Difference between revisions of "Among Us"

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===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
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{{Game data/config|Windows|{{p|userprofile}}\AppData\LocalLow\LocalLow\Innersloth\Among Us\}}
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{{Game data/config|Windows|{{p|userprofile}}\AppData\LocalLow\Innersloth\Among Us\}}
 
{{Game data/config|Microsoft Store|{{p|localappdata}}\Packages\Innersloth.AmongUs_fw5x688tam7rm\SystemAppData\Helium\}}
 
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{{Game data/saves|Windows|{{p|userprofile}}\AppData\LocalLow\LocalLow\Innersloth\Among Us\playerStats2}}
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{{References}}
 
{{References}}
~free skins
 
chris
 
free hats
 

Revision as of 17:00, 17 January 2021

Among Us
Among Us cover
Developers
Innersloth
Engines
Unity 2019[Note 1]
Release dates
Windows November 16, 2018
Reception
Metacritic 84
OpenCritic 82
IGDB 81
Taxonomy
Microtransactions Cosmetic, Finite spend
Modes Multiplayer
Pacing Real-time
Perspectives Bird's-eye view
Controls Direct control
Genres Party game
Art styles Cartoon
Themes Sci-fi
Among Us on HowLongToBeat
Among Us on IGDB
Among Us on MobyGames
Among Us on Wikipedia

General information

Steam Community Discussions

Availability

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Innersloth\Among Us\
Microsoft Store %LOCALAPPDATA%\Packages\Innersloth.AmongUs_fw5x688tam7rm\SystemAppData\Helium\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/945360/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Innersloth\Among Us\playerStats2
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/945360/pfx/[Note 2]

Save game cloud syncing

Video

Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
See the related WSGF post.
4K Ultra HD
Only shows a 1/4 of the screen. Can be adjusted by setting the .exe compatibility "Change high DPI settings" option for "High DPI scaling override."
Field of view (FOV)
Windowed
Borderless fullscreen windowed
[2]
Anisotropic filtering (AF)
Anti-aliasing (AA)
In some mini games there is a jagged edge because there is no anti aliasing
Vertical sync (Vsync)
60 FPS and 120+ FPS
Only with vsync on, otherwise limited to 30.
Camera movement and walking animations are limited to 30 (even when the game is running at 120), some/all tasks run at 120 FPS.[citation needed]
High dynamic range display (HDR)

Input

General settings including sound and controls
General settings including sound and controls

Audio

Audio feature State Notes
Separate volume controls
Music/SFX
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Localization selection
Localization selection
Language UI Audio Sub Notes
English
Brazilian Portuguese
Spanish
Latin American Spanish
Korean
Russian

Network

Multiplayer types

Type Native Players Notes
Local play
10 Split screen, or multi-monitor local play is possible with NucleusCoop for up to 10 players
LAN play
10 Includes cross play with mobile and console.
Online play
10 Includes cross play with mobile and console. Public games or join via room code.

Connection types

Type Native Notes
Matchmaking
Online play servers are hosted by the dev, inbuilt server browser for public games.
Self-hosting
LAN play only

Other information

API

Technical specs Supported Notes
Direct3D 11 DirectX 12 can be forced using the -force-d3d12 command line argument.[4]
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) 7 SP1
Processor (CPU) SSE2 instruction set support
System memory (RAM) 1 GB
Hard disk drive (HDD) 250 MB
Video card (GPU) DirectX 10 compatible

Notes

  1. Unity engine build: 2019.4.9f1[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/945360/ in addition to or instead of this directory. The app ID (945360) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Shadowstealer7 on 2020-09-27
  2. Verified by User:Rose on 2020-12-18
    Fullscreen was always borderless windowed in the Game Pass version.
  3. Verified by User:Rose on 2020-12-18
    Tested in the Game Pass version.
  4. Verified by User:Shadowstealer7 on 2020-12-19
    Works without any issue during testing