Gal*Gun Returns
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Developers | |
---|---|
Inti Creates | |
Publishers | |
PQube Limited | |
Release dates | |
Windows | February 12, 2021 |
Reception | |
OpenCritic | 66 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Point and select |
Genres | Rail shooter |
Art styles | Anime |
Themes | Comedy, Contemporary, Japan, Romance |
Series | Gal*Gun |
Gal*Gun | |
---|---|
Gal*Gun: Double Peace | 2016 |
Gal*Gun VR | 2017 |
Gal*Gun 2 | 2018 |
Gal*Gun Returns | 2021 |
Gal*Gun Returns is a singleplayer first-person rail shooter game in the Gal*Gun series, developed by Inti Creates and published by PQube. It is a remaster of the original 2011 console releases, with most of the DLC included.
The game supports a limited set of widescreen resolutions, although a community solution allows for 2560x1080 support.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GalGunReturns\<user-id>\Config.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1425730/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GalGunReturns\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1425730/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Limited to five predefined 16:9 resolutions, all of which are upscaled or downscaled from 1920x1080.[Note 2][1] | ||
Multi-monitor | Pillarboxed to 16:9 in Fullscreen mode.[2] See Ultra-widescreen. | ||
Ultra-widescreen | Pillarboxed to 16:9 in Fullscreen mode.[3] See Ultra-widescreen for a workaround. | ||
4K Ultra HD | Upscaled from 1920x1080.[4] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | "Fullscreen" display mode runs in a borderless window. Limited to 16:9 aspect ratio.[5] | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | [6] | ||
60 FPS | Choice between 30 FPS and 60 FPS gameplay. Dialogue sequences, boss battles, and menus are locked to 30 FPS.[7] |
||
120+ FPS | Gameplay is capped at 60 FPS.[7] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Ultra-widescreen
Use a DLL injection mod to adjust aspect ratio values[8] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Aiming is done by pointing a crosshair similar to a mouse cursor. Mouse input uses operating system mouse settings.[9] |
|
Mouse input in menus | ↵ Enter, Esc, and ↑↓←→ are used for menu navigation. 123 are used for specific choice dialogue segments.[10] | |
Mouse Y-axis inversion | "Vertical Axis Aiming" and "Horizontal Axis Aiming" settings only affect controller analog stick input.[9] | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Adjustable with the "Crosshair Speed" setting. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Requires setting "Input Device" setting to "Controller". | |
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can be toggled with the "Vibration" setting. | |
Digital movement supported | ||
Simultaneous controller+KB/M | Swapping between analog and mouse resets crosshair position. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | Steam Input has issues hooking to in-game inputs.[11] | |
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | "BGM", "SFX", and "Voice". Individual girls can be selectively muted. |
|
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Japanese | ||||
Korean |
Issues fixed
Crashes during stage 5 of Akira's story route
- Some users report crashing issues when reaching Stage 5 of Akira's story route.[12][13]
- This issue was fixed in update version 1.0.7.[14]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.4 | [15] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1, 10 | |
Processor (CPU) | Intel Core i5-4460 AMD FX-8320 | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 Ti AMD Radeon R7 370 DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon R9 390 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1425730/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1425730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Available resolutions:
•1280x720
•1600x900
•1920x1080
•2560x1440
•3840x2160
References
- ↑ Verified by User:KingKrouch on 2021-02-14
- Checked render target resolutions with different resolutions in Special K.
- ↑ Verified by User:KingKrouch on 2021-02-10
- Tested with 2560x720 custom resolution.
- ↑ Verified by User:KingKrouch on 2021-02-10
- Tested with 2560x1080 and 5120x2160 resolutions.
- ↑ Verified by User:KingKrouch on 2021-02-14
- Checked render target resolutions in Special K. 3840x2160 windowed mode uses a 1920x1080 render target that is seemingly upscaled to 3856x2199.
- ↑ Verified by User:KingKrouch on 2021-02-08
- Tested by changing resolution options on a 2560x1080 display.
- ↑ Verified by User:KingKrouch on 2021-02-12
- Tested by forcing 30Hz refresh rate with NVIDