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Difference between revisions of "Brother Bear"

From PCGamingWiki, the wiki about fixing PC games
m (add resolution change instructions)
 
(24 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{stub}}
+
{{--}} Game lacks an FPS limiter or Vsync and causes large amount of bugs with frame rates higher than 60 FPS.
 
{{Infobox game
 
{{Infobox game
 
|cover        = Brother Bear cover.jpg
 
|cover        = Brother Bear cover.jpg
Line 7: Line 7:
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Disney Interactive}}
 
{{Infobox game/row/publisher|Disney Interactive}}
 +
{{Infobox game/row/publisher|Buena Vista Games|Poland}}
 
{{Infobox game/row/publisher|Noviy Disk|Russia}}
 
{{Infobox game/row/publisher|Noviy Disk|Russia}}
 
|engines      =  
 
|engines      =  
Line 12: Line 13:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|November 1, 2003}}
 
{{Infobox game/row/date|Windows|November 1, 2003}}
 +
|taxonomy =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Adventure, Platform }}
 +
{{Infobox game/row/taxonomy/art styles        | Stylized }}
 +
{{Infobox game/row/taxonomy/themes            | North America }}
 +
{{Infobox game/row/taxonomy/series            | Disney Classics }}
 
|steam appid  =  
 
|steam appid  =  
 
|steam appid side  =  
 
|steam appid side  =  
 
|gogcom id    =  
 
|gogcom id    =  
|strategywiki =  
+
|strategywiki = Brother Bear
 +
|mobygames    = disneys-brother-bear
 
|wikipedia    = Disney's Brother Bear (video game)
 
|wikipedia    = Disney's Brother Bear (video game)
 +
|igdb        = disneys-brother-bear
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Disney}}
+
 
 +
{{Introduction
 +
|introduction      =
 +
 
 +
|release history  =
 +
 
 +
|current state    =
 +
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://www.mobygames.com/game/windows/disneys-brother-bear MobyGames entry]
+
{{mm}} [https://disney.fandom.com/wiki/Disney%27s_Brother_Bear_(video_game) Disney Wikia entry]
{{mm}} [http://disney.wikia.com/wiki/Disney%27s_Brother_Bear_(video_game) Disney Wikia entry]
 
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | Unknown |  |  | Windows }}
+
{{Availability/row| Retail | | DRM-free |  |  | Windows }}
 
}}
 
}}
 
{{ii}} This game is not available digitally.
 
{{ii}} This game is not available digitally.
Line 34: Line 53:
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
{{ii}} The path may vary since it appears to be related with the variable "DOCUMENTS_AND_SETTINGS_FOLDER=" in the INSTALL.INI used by the installer. The root folder (in this case "Brother Bear") may also vary since it uses the localized name of the game (e.g.: in the Brazilian retail, the root folder would be "Irmão Urso"). If the variable has no value, it will use the ProgramData folder as below:
+
{{ii}} The path may vary since it appears to be related with the variable "DOCUMENTS_AND_SETTINGS_FOLDER=" in the INSTALL.INI used by the installer. The root folder (in this case "Brother Bear") may also vary, since it uses the localized name of the game (e.g.: in the Brazilian retail, the root folder would be "Irmão Urso"). If the variable has no value, it will use the ProgramData folder as below.
  
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|C:\ProgramData\Disney Interactive\Brother Bear\System}}
+
{{Game data/config|Windows|{{p|programdata}}\Disney Interactive\Brother Bear\System\}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
{{ii}} The above info also apply here
+
{{ii}} The above info also applies here.
 +
 
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|C:\ProgramData\Disney Interactive\Brother Bear\System\Save}}
+
{{Game data/saves|Windows|{{p|programdata}}\Disney Interactive\Brother Bear\System\Save\}}
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 63: Line 83:
 
|fov                        = hackable
 
|fov                        = hackable
 
|fov notes                  = Default 90°; see [[#Field of view (FOV)|Field of view (FOV)]].
 
