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Difference between revisions of "Atelier Rorona: The Alchemist of Arland DX"

From PCGamingWiki, the wiki about fixing PC games
(→‎Heavy stutters without a controller: Corrected info and the fix itself after testing.)
 
(5 intermediate revisions by the same user not shown)
Line 132: Line 132:
  
 
==Video==
 
==Video==
{{Image|RoronaLauncher.png|Launcher options}}
+
{{Image|RoronaLauncher.png|Video & Language Settings}}
 
{{Video
 
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
Line 140: Line 140:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= Only natively supports 16:9 resolutions.
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
|ultrawidescreen notes      = Only natively supports 16:9 resolutions. See [[#Ultra-widescreen|Ultra-widescreen]] for instructions.
+
|ultrawidescreen notes      = Only natively supports 16:9 resolutions. See [[#Ultra-widescreen|Ultra-widescreen]].
 
|4k ultra hd                = hackable
 
|4k ultra hd                = hackable
|4k ultra hd notes          = Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. Only natively supports 16:9 resolutions. Manually change the values of <code>ScreenWidth=</code> to 3840 and <code>ScreenHeight=</code> to 2160 in the [[#Configuration file(s) location|configuration file]].
+
|4k ultra hd notes          = Only natively supports 16:9 resolutions. See [[#4K Ultra HD|4K Ultra HD]].
 
|fov                        = false
 
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
Line 152: Line 152:
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
|borderless windowed notes  = Confirmed to work with [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]]. You need to manually set the values of <code>ScreenWidth=</code> and <code>ScreenHeight=</code> to the desired height and width (your desktop's) in the [[#Configuration file(s) location|configuration file]].
+
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. Open the {{file|atfix.ini}} (created after starting the game with the fix installed) in {{file|{{P|game}}|folder}} and change the value of <code>AF =</code> to a number from 1 to 16.
+
|anisotropic notes          = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. MSAA and SSAA are available with the fix. Open the {{file|atfix.ini}} (created after starting the game with the fix installed) in {{file|{{P|game}}|folder}} and change the value of <code>FullSSAA =</code> to 1. MSAA is enabled by default with the fix installed.
+
|antialiasing notes        = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 
|upscaling                  = false
 
|upscaling                  = false
 
|upscaling tech            =  
 
|upscaling tech            =  
Line 253: Line 253:
  
 
Other resolutions require different values which are not known. See the [https://www.reddit.com/r/widescreengamingforum/comments/qtstcx/atelier_rorona_the_alchemist_of_arland_dx_fix_329/ original source] for more information.
 
Other resolutions require different values which are not known. See the [https://www.reddit.com/r/widescreengamingforum/comments/qtstcx/atelier_rorona_the_alchemist_of_arland_dx_fix_329/ original source] for more information.
 +
}}
 +
 +
===[[Glossary:4K Ultra HD|4K Ultra HD]]===
 +
{{Fixbox|description=Edit the configuration file|ref=<ref>{{Refurl|url=https://github.com/TellowKrinkle/atelier-sync-fix/releases/tag/atelier-sophie-20231022|title=Github - Atelier Sophie edition 2023-10-22|date=2024-03-25}}</ref>|fix=
 +
{{ii}} The game is locked to an internal maximum resolution of 1080p which the Atelier Sync Fix unlocks.
 +
# Install the [[#Atelier Sync Fix|Atelier Sync Fix]].
 +
# Open the [[#Configuration file(s) location|configuration file]].
 +
# Change the values of <code>ScreenWidth=</code> and <code>ScreenHeight=</code> to the desired values.
 +
}}
 +
 +
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
 +
{{Fixbox|description=Edit the configuration file and use a borderless fullscreen windowed tool|ref=<ref>{{Refcheck|user=Enyufiro|date=2024-03-25|comment=}}</ref>|fix=
 +
The game only gives the option for 1280x720 when fullscreen is not selected and must therefore manually be changed.
 +
# Open the [[#Configuration file(s) location|configuration file]].
 +
# Change the values of <code>FullScreen=</code> to 1.
 +
# Change the values of <code>ScreenWidth=</code> and <code>ScreenHeight=</code> to the desired values.
 +
# Use a borderless fullscreen windowed tool such as [https://github.com//Codeusa/Borderless-Gaming/releases/latest Borderless Gaming].
 +
}}
 +
 +
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 +
{{Fixbox|description=Edit the atfix.ini of the Atelier Sync Fix|ref=<ref>{{Refurl|url=https://github.com/TellowKrinkle/atelier-sync-fix/releases/tag/atelier-sophie-20231022|title=Github - Atelier Sophie edition 2023-10-22|date=2024-03-25}}</ref>|fix=
 +
# Install the [[#Atelier Sync Fix|Atelier Sync Fix]].
 +
# Launch the game (not just the launcher) and exit it.
 +
# Open the {{file|atfix.ini}} in {{file|{{P|game}}|folder}}.
 +
# Change the value of <code>AF =</code> to the desired value.
 +
}}
 +
 +
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 +
{{Fixbox|description=Edit the atfix.ini of the Atelier Sync Fix|ref=<ref>{{Refurl|url=https://github.com/TellowKrinkle/atelier-sync-fix/releases/tag/atelier-sophie-20231022|title=Github - Atelier Sophie edition 2023-10-22|date=2024-03-25}}</ref>|fix=
 +
# Install the [[#Atelier Sync Fix|Atelier Sync Fix]].
 +
# Launch the game (not just the launcher) and exit it.
 +
# Open the {{file|atfix.ini}} in {{file|{{P|game}}|folder}}.
 +
# Change the values of the [MSAA] section to the desired values.
 
}}
 
}}
  
 
==Input==
 
==Input==
{{Image|RoronaKeybinds.png|Keybind options}}
+
{{Image|RoronaKeybinds.png|Keybind Settings}}
 +
{{Image|Atelier_Rorona_The_Alchemist_of_Arland_DX_Camera_&_Movement_Settings.png|Camera & Movement Settings}}
 
{{Input
 
{{Input
 
|key remap                = limited
 
|key remap                = limited
Line 286: Line 320:
 
|impulse triggers          = false
 
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|playstation controllers  = false
+
|playstation controllers  = true
|playstation controller models =
+
|playstation controller models = DualShock 4, DualSense, DualSense Edge
|playstation controllers notes =  
+
|playstation controllers notes = <ref>{{Refcheck|user=Enyufiro|date=2024-03-26|comment=Tested with a DualSense Edge and a Dualshock 4 controller. Steam Input was explicitly disabled and the game still responded to input.}}</ref>
 
|playstation prompts      = false
 
|playstation prompts      = false
|playstation prompts notes =  
+
|playstation prompts notes = <ref>{{Refcheck|user=Enyufiro|date=2024-03-26|comment=Tested with a DualSense Edge controller. Only xbox prompts were shown.}}</ref>
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualsense adaptive trigger support = unknown
+
|dualsense adaptive trigger support = false
 
|dualsense adaptive trigger support notes =
 
|dualsense adaptive trigger support notes =
|dualsense haptics support  = unknown
+
|dualsense haptics support  = false
 
|dualsense haptics support notes =
 
|dualsense haptics support notes =
|playstation connection modes = unknown
+
|playstation connection modes = Wired, Wireless (Bluetooth)
|playstation connection modes notes =  
+
|playstation connection modes notes = <ref>{{Refcheck|user=Enyufiro|date=2024-03-26|comment=Tested with a DualSense Edge controller using an USB cable and Bluetooth. Steam Input was explicitly disabled and the game still responded to input in both cases.}}</ref>
 
|tracked motion controllers = false
 
|tracked motion controllers = false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
|tracked motion prompts    = unknown
+
|tracked motion prompts    = false
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = false
+
|other controllers        = true
|other controllers notes  =  
+
|other controllers notes  = Any HID-compliant game controller which supports DirectInput.
 
|other button prompts      = false
 
|other button prompts      = false
 
|other button prompts notes=  
 
|other button prompts notes=  
 
|controller hotplug        = true
 
|controller hotplug        = true
|controller hotplug notes  =  
+
|controller hotplug notes  = <ref>{{Refcheck|user=Enyufiro|date=2024-03-26|comment=Tested with a DualSense Edge controller. Connected the controller in-game and the game responded to input.}}</ref>
 
|haptic feedback          = false
 
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|digital movement supported = true
+
|digital movement supported = false
 
|digital movement supported notes =  
 
|digital movement supported notes =  
 
|simultaneous input        = true
 
|simultaneous input        = true
|simultaneous input notes  =  
+
|simultaneous input notes  = <ref>{{Refcheck|user=Enyufiro|date=2024-03-26|comment=Tested with a DualSense Edge controller. The game responds to both input from the controller and keyboard at the same time.}}</ref>
 
|steam input api          = false
 
|steam input api          = false
|steam input api notes    = <ref>{{Refcheck|user=Enyufiro|date=2024-02-21|comment=Checked with a PS4 controller. The controller layout does not support binding to game actions.}}</ref>
+
|steam input api notes    = <ref>{{Refcheck|user=Enyufiro|date=2024-03-26|comment=Tested with a DualSense Edge controller. The controller layout does not support binding to game actions.}}</ref>
 
|steam hook input          = true
 
|steam hook input          = true
|steam hook input notes    = <ref>{{Refcheck|user=Enyufiro|date=2024-02-21|comment=Checked with a PS4 controller. The game responds to controller input and respects changes made in the controller layout.}}</ref>
+
|steam hook input notes    = <ref>{{Refcheck|user=Enyufiro|date=2024-03-26|comment=Tested with a DualSense Edge controller. The game responds to controller input and respects changes made in the controller layout.}}</ref>
 
|steam input presets      = true
 
|steam input presets      = true
|steam input presets notes = <ref>{{Refcheck|user=Enyufiro|date=2024-02-21|comment=Checked with a PS4 controller. An official controller layout is provided by the developer.}}</ref>
+
|steam input presets notes = <ref>{{Refcheck|user=Enyufiro|date=2024-03-26|comment=Tested with a DualSense Edge controller. An official controller layout is provided by the developer.}}</ref>
 
|steam controller prompts  = false
 
|steam controller prompts  = false
 
|steam controller prompts notes =  
 
|steam controller prompts notes =  
|steam cursor detection    = false
+
|steam cursor detection    = n/a
|steam cursor detection notes = <ref>{{Refcheck|user=Enyufiro|date=2024-02-21|comment=Checked with a PS4 controller. Switching between action sets does not occur when the cursor becomes visible or is hidden.}}</ref>
+
|steam cursor detection notes =  
 
}}
 
}}
  
 
==Audio==
 
==Audio==
{{Image|RoronaGameOptions.png|GameOptions}}
+
{{Image|RoronaGameOptions.png|Audio Settings}}
 
{{Audio
 
{{Audio
 
|separate volume          = true
 
|separate volume          = true
Line 388: Line 422:
 
}}
 
}}
 
}}
 
}}
 +
 +
==Issues unresolved==
 +
===Menu stutter===
 +
Noticeable delays occur when opening certain menus and to a smaller extent when scrolling through the items of those menus. A [https://steamcommunity.com/app/1152300/discussions/0/3345546664208090238/ fix] does exist but is known to cause crashes and is no longer actively being worked on. <ref>{{Refurl|url=https://steamcommunity.com/app/1152300/discussions/0/3345546664208090238/|title=Steam Discussions - Atelier Graphics Tweak|date=2024-03-24}}</ref>
  
 
==Issues fixed==
 
==Issues fixed==
 
===Heavy stutters without a controller===
 
===Heavy stutters without a controller===
 
{{Fixbox|description=Connect or emulate a controller|ref=<ref>{{Refcheck|user=Enyufiro|date=2024-03-21|comment=Inspected the render latency before and after connecting a controller using Special K. Huge spikes in render latency were observed multiple times per second at regular intervals when no controller had been connected or emulated. These stutters were very noticeable. Connecting a DualSense Edge controller using a USB cable, via Bluetooth, or emulating a controller using vJoy, Special K or Key2Joy made these huge spikes go away almost immediately. The regular interval stutters disappeared entirely, even when the controller was disconnected or stopped being emulated.}}</ref>|fix=
 
