Ready or Not
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Revision as of 02:57, 18 January 2023 by Dandelion Sprout (talk | contribs) (→top: General maintenance with AutoWikiBrowser in Bot mode)
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
VOID Interactive | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | Early access |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person |
Genres | Action, FPS, Tactical shooter |
Art styles | Realistic |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Supporter edition also available. | |||
Steam |
Essential improvements
Skip intro videos
Go to <path-to-game>\ReadyOrNot\Content\Movies and rename or delete ReadyOrNot_StartupMovie.mp4
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ReadyOrNot\Saved\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1144200/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ReadyOrNot\Saved\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1144200/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Low FoV due to Vert- scaling. See Ultra-widescreen. | ||
4K Ultra HD | |||
Field of view (FOV) | 80-120 (weapon fov can be adjusted by doing so via game slider (will be weapon FOV) and then using Universal Unreal Unlocker software to change view fov) | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | No setting for this in-game, may be always on. | ||
Anti-aliasing (AA) | FXAA and Temporal AA, ranges from low-ultra. DLSS is also supported.[1] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Announced for reflections, shadows, and ambient occlusion[1][2], but not available in the current release.[3] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Issues fixed
Ultra-widescreen
Fix FOV scaling |
---|
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV |
Low GPU Usage caused by CPU bottlenecking on certain PC configurations
Fix low GPU usage by using DirectX 12 rather than DirectX 11 |
---|
|
Alleviate or eliminate shader compilation stutter
Force enable shader preloading[citation needed] |
---|
[/Script/Engine.RendererSettings] r.CreateShadersOnLoad=1 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Czech | ||||
Korean | ||||
Simplified Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Hosting via in-game will start a P2P session. | |
Dedicated | Official Servers hosted by the Developers | |
Self-hosting | Dedicated Server software included with game install. | |
Direct IP | Must connect via Matchmaking or Server Browser |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i5-4430 AMD FX-6300 |
Intel Core i5-7600K AMD Ryzen 5-1600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 50 GB | |
Video card (GPU) | Nvidia GeForce GTX 960 AMD Radeon R7 370 2 GB of VRAM DirectX 11 compatible | Nvidia GTX 1060 6 GB of VRAM |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1144200/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1144200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Twitter - VOID Interactive on October 21, 2020 - last accessed on 2021-01-06
- "We're proud to be a part of our partnership with our friends at @nvidia working to bring such enhancements as RTX and DLSS to Ready Or Not
We'll have more to show on this /SOON/."
- "We're proud to be a part of our partnership with our friends at @nvidia working to bring such enhancements as RTX and DLSS to Ready Or Not
- ↑ RTX ON: A Dozen More Games Will Have Ray Tracing and DLSS This Year - last accessed on 2022-09-25
- "Support for ray-traced reflections, ray-traced shadows, ray-traced ambient occlusion, and DLSS will be available when the game launches in Early Access later in 2020."
- ↑ Verified by User:Suicide machine on 2021-12-18