Difference between revisions of "Brother Bear"
From PCGamingWiki, the wiki about fixing PC games
AlphaYellow (talk | contribs) |
AlphaYellow (talk | contribs) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{Infobox game | {{Infobox game | ||
|cover = Brother Bear cover.jpg | |cover = Brother Bear cover.jpg | ||
Line 26: | Line 25: | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
+ | |hltb = 2611 | ||
|strategywiki = Brother Bear | |strategywiki = Brother Bear | ||
− | |mobygames = | + | |mobygames = 11478 |
|wikipedia = Disney's Brother Bear (video game) | |wikipedia = Disney's Brother Bear (video game) | ||
|igdb = disneys-brother-bear | |igdb = disneys-brother-bear | ||
Line 39: | Line 39: | ||
|release history = | |release history = | ||
− | |current state = | + | |current state = Game lacks an FPS limiter or Vsync, which causes large amount of bugs with frame rates higher than 60 FPS. |
}} | }} | ||
Line 53: | Line 53: | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
− | {{ii}} The path may vary since it appears to be related with the variable "DOCUMENTS_AND_SETTINGS_FOLDER=" in | + | {{ii}} The path may vary since it appears to be related with the variable "DOCUMENTS_AND_SETTINGS_FOLDER=" in {{file|INSTALL.INI}} used by the installer. The root folder (in this case "Brother Bear") may also vary, since it uses the localized name of the game (e.g.: in the Brazilian retail, the root folder would be "Irmão Urso"). If the variable has no value, it will use the ProgramData folder as below. |
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|programdata}}\Disney Interactive\Brother Bear\System}} | + | {{Game data/config|Windows|{{p|programdata}}\Disney Interactive\Brother Bear\System\}} |
}} | }} | ||
Line 95: | Line 95: | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = Cutscenes become broken in higher framerates (issues like overlapping dialogue, dialogue cutting earlier, etc). | |60 fps notes = Cutscenes become broken in higher framerates (issues like overlapping dialogue, dialogue cutting earlier, etc). | ||
− | |120 fps = | + | |120 fps = false |
|120 fps notes = | |120 fps notes = | ||
|hdr = false | |hdr = false | ||
Line 307: | Line 307: | ||
{{API | {{API | ||
|direct3d versions = 8 | |direct3d versions = 8 | ||
− | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=dgVoodoo2's | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=According to System Informer, the game loads d3d8.dll. According to DebugView's logs, dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").}}</ref> |
|directdraw versions = 2 | |directdraw versions = 2 | ||
− | |directdraw notes = Software renderer.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=dgVoodoo2's | + | |directdraw notes = Software renderer mode.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=According to System Informer, the game loads ddraw.dll. According to DebugView's logs, dgVoodoo2's traces point to DirectDraw 2.}}</ref> |
|opengl versions = | |opengl versions = | ||
|opengl notes = | |opengl notes = |
Latest revision as of 00:38, 7 May 2024
Developers | |
---|---|
Amaze Entertainment | |
KnowWonder | |
Publishers | |
Disney Interactive | |
Poland | Buena Vista Games |
Russia | Noviy Disk |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | November 1, 2003 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Adventure, Platform |
Art styles | Stylized |
Themes | North America |
Series | Disney Classics |
⤏ Go to series page | |
Subseries of Disney | |
The Black Cauldron | 1986 |
Basil the Great Mouse Detective | 1987 |
Oliver & Company | 1989 |
Disney's Aladdin | 1993 |
The Jungle Book (series) | |
The Lion King | 1994 |
Disney's Hercules | 1997 |
Disney's Tarzan (series) | |
The Emperor's New Groove | 2000 |
Disney's Dinosaur | 2000 |
Treasure Planet: Battle at Procyon | 2002 |
Brother Bear | 2003 |
Chicken Little (series) | |
Meet the Robinsons | 2007 |
Bolt | 2008 |
The Princess and the Frog | 2009 |
Tangled | 2010 |
Wreck-it Ralph | 2013 |
Disney Classic Games: Aladdin and The Lion King | 2019 |
Brother Bear is a singleplayer third-person adventure and platform game in the Disney Classics series.
Game lacks an FPS limiter or Vsync, which causes large amount of bugs with frame rates higher than 60 FPS.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Game data
Configuration file(s) location
- The path may vary since it appears to be related with the variable "DOCUMENTS_AND_SETTINGS_FOLDER=" in
INSTALL.INI
used by the installer. The root folder (in this case "Brother Bear") may also vary, since it uses the localized name of the game (e.g.: in the Brazilian retail, the root folder would be "Irmão Urso"). If the variable has no value, it will use the ProgramData folder as below.
System | Location |
---|---|
Windows | %PROGRAMDATA%\Disney Interactive\Brother Bear\System\[Note 1] |
Save game data location
- The above info also applies here.
System | Location |
---|---|
Windows | %PROGRAMDATA%\Disney Interactive\Brother Bear\System\Save\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | Default 90°; see Field of view (FOV). | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
60 FPS | Cutscenes become broken in higher framerates (issues like overlapping dialogue, dialogue cutting earlier, etc). | ||
120+ FPS | |||
High dynamic range display (HDR) |
Widescreen resolution
Set in Game.ini |
---|
Notes |
Field of view (FOV)
Set in User.ini[1] |
---|
Notes
|
Windowed
Set in Game.ini[2] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Set MouseSensitivity= in %PROGRAMDATA%\Disney Interactive\Brother Bear\System\User.ini . |
|
Mouse input in menus | ||
Mouse Y-axis inversion | Off by default. Set bInvertMouse=False to True in %PROGRAMDATA%\Disney Interactive\Brother Bear\System\User.ini . |
|
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Set in %PROGRAMDATA%\Disney Interactive\Brother Bear\System\User.ini . |
|
Controller sensitivity | Set in %PROGRAMDATA%\Disney Interactive\Brother Bear\System\User.ini . |
|
Controller Y-axis inversion | Set in %PROGRAMDATA%\Disney Interactive\Brother Bear\System\User.ini . |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound Effects sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
French | ||||
German | ||||
Polish | Mój Brat Niedźwiedź. | |||
Brazilian Portuguese | Disney Irmão Urso. | |||
Russian | Братец медвежонок. | |||
Spanish | Hermano Oso. | |||
Swedish |
Issues fixed
Game's Vsync doesn't work on Windows 8/8.1/10/11
Use dgVoodoo2[3] |
---|
Use crosire's d3d8to9 wrapper[3] |
---|
|
Poor performance on Windows 8/8.1/10/11
Use dgVoodoo2[3] |
---|
Use crosire's d3d8to9 wrapper[3] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | [4] |
DirectDraw | 2 | Software renderer mode.[5] |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, XP |
Processor (CPU) | Intel Pentium 2 350 MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | 16-bit color depth 8 MB of VRAM DirectX 9 compatible | |
Sound (audio device) | 16-bit color DirectX 9-compatible | |
Other | 8x CD-ROM Drive |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2023-12-02
- ↑ Verified by User:AlphaYellow on 2023-12-02
- ↑ 3.0 3.1 3.2 3.3 Verified by User:AlphaYellow on 2024-04-06
- ↑ Verified by User:AlphaYellow on 2024-04-06
- According to System Informer, the game loads d3d8.dll. According to DebugView's logs, dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").
- ↑ Verified by User:AlphaYellow on 2024-04-06
- According to System Informer, the game loads ddraw.dll. According to DebugView's logs, dgVoodoo2's traces point to DirectDraw 2.