{{Fixbox|description=Connect or emulate a controller|ref=<ref>{{Refcheck|user=Enyufiro|date=2024-03-21|comment=Inspected the render latency before and after connecting a controller using Special K. Huge spikes in render latency were observed multiple times per second at regular intervals when no controller had been connected or emulated. These stutters were very noticeable. Connecting a DualSense Edge controller using a USB cable, via Bluetooth, or emulating a controller using vJoy, Special K or Key2Joy made these huge spikes go away almost immediately. The regular interval stutters disappeared entirely, even when the controller was disconnected or stopped being emulated.}}</ref>|fix=
 +
 
The game will stutter multiple times per second if a controller has not been detected at least once. Solutions:
 
The game will stutter multiple times per second if a controller has not been detected at least once. Solutions:
 
* Connect any controller to the computer. Both wired and wireless methods work.
 
* Connect any controller to the computer. Both wired and wireless methods work.
* Emulate a controller using [https://sourceforge.net/projects/vjoystick/ vJoy], [https://special-k.info/ Special K] or [https://github.com/luttje/Key2Joy Key2Joy].
+
* Emulate a controller using [https://github.com/jshafer817/vJoy/releases/latest vJoy], [https://special-k.info/ Special K] or [https://github.com/luttje/Key2Joy/releases/latest Key2Joy].
 
The controller does not need to constantly be connected or emulated and can be removed as soon as the stutters stop, which happens almost immediately.
 
The controller does not need to constantly be connected or emulated and can be removed as soon as the stutters stop, which happens almost immediately.
 
{{ii}} Special K does not work with the [[#Atelier Sync Fix|Atelier Sync Fix]].
 
{{ii}} Special K does not work with the [[#Atelier Sync Fix|Atelier Sync Fix]].
 +
 
}}
 
}}
  

Latest revision as of 16:30, 26 March 2024

Atelier Rorona: The Alchemist of Arland DX
Atelier Rorona: The Alchemist of Arland DX cover
Developers
Gust Co. Ltd.
Publishers
Koei Tecmo
Engines
PhyreEngine[1][2]
Release dates
Windows December 4, 2018
Reception
OpenCritic 73
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Turn-based
Perspectives Third-person
Controls Direct control, Menu-based
Genres JRPG
Art styles Anime
Themes Fantasy
Series Atelier
Atelier Rorona: The Alchemist of Arland DX on HowLongToBeat
Atelier Rorona: The Alchemist of Arland DX on IGDB
Atelier Rorona: The Alchemist of Arland DX guide on StrategyWiki
Atelier Rorona: The Alchemist of Arland DX on MobyGames
Atelier Rorona: The Alchemist of Arland DX on Wikipedia
Atelier Marie: The Alchemist of Salburg 2000
Atelier Elie: The Alchemist of Salburg 2 2000
Atelier Sophie: The Alchemist of the Mysterious Book 2017
Atelier Firis: The Alchemist and the Mysterious Journey 2017
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings 2018
Atelier Rorona: The Alchemist of Arland DX 2018
Atelier Totori: The Adventurer of Arland DX 2018
Atelier Meruru: The Apprentice of Arland DX 2018
Nelke & the Legendary Alchemists: Ateliers of the New World 2019
Atelier Lulua: The Scion of Arland 2019
Atelier Ryza: Ever Darkness & the Secret Hideout 2019
Atelier Ayesha: The Alchemist of Dusk DX 2020
Atelier Escha & Logy: Alchemists of the Dusk Sky DX 2020
Atelier Shallie: Alchemists of the Dusk Sea DX 2020
Atelier Ryza 2: Lost Legends & the Secret Fairy 2021
Atelier Sophie: The Alchemist of the Mysterious Book DX 2021
Atelier Firis: The Alchemist and the Mysterious Journey DX 2021
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings DX 2021
Atelier Sophie 2: The Alchemist of the Mysterious Dream 2022
Atelier Ryza 3: Alchemist of the End & the Secret Key 2023
Atelier Marie Remake: The Alchemist of Salburg 2023
Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator 2024

Atelier Rorona: The Alchemist of Arland DX[Note 1] is a singleplayer third-person JRPG game developed by Gust Co. Ltd. and published by Koei Tecmo. It is part of the Atelier series.