|fov notes                  = Default 90°; see [[#Field of view (FOV)|Field of view (FOV)]].
|windowed                  = true
+
|windowed                  = hackable
|windowed notes            = On the Game.ini, set "StartupFullscreen=false" under the category being used by "ViewportManager" on Engine.Engine
+
|windowed notes            = See [[#Windowed|Windowed]].
|borderless windowed        = unknown
+
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = unknown
+
|vsync                      = hackable
|vsync notes                =  
+
|vsync notes                = Off by default. To turn it on, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = cutscenes become broken in higher framerates (overlapping dialogue, dialogue cutting earlier, and so on)
+
|60 fps notes              = Cutscenes become broken in higher framerates (issues like overlapping dialogue, dialogue cutting earlier, etc).
 
|120 fps                    = unknown
 
|120 fps                    = unknown
 
|120 fps notes              =  
 
|120 fps notes              =  
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
Line 85: Line 105:
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
{{Fixbox|description=Set in Game.ini|ref=|fix=
 
{{Fixbox|description=Set in Game.ini|ref=|fix=
# Go to the [[#Game data|configuration file(s) location]].
+
# Open {{file|{{p|programdata}}\Disney Interactive\Brother Bear\System\Game.ini}}.
# Open <code>Game.ini</code>.
 
 
# Go to the <code>[WinDrv.WindowsClient]</code> section.
 
# Go to the <code>[WinDrv.WindowsClient]</code> section.
 
# Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution.
 
# Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution.
 +
 +
'''Notes'''
 +
{{ii}} {{term|Vert-}}, FOV should be increased to achieve a {{term|Hor+}} image.
 
}}
 
}}
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|description=Set in User.ini|ref=<ref name="WSGF"/>|fix=
+
{{Fixbox|description=Set in User.ini|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-02}}</ref>|fix=
# Go to the [[#Game data|configuration file(s) location]].
+
# Open {{file|{{p|programdata}}\Disney Interactive\Brother Bear\System\User.ini}}.
# Open <code>User.ini</code>.
 
 
# Change <code>DesiredFOV=90</code> and <code>DefaultFOV=90</code> to the desired value.
 
# Change <code>DesiredFOV=90</code> and <code>DefaultFOV=90</code> to the desired value.
 +
 +
'''Notes'''
 +
{{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}.
 
}}
 
}}
  
==Input settings==
+
===[[Glossary:Windowed|Windowed]]===
{{Input settings
+
{{Fixbox|description=Set in Game.ini|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-02}}</ref>|fix=
|key remap                = unknown
+
# Open {{file|{{p|programdata}}\Disney Interactive\Brother Bear\System\Game.ini}}.
 +
# Find the section <code>[WinDrv.WindowsClient]</code>.
 +
# In that section, find the entry <code>WindowedViewportX=</code> and set its value to your desired window width.
 +
# In that section, find the entry <code>WindowedViewportY=</code> and set its value to your desired window height.
 +
# Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode.
 +
}}
 +
 
 +
==Input==
 +
{{Input
 +
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = unknown
 
|acceleration option      = unknown
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = hackable
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Set <code>MouseSensitivity=</code> in {{file|{{p|programdata}}\Disney Interactive\Brother Bear\System\User.ini}}.
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = hackable
|invert mouse y-axis notes =  
+
|invert mouse y-axis notes = Off by default. Set <code>bInvertMouse=False</code> to <code>True</code> in {{file|{{p|programdata}}\Disney Interactive\Brother Bear\System\User.ini}}.
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = unknown
+
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
 
|full controller          = unknown
 
|full controller          = unknown
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = hackable
|controller remap notes    =  
+
|controller remap notes    = Set in {{file|{{p|programdata}}\Disney Interactive\Brother Bear\System\User.ini}}.
|controller sensitivity    = unknown
+
|controller sensitivity    = hackable
|controller sensitivity notes=  
+
|controller sensitivity notes= Set in {{file|{{p|programdata}}\Disney Interactive\Brother Bear\System\User.ini}}.
|invert controller y-axis  = unknown
+
|invert controller y-axis  = hackable
|invert controller y-axis notes=  
+
|invert controller y-axis notes= Set in {{file|{{p|programdata}}\Disney Interactive\Brother Bear\System\User.ini}}.
 
|xinput controllers        = unknown
 
|xinput controllers        = unknown
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
Line 162: Line 195:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Music and Sound Effects sliders.
 
