your processor has, or example <code>7</code> for 4 physical and 8 logical units.<ref>https://www.reddit.com/r/Blackops4/comments/9gbjks/if_you_have_high_cpu_usage_bad_performance_try/</ref>
 
# Save your changes.
 
{{ii}}Changing this parameter can increase FPS and smoothness of the gameplay. Even despite the fact that in the comments to this option is indicated explicitly and is intended for 6 with a large number of processor cores, in fact this option activates a more optimal load on the threads.
 
{{--}}Sometimes these values are best left as defaults, as they can have a negative effect.
 
}}
 
 
===Forced use of all video memory===
 
{{Fixbox|description=Edit config.ini|ref={{cn|date=April 2019}}|fix=
 
# Go to the [[#Game data|configuration file location]].
 
# Open <code>config.ini</code>.
 
# Find the line <code>video_memory</code> and set the value to <code>1</code>.
 
# Save your changes.
 
{{ii}}This setting further enhances the smoothness of the gameplay.
 
{{--}}On some configurations, for example, with integrated graphics, this can cause a negative effect. In this case, it is better to set the value to <code>0.75</code>.
 
}}
 
 
===Triple buffering activation and framerate smoothing===
 
{{Fixbox|description=Edit config.ini|ref={{cn|date=April 2019}}|fix=
 
# Go to the [[#Game data|configuration file location]].
 
# Open <code>config.ini</code>.
 
# Find the line <code>smooth_framerate</code> and set the value to <code>1</code>.
 
# Find the line <code>backbuffer_count</code> and set the value to <code>3</code>.
 
# Save your changes.
 
# And use [https://community.pcgamingwiki.com/files/file/84-d3doverrider/ D3DOverrider] to force triple buffering on.
 
{{ii}}This greatly increases the smoothness and also greatly prevents a drop in the frame rate.
 
{{--}}Usually the use of triple buffering only works with vertical sync enabled. But instead of using vertical synchronization, you can use FastSync in the settings of the NVidia video card driver, as well as turn off vertical synchronization in the settings of the game itself. A similar option for amd owners is called as Enhanced Sync. This mode will not limit the FPS, but also allows you to activate triple buffering.
 
{{--}}These options should be used additionally, only if the above tips do not provide the expected improvements, since their activation may increase the input lag.
 
}}
 
 
===Decrease the draw distance===
 
{{Fixbox|description=Edit config.ini|ref={{cn|date=April 2019}}|fix=
 
# Go to the [[#Game data|configuration file location]].
 
# Open <code>config.ini</code>.
 
# Find the line <code>auto_cull_radius</code> and set the value to <code>10</code>.
 
# Save your changes.
 
{{ii}}It should be used only in case of problems with FPS, as this option does not give any advantages over other players, it only removes objects and reduces the quality of models with sufficient distance.
 
 
}}
 
}}
  
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|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = 60 to 300, or unlimited. Separate slider for Menu FPS.
+
|120 fps notes              = 60 to 300, or unlimited. Separate slider for Menu FPS. For a manual change, see [[#Manual optimizations|Manual optimizations]].
 
|hdr                        = true
 
|hdr                        = true
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 422: Line 343:
 
|anticheat notes  =  
 
|anticheat notes  =  
 
}}
 
}}
 +
 +
===Manual optimizations===
 +
{{ii}} All of the following changes are done by changing <code>config.ini</code> in the [[#Game data|configuration file location]] with a text editor.
 +
{{ii}} All manual changes to the settings in the configuration files can be overwritten and changed to defaults. Setting the file to read-only mode after saving changes can prevent this.
 +
{{ii}} Some settings can be duplicated in the folder with the id of the player profile, there they should also be changed.
 +
 +
* Set the line <code>max_fps</code> with <code>max_fps_menu</code> to a numerical value to change the framerate limiter to a custom value, or <code>0</code> to disable it the framerate limit.
 +
* Set the line <code>auto_cull_radius</code> to <code>10</code> for decreasing the draw distance in case of framerate issues.
 +
* Set the line <code>video_memory</code> to a decimal value between <code>0</code> and <code>1</code> to set the maximum percentage of VRAM to use (e.g. <code>0.75</code> is 75%).
 +
* Set the line <code>smooth_framerate</code> to <code>1</code> to smoothen the framerate.
 +
* Set the line <code>backbuffer_count</code> to <code>3</code> to enable triple buffering.
 +
* Set the line <code>threaded_rendering</code> to <code>1</code> and <code>worker_threads</code> to the number of threads the given computer has.<ref>https://www.reddit.com/r/Blackops4/comments/9gbjks/if_you_have_high_cpu_usage_bad_performance_try/</ref>
  
 
==System requirements==
 
==System requirements==

Revision as of 12:06, 30 November 2022

Call of Duty: Black Ops IIII
Call of Duty: Black Ops IIII cover
Developers
Treyarch
Raven Software
Windows Beenox
Publishers
Activision
Release dates
Windows October 12, 2018
Reception
Metacritic 83
OpenCritic 84
IGDB 84
Taxonomy
Monetization One-time game purchase
Modes Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Shooter, Battle royale
Art styles Realistic
Themes Sci-fi
Series Call of Duty: Black Ops
Call of Duty: Black Ops IIII on HowLongToBeat
Call of Duty: Black Ops IIII on IGDB
Call of Duty: Black Ops IIII guide on StrategyWiki
Call of Duty: Black Ops IIII on MobyGames
Call of Duty: Black Ops IIII on Wikipedia
Call of Duty: Black Ops
Subseries of Call of Duty
Call of Duty: World at War 2008
Call of Duty: Black Ops 2010
Call of Duty: Black Ops II 2012
Call of Duty: Black Ops III 2015
Call of Duty: Black Ops IIII 2018
Call of Duty: Black Ops Cold War 2020

Warnings

This game requires a constant internet connection for all game modes.