The game itself is an enhanced re-release of the 2013 game Atelier Rorona Plus: The Alchemist of Arland[Note 2], which itself is a remake of the original 2009 PlayStation 3 game Atelier Rorona: The Alchemist of Arland[Note 3], the first entry in the Arland tetralogy.

The DX re-release includes content and gameplay additions from the Plus re-release, integrate DLC contents from prior releases into the base game as well as some quality-of-life adjustment such as abilities to dash in the free roam and fast forwarding during battle. Initially released on PlayStation 4 and Nintendo Switch in Japan on September 20, 2018, it was ported to PC and released on December 4, 2018 alongside the console versions' oversea releases.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
Green Man Gaming (unavailable)
Icon overlay.png
Windows
All versions require Steam DRM.

Monetization

Type Notes
One-time game purchase Requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions The game has no microtransactions.

Essential Improvements

Atelier Sync Fix

Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result.
Fixes the game from being locked to an internal maximum resolution of 1080p.
Adds an external configuration for anti-aliasing (MSAA and SSAA) and anisotropic filtering.
Instructions[3]
  1. Extract into <path-to-game>.
  2. Add as a command line argument WINEDLLOVERRIDES="d3d11=n,b" %command%. Only required on Linux/Steam Deck.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\ArlandDX_Settings.ini[Note 4]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/936160/pfx/[Note 5]

Save game data location

System Location
Windows <Steam-folder>\userdata\<user-id>\936160\remote\SAVEDATA
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/936160/pfx/[Note 5]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Video & Language Settings
Video & Language Settings

Graphics feature State Notes
Widescreen resolution
Only natively supports 16:9 resolutions.
Multi-monitor
Ultra-widescreen
Only natively supports 16:9 resolutions. See Ultra-widescreen.
4K Ultra HD
Only natively supports 16:9 resolutions. See 4K Ultra HD.
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
See Anti-aliasing (AA).
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Ultra-widescreen