|surround sound          = unknown
 
|surround sound          = unknown
 
|surround sound notes    =  
 
|surround sound notes    =  
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
Line 214: Line 247:
 
  |language  = Polish
 
  |language  = Polish
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = true
 
  |subtitles = unknown
 
  |subtitles = unknown
  |notes    =  
+
  |notes    = ''Mój Brat Niedźwiedź''.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 224: Line 257:
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = ''Disney Irmão Urso''.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 232: Line 265:
 
  |audio    = unknown
 
  |audio    = unknown
 
  |subtitles = unknown
 
  |subtitles = unknown
  |notes    =  
+
  |notes    = ''Братец медвежонок''.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 240: Line 273:
 
  |audio    = unknown
 
  |audio    = unknown
 
  |subtitles = unknown
 
  |subtitles = unknown
  |notes    =  
+
  |notes    = ''Hermano Oso''.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 251: Line 284:
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
 +
}}
 +
 +
==Issues fixed==
 +
===Game's Vsync doesn't work on Windows 8/8.1/10/11===
 +
{{Fixbox|description=Use [[DgVoodoo_2|dgVoodoo2]]|ref=<ref name="AlphaYellow">{{Refcheck|user=AlphaYellow|date=2024-04-06}}</ref>}}
 +
 +
{{Fixbox|description=Use crosire's d3d8to9 wrapper|ref=<ref name="AlphaYellow"/>|fix=
 +
# Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here].
 +
# Place it in {{folder|{{p|game}}\System}}.
 +
}}
 +
 +
===Poor performance on Windows 8/8.1/10/11===
 +
{{Fixbox|description=Use [[DgVoodoo_2|dgVoodoo2]]|ref=<ref name="AlphaYellow"/>}}
 +
 +
{{Fixbox|description=Use crosire's d3d8to9 wrapper|ref=<ref name="AlphaYellow"/>|fix=
 +
# Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here].
 +
# Place it in {{folder|{{p|game}}\System}}.
 
}}
 
}}
  
Line 256: Line 306:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 9
+
|direct3d versions      = 8
|direct3d notes        =  
+
|direct3d notes        = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").}}</ref>
|directdraw versions    =  
+
|directdraw versions    = 2
|directdraw notes      =  
+
|directdraw notes      = Software renderer mode.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=According to System Informer, the game loads ddraw.dll. dgVoodoo2's traces point to DirectDraw 2.}}</ref>
 
|opengl versions        =  
 
|opengl versions        =  
 
|opengl notes          =  
 
|opengl notes          =  
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
|software mode          =  
+
|software mode          = true
 
|software mode notes    =  
 
|software mode notes    =  
 
|mantle support        =  
 
|mantle support        =  
Line 278: Line 328:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        =
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  

Latest revision as of 00:03, 13 April 2024

Game lacks an FPS limiter or Vsync and causes large amount of bugs with frame rates higher than 60 FPS.
Brother Bear
Brother Bear cover
Developers
Amaze Entertainment
KnowWonder
Publishers
Disney Interactive
Poland Buena Vista Games
Russia Noviy Disk
Engines
Unreal Engine 1
Release dates
Windows November 1, 2003
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Adventure, Platform
Art styles Stylized
Themes North America
Series Disney Classics
Brother Bear on IGDB
Brother Bear guide on StrategyWiki
Brother Bear on MobyGames
Brother Bear on Wikipedia
Subseries of Disney
The Black Cauldron 1986
Basil the Great Mouse Detective 1987
Oliver & Company 1989
Disney's Aladdin 1993
The Jungle Book (series)
The Lion King 1994
Disney's Hercules 1997
Disney's Tarzan (series)
The Emperor's New Groove 2000
Disney's Dinosaur 2000
Treasure Planet: Battle at Procyon 2002
Brother Bear 2003
Chicken Little (series)
Meet the Robinsons 2007
Bolt 2008
The Princess and the Frog 2009
Tangled 2010
Wreck-it Ralph 2013
Disney Classic Games: Aladdin and The Lion King 2019

Brother Bear is a singleplayer third-person adventure and platform game in the Disney Classics series.