Call of Duty: Black Ops IIII is a multiplayer first-person action, shooter and battle royale game in the Call of Duty: Black Ops series.

General information

CallofDutyMaps - A detailed Website for all included multiplayer maps.

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Always online (requires a constant internet connection to play)
Download-only; no disc is included in the physical box.
Windows
Amazon.com
Icon overlay.png
Always online (requires a constant internet connection to play)
Windows
Battle.net
Icon overlay.png
Always online (requires a constant internet connection to play)
Digital Deluxe Edition and Multiplayer/Battle Royale Only also available
Windows
Gamesplanet logo.svg (unavailable)
Icon overlay.png
Always online (requires a constant internet connection to play)
Standard Edition
Windows
Gamesplanet logo.svg (unavailable)
Icon overlay.png
Always online (requires a constant internet connection to play)
Digital Deluxe Edition
Windows
Green Man Gaming (unavailable)
Icon overlay.png
Always online (requires a constant internet connection to play)
Digital Deluxe Edition.
Windows
Humble Store (unavailable)
Icon overlay.png
Always online (requires a constant internet connection to play)
Windows
All versions require an Activision account, Battle.net DRM and a constant internet connection for all game modes.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

No microtransactions information; you can edit this page to add it.

Essential improvements

Skip intro videos

Edit config.ini[citation needed]
  1. Go to the configuration file location.
  2. Open config.ini.
  3. Find the line play_intro_movies and set the value to 0.
  4. You can also change this option in game on interface settings.
  5. Save your changes.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\players\[Note 1]

Save game data location

System Location
Windows

Video

Video Settings
Video Settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Officially announced.[1]
Ultra-widescreen
Hor+.[2]
4K Ultra HD
Based on the official announcement.
Field of view (FOV)
60 to 120, can be independent from aiming down sights.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, Filmic SMAA T2x, render resolution up to 200%.
Vertical sync (Vsync)
60 FPS and 120+ FPS
60 to 300, or unlimited. Separate slider for Menu FPS. For a manual change, see Manual optimizations.
High dynamic range display (HDR)
Ray tracing (RT)
Color blind mode
Deuteranopia, Protanopia, Tritanopia.

Input

In-game Input Settings
In-game Input Settings
In-game Controller Settings
In-game Controller Settings

Audio

Audio Settings
Audio Settings

Audio feature State Notes
Separate volume controls
Master, Music, SFX, Voice and Cinematics.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
100 Versus, Co-op
8-10 players in most modes, 8-12 in Chaos TDM, 4 in Zombies, up to 100 in Blackout.[3]
Asynchronous multiplayer

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Dedicated servers for Multiplayer and Blackout. P2P for Zombies mode.
Self-hosting
Direct IP

Ports

Protocol Port(s) and/or port range(s)[4]
TCP 443, 3074
UDP 443, 3074
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Bink Video

Manual optimizations

All of the following changes are done by changing config.ini in the configuration file location with a text editor.
All manual changes to the settings in the configuration files can be overwritten and changed to defaults. Setting the file to read-only mode after saving changes can prevent this.
Some settings can be duplicated in the folder with the id of the player profile, there they should also be changed.
  • Set the line max_fps with max_fps_menu to a numerical value to change the framerate limiter to a custom value, or 0 to disable it the framerate limit.
  • Set the line auto_cull_radius to 10 for decreasing the draw distance in case of framerate issues.
  • Set the line video_memory to a decimal value between 0 and 1 to set the maximum percentage of VRAM to use (e.g. 0.75 is 75%).
  • Set the line smooth_framerate to 1 to smoothen the framerate.
  • Set the line backbuffer_count to 3 to enable triple buffering.
  • Set the line threaded_rendering to 1 and worker_threads to the number of threads the given computer has.[5]

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-4340
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 55 GB
Video card (GPU) Nvidia GeForce GTX 660/1050
AMD Radeon HD 7950
2 GB of VRAM
A 64-bit operating system is required.


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Official Call of Duty®: Black Ops 4 – PC Trailer - last accessed on August 24, 2018
  2. Verified by User:Rose on 2018-09-16
    Made screenshots at 16:9 and 21:9, compared them in Blackout Beta.
  3. Final push: Blackout Beta extended to 12PM PST + 100 player max! - last accessed on September 18, 2018
  4. Configuring Router and Firewall Ports - last accessed on September 17, 2018
  5. https://www.reddit.com/r/Blackops4/comments/9gbjks/if_you_have_high_cpu_usage_bad_performance_try/