Set custom resolution without fitted UI[4]
Can be used together with the Atelier Sync Fix.
Changing the aspect ratio can cause UI elements and the game screen to compress or stretch.
  1. Back up the game executable (A11R_x64_Release_en.exe) in <path-to-game> before doing anything else. Place the backup in another location.
  2. Use Steamless to de-obfuscate the game executable. If no exe.unpacked is created, skip to the next step. Delete the A11R_x64_Release_en.exe in <path-to-game>. Rename the A11R_x64_Release_en.exe.unpacked to A11R_x64_Release_en.exe.
  3. Go to this website for common hex values.
  4. In the resolutions table, find the row where "Value" matches the desired screen width.
  5. Find the "Formatted Value" of the row which contains the desired screen width. As an example, the "Formatted Value" for a width of 2560 is 000A.
  6. Put a space between the two middle characters and remember this value. As an example, the value which needs to be remembered for a width of 2560 is 00 0A
  7. Go to this hex editor website.
  8. Select the "Open file" option near the top left corner.
  9. Select the A11R_x64_Release_en.exe, which can be found in <path-to-game> and open it.
  10. In the "Search" part at the right, enter 80 07 00 00 C7 87 C4 08 00 00 38 04 in the field for "Search for".
  11. Check the "Enable Replace" checkbox under the "Search type" near the bottom right.
  12. In the "Replace by" field right under "Search type", enter the value you had to remember, followed by 00 00 C7 87 C4 08 00 00 38 04. As an example, the complete text which needs to be entered for a width of 2560 is 00 0A 00 00 C7 87 C4 08 00 00 38 04
  13. Click on the "Find next" button near the bottom right.
  14. Once the values have been found, click on "Replace" button near the bottom right.
  15. After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format).
  16. Delete the A11R_x64_Release_en.exe in <path-to-game>.
  17. Put the newly created executable in <path-to-game> and make sure that this new executable has the exact same name as the original A11R_x64_Release_en.exe. Rename the new executable if this is not the case.
  18. Open the configuration file.
  19. Change the ScreenWidth= and ScreenHeight= values to that of the desired resolution.
Set custom resolution with fitted UI[4]
Note that this fix can require a substantial amount of tinkering.
Fixes some UI issues when changing the aspect ratio.
Cannot be used together with the Atelier Sync Fix.
Changing the aspect ratio can cause UI elements and the game screen to compress or stretch, and this fix will not solve all issues.
  1. Back up the game executable (A11R_x64_Release_en.exe) in <path-to-game> before doing anything else. Place the backup in another location.
  2. Use Steamless to de-obfuscate the game executable. If no exe.unpacked is created, skip to the next step. Delete the A11R_x64_Release_en.exe in <path-to-game>. Rename the A11R_x64_Release_en.exe.unpacked to A11R_x64_Release_en.exe.
  3. Go to this website for common hex values.
  4. In the resolutions table, find the row where "Value" matches the desired screen width.
  5. Find the "Formatted Value" of the row which contains the desired screen width. As an example, the "Formatted Value" for a width of 2560 is 000A.
  6. Put a space between the two middle characters and remember this value. As an example, the value which needs to be remembered for a width of 2560 is 00 0A
  7. Go to this hex editor website.
  8. Select the "Open file" option near the top left corner.
  9. Select the A11R_x64_Release_en.exe, which can be found in <path-to-game> and open it.
  10. In the "Search" part at the right, enter 80 07 00 00 C7 87 C4 08 00 00 38 04 in the field for "Search for".
  11. Check the "Enable Replace" checkbox under the "Search type" near the bottom right.
  12. In the "Replace by" field right under "Search type", enter the value you had to remember, followed by 00 00 C7 87 C4 08 00 00 38 04. As an example, the complete text which needs to be entered for a width of 2560 is 00 0A 00 00 C7 87 C4 08 00 00 38 04
  13. Click on the "Find next" button near the bottom right.
  14. Once the values have been found, click on "Replace" button near the bottom right.
  15. After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format).
  16. Delete the A11R_x64_Release_en.exe in <path-to-game>.
  17. Put the newly created executable in <path-to-game> and make sure that this new executable has the exact same name as the original A11R_x64_Release_en.exe. Rename the new executable if this is not the case.
  18. Open the configuration file.
  19. Change the ScreenWidth= and ScreenHeight= values to that of the desired resolution.
  20. Go to the download page for 3Dmigoto.
  21. Find the latest release and download 3Dmigoto by clicking on the latest 3Dmigoto-X.X.X.zip under Assets (NOT the Source code (zip) or the cmd_Decompiler.X.X.X.zip).
  22. Put the 3Dmigoto-X.X.X.zip in a temporary folder and extract it.
  23. Go to the x64 which has been extracted.
  24. Copy all of the content inside this x64 folder and place it in <path-to-game>. Only those files are necessary and all other folders and files of the 3Dmigoto-X.X.X.zip, including the 3Dmigoto-X.X.X.zip itself, can be deleted.
  25. Open the d3dx.ini in <path-to-game>.
  26. Search for the where "[Constants]" is on a line without any other text or characters besides it (Use Crtl + F to search).
  27. Replace "[Constants]" with the all of the text which can be found here.
  28. Search for hunting=1 and change it to hunting=0.
  29. Save the changes.
  30. Go to this place for the first shader file.
  31. Click on the download button near the top right and save the text file.
  32. Make sure that file is exactly named c69576920d5de625-vs_replace.txt and not c69576920d5de625-vs_replace.txt.txt. Rename the file if this is not the case.
  33. Do the same for the other two shader files, which can be found here and here.
  34. Make sure that files are exactly named e395a8df038f3d89-vs_replace.txt and 3bc4c30dde05f9ef-vs_replace.txt respectively. Rename the files if this is not the case.
  35. Put the c69576920d5de625-vs_replace.txt, e395a8df038f3d89-vs_replace.txt and 3bc4c30dde05f9ef-vs_replace.txt in <path-to-game>\ShaderFixes folder.
  36. The three shaders files are pre-configured for a 3840x1080 resolution. For other resolutions, the files need editing.
  37. 2560x1080 only: Edit the c69576920d5de625-vs_replace.txt by changing line 24 from if(o0.x <= 0.5) {o0.x += 0.5;} to if(o0.x <= (16/21)) {o0.x += 0.5;}.
  38. 2560x1080 only: Edit the e395a8df038f3d89-vs_replace.txt by changing line 27 from o0.x *= 0.5; to o0.x *= (16/21);.
  39. 2560x1080 only: Edit the 3bc4c30dde05f9ef-vs_replace.txt by changing line 30 from o0.x *= 0.5; to o0.x *= (16/21);.
Starting the game might take a bit longer. Both the intro screen and the background during cutscenes might turn black. If this happens, restart the game and it should resolve itself.
The UI Fitting can now be toggled on and off by pressing F4.