General information

Disney Wikia entry

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows
This game is not available digitally.

Game data

Configuration file(s) location

The path may vary since it appears to be related with the variable "DOCUMENTS_AND_SETTINGS_FOLDER=" in the INSTALL.INI used by the installer. The root folder (in this case "Brother Bear") may also vary, since it uses the localized name of the game (e.g.: in the Brazilian retail, the root folder would be "Irmão Urso"). If the variable has no value, it will use the ProgramData folder as below.
System Location
Windows %PROGRAMDATA%\Disney Interactive\Brother Bear\System\[Note 1]

Save game data location

The above info also applies here.
System Location
Windows %PROGRAMDATA%\Disney Interactive\Brother Bear\System\Save\[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Default 90°; see Field of view (FOV).
Windowed
See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Off by default. To turn it on, see Vertical sync (Vsync).
60 FPS
Cutscenes become broken in higher framerates (issues like overlapping dialogue, dialogue cutting earlier, etc).
120+ FPS
High dynamic range display (HDR)

Widescreen resolution

Set in Game.ini
  1. Open %PROGRAMDATA%\Disney Interactive\Brother Bear\System\Game.ini.
  2. Go to the [WinDrv.WindowsClient] section.
  3. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Notes

Vert-, FOV should be increased to achieve a Hor+ image.

Field of view (FOV)

Set in User.ini[1]
  1. Open %PROGRAMDATA%\Disney Interactive\Brother Bear\System\User.ini.
  2. Change DesiredFOV=90 and DefaultFOV=90 to the desired value.

Notes

To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.

Windowed

Set in Game.ini[2]
  1. Open %PROGRAMDATA%\Disney Interactive\Brother Bear\System\Game.ini.
  2. Find the section [WinDrv.WindowsClient].
  3. In that section, find the entry WindowedViewportX= and set its value to your desired window width.
  4. In that section, find the entry WindowedViewportY= and set its value to your desired window height.
  5. Set StartupFullscreen= to False to start the game in windowed mode.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Set MouseSensitivity= in %PROGRAMDATA%\Disney Interactive\Brother Bear\System\User.ini.
Mouse input in menus
Mouse Y-axis inversion
Off by default. Set bInvertMouse=False to True in %PROGRAMDATA%\Disney Interactive\Brother Bear\System\User.ini.
Controller
Controller support
Full controller support
Controller remapping
Set in %PROGRAMDATA%\Disney Interactive\Brother Bear\System\User.ini.
Controller sensitivity
Set in %PROGRAMDATA%\Disney Interactive\Brother Bear\System\User.ini.
Controller Y-axis inversion
Set in %PROGRAMDATA%\Disney Interactive\Brother Bear\System\User.ini.
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Music and Sound Effects sliders.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Czech
French
German
Polish
Mój Brat Niedźwiedź.
Brazilian Portuguese
Disney Irmão Urso.
Russian
Братец медвежонок.
Spanish
Hermano Oso.
Swedish

Issues fixed

Game's Vsync doesn't work on Windows 8/8.1/10/11

Use dgVoodoo2[3]
Use crosire's d3d8to9 wrapper[3]
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>\System.

Poor performance on Windows 8/8.1/10/11

Use dgVoodoo2[3]
Use crosire's d3d8to9 wrapper[3]
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>\System.

Other information

API

Technical specs Supported Notes
Direct3D 8 [4]
DirectDraw 2 Software renderer mode.[5]
Software renderer
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 98
Processor (CPU) Intel Pentium 2 350 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 250 MB
Video card (GPU) 16-bit color depth
8 MB of VRAM
DirectX 9 compatible
Sound (audio device) 16-bit color DirectX 9-compatible
Other 8x CD-ROM Drive


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2023-12-02
  2. Verified by User:AlphaYellow on 2023-12-02
  3. 3.0 3.1 3.2 3.3 Verified by User:AlphaYellow on 2024-04-06
  4. Verified by User:AlphaYellow on 2024-04-06
    According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").
  5. Verified by User:AlphaYellow on 2024-04-06
    According to System Informer, the game loads ddraw.dll. dgVoodoo2's traces point to DirectDraw 2.