Space Crew
From PCGamingWiki, the wiki about fixing PC games
Revision as of 20:56, 15 January 2023 by Dandelion Sprout (talk | contribs) (→top: General maintenance with AutoWikiBrowser in Bot mode)
Developers | |
---|---|
Runner Duck | |
Publishers | |
Curve Digital | |
Engines | |
Unity 2018[Note 1] | |
Release dates | |
Windows | October 15, 2020 |
macOS (OS X) | October 15, 2020 |
Linux | October 15, 2020 |
Reception | |
Metacritic | 59 |
OpenCritic | 68 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Point and select |
Genres | Simulation, Strategy, Vehicle combat |
Vehicles | Space flight |
Art styles | Cartoon |
Themes | Space, Sci-fi |
Series | Crew |
Crew | |
---|---|
Bomber Crew | 2017 |
Space Crew | 2020 |
Space Crew is a singleplayer third-person simulation, strategy and vehicle combat game in the Crew series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Runner Duck\Space Crew\ |
macOS (OS X) | |
Linux |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Runner Duck\Space Crew\ |
macOS (OS X) | $HOME/Library/Application Support/Runner Duck/Space Crew |
Linux | ~/.config/unity3d/Runner Duck/Space Crew |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Toggle either in Unity launcher or by pressing Alt+↵ Enter in-game. | ||
Borderless fullscreen windowed | Default fullscreen is borderless. Use windowed mode with -popupwindow parameter for alternative mode or -window-mode exclusive for exclusive fullscreen. |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | Separate sliders for targeting mode, camera, and internal camera. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Invert X scroll (when zoomed in) also available. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Can only be rebound in the Unity launcher Input section. | |
Controller sensitivity | Shares same slider for mouse. | |
Controller Y-axis inversion | Shares same option for mouse. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can be enabled/disabled in in-game options. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects, Crew only effects | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i3-530 | Intel Core i3-6300 |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | Geforce 9800 GT 1 GB of VRAM | GeForce GTX 560 Ti |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.14 Mojave | |
Processor (CPU) | 1.1GHz quad-core Intel Core i5 | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | Intel UHD Graphics 617 |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 16.04, Mint 18.1 | |
Processor (CPU) | AMD Phenom 9850 | AMD FX-8320 |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | Radeon HD 4850 1 GB of VRAM | Radeon HD 6970 2 GB of VRAM |
- A 64-bit operating system is required.
Notes
References
- ↑ Verified by User:Dave247 on 2020-01-04