Other resolutions require different values which are not known. See the original source for more information.

4K Ultra HD

Edit the configuration file[5]
The game is locked to an internal maximum resolution of 1080p which the Atelier Sync Fix unlocks.
  1. Install the Atelier Sync Fix.
  2. Open the configuration file.
  3. Change the values of ScreenWidth= and ScreenHeight= to the desired values.

Borderless fullscreen windowed

Edit the configuration file and use a borderless fullscreen windowed tool[6]

The game only gives the option for 1280x720 when fullscreen is not selected and must therefore manually be changed.

  1. Open the configuration file.
  2. Change the values of FullScreen= to 1.
  3. Change the values of ScreenWidth= and ScreenHeight= to the desired values.
  4. Use a borderless fullscreen windowed tool such as Borderless Gaming.

Anisotropic filtering (AF)

Edit the atfix.ini of the Atelier Sync Fix[7]
  1. Install the Atelier Sync Fix.
  2. Launch the game (not just the launcher) and exit it.
  3. Open the atfix.ini in <path-to-game>.
  4. Change the value of AF = to the desired value.

Anti-aliasing (AA)

Edit the atfix.ini of the Atelier Sync Fix[8]
  1. Install the Atelier Sync Fix.
  2. Launch the game (not just the launcher) and exit it.
  3. Open the atfix.ini in <path-to-game>.
  4. Change the values of the [MSAA] section to the desired values.

Input

Keybind Settings
Keybind Settings
Camera & Movement Settings
Camera & Movement Settings

Audio

Audio Settings
Audio Settings

Audio feature State Notes
Separate volume controls
BGM, SFX, Env. Sound, System Voice, Event Voice, Battle Voice and Movie volume sliders.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Only partially voiced.
Simplified Chinese
Traditional Chinese
Japanese
Fully voiced.

Issues unresolved

Menu stutter

Noticeable delays occur when opening certain menus and to a smaller extent when scrolling through the items of those menus. A fix does exist but is known to cause crashes and is no longer actively being worked on. [17]

Issues fixed

Heavy stutters without a controller

Connect or emulate a controller[18]

The game will stutter multiple times per second if a controller has not been detected at least once. Solutions:

  • Connect any controller to the computer. Both wired and wireless methods work.
  • Emulate a controller using vJoy, Special K or Key2Joy.

The controller does not need to constantly be connected or emulated and can be removed as soon as the stutters stop, which happens almost immediately.

Special K does not work with the Atelier Sync Fix.

Other information

API

Technical specs Supported Notes
Direct3D 11.4
Executable 32-bit 64-bit Notes
Windows
Only contains a 64-bit executable.

