Street Fighter 6
From PCGamingWiki, the wiki about fixing PC games
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Capcom | |
Engines | |
RE Engine | |
Release dates | |
Windows | June 2, 2023 |
Reception | |
Metacritic | 93 |
OpenCritic | 92 |
IGDB | 94 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | Unlock |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Fighting |
Series | Street Fighter |
Street Fighter 6 is a singleplayer and multiplayer side view fighting game in the Street Fighter series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Deluxe and Ultimate Edition also available |
- All versions require Denuvo Anti-Tamper DRM.
- A free benchmark tool is available here.
Version differences
- The Deluxe Edition includes the base game and the Year 1 Character Pass.
- The Ultimate Edition includes the base game and the Year 1 Ultimate Pass.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
Unlock | Additional characters are available for purchase. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Year 1 Character Pass | ||
Year 1 Ultimate Pass |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1364780/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1364780/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | On/off toggle. | ||
Vertical sync (Vsync) | |||
60 FPS | Option to limit World Tour fights to 30 FPS is also available. | ||
120+ FPS | Fighting Ground, online fights and Game Center are locked to 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis inversion also available | |
Controller | ||
Controller support | ||
Full controller support | Keyboard needed for in-game chat | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | X-axis inversion also available |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | Available for commentary | |
Mute on focus lost | ||
Royalty free audio |
Localizations
- English and/or Japanese commentators can be toggled only in Versus Mode while in Fighting Ground, while English or Japanese voices can be set individually for each character in Fighting Ground and Battle Hub cabinet battles, as well as World Tour and Battle Hub, which overwrites individual character voice settings in World Tour.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Jeremy "Vicious" Lopez, Steve "TastySteve" Scott, Thea "Zelina Vega" Trindad and James "jchensor" Chen only speak in English during commentary. | |||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | Aru, Kosuke Hiraiwa, Demon Kakka and Hikaru Takahashi only speak in Japanese during commentary. | |||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise | |
Cutscenes | Windows Media Video | |
Multiplayer | Microsoft Azure PlayFab |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-7500 AMD Ryzen 3 1200 |
Intel Core i7-8700 AMD Ryzen 5 3600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 60 GB | |
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB (Nvidia), 4 GB (AMD) of VRAM DirectX 12 compatible | Nvidia GeForce RTX 2070 AMD Radeon RX 5700 XT |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1364780/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1364780) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.