Middleware

Middleware Notes
Cutscenes Windows Media Video Only applies to opening and ending FMVs.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8.1, 10
Processor (CPU) Intel Core i5 2.6 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 17 GB
Video card (GPU) Nvidia GeForce GTX 660
2 GB of VRAM
DirectX 11 compatible
Sound (audio device) 16-bit stereo 48 kHz WAVE file compatible
Other 1280x720 resolution
Broadband Internet connection
A 64-bit system is required.


Notes

  1. Known as Rorona no Atorie ~Aarando no Renkinjutsushi~ Derakkusu (Japanese: ロロナのアトリエ 〜アーランドの錬金術士〜 DX) in Japan.
  2. Known as Shin Rorona no Atorie ~Aarando no Renkinjutsushi~ (Japanese: 新・ロロナのアトリエ はじまりの物語〜アーランドの錬金術士〜) in Japan.
  3. Known as Rorona no Atorie ~Aarando no Renkinjutsushi~ (Japanese: ロロナのアトリエ はじまりの物語〜アーランドの錬金術士〜) in Japan.
  4. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  5. 5.0 5.1 Notes regarding Steam Play (Linux) data:

References

  1. 誰も見ていない時間 - ゲームエンジンとは?。ゲーム開発に使われているゲームエンジンのまとめ - last accessed on 2024-02-22
    "Phyre Engineで作られた主なゲームタイトル...アトリエシリーズ(ロロナ、トトリ、メルル、アーシャ)"
  2. Gamer - エスカ&ロジーのアトリエ総力特集】第5回は制作秘話や今後の展望についてディレクター・岡村佳人氏にインタビューを敢行! - last accessed on 2024-02-22
    "これまではソニーさん内製の「PhyreEngine」を使っていたのですが、今回から「KTGL」というコーエーテクモグループの自社エンジンを使っての開発にシフトしました。"
  3. Atelier Sync Fix Install Instructions
  4. 4.0 4.1 Atelier Rorona The Alchemist of Arland DX Widescreen Fix + UI Fitting
  5. Github - Atelier Sophie edition 2023-10-22 - last accessed on 2024-03-25
  6. Verified by User:Enyufiro on 2024-03-25
  7. Github - Atelier Sophie edition 2023-10-22 - last accessed on 2024-03-25
  8. Github - Atelier Sophie edition 2023-10-22 - last accessed on 2024-03-25
  9. Verified by User:Enyufiro on 2024-03-26
    Tested with a DualSense Edge and a Dualshock 4 controller. Steam Input was explicitly disabled and the game still responded to input.
  10. Verified by User:Enyufiro on 2024-03-26
    Tested with a DualSense Edge controller. Only xbox prompts were shown.
  11. Verified by User:Enyufiro on 2024-03-26
    Tested with a DualSense Edge controller using an USB cable and Bluetooth. Steam Input was explicitly disabled and the game still responded to input in both cases.
  12. Verified by User:Enyufiro on 2024-03-26
    Tested with a DualSense Edge controller. Connected the controller in-game and the game responded to input.
  13. Verified by User:Enyufiro on 2024-03-26
    Tested with a DualSense Edge controller. The game responds to both input from the controller and keyboard at the same time.
  14. Verified by User:Enyufiro on 2024-03-26
    Tested with a DualSense Edge controller. The controller layout does not support binding to game actions.
  15. Verified by User:Enyufiro on 2024-03-26
    Tested with a DualSense Edge controller. The game responds to controller input and respects changes made in the controller layout.
  16. Verified by User:Enyufiro on 2024-03-26
    Tested with a DualSense Edge controller. An official controller layout is provided by the developer.
  17. Steam Discussions - Atelier Graphics Tweak - last accessed on 2024-03-24
  18. Verified by User:Enyufiro on 2024-03-21
    Inspected the render latency before and after connecting a controller using Special K. Huge spikes in render latency were observed multiple times per second at regular intervals when no controller had been connected or emulated. These stutters were very noticeable. Connecting a DualSense Edge controller using a USB cable, via Bluetooth, or emulating a controller using vJoy, Special K or Key2Joy made these huge spikes go away almost immediately. The regular interval stutters disappeared entirely, even when the controller was disconnected or stopped being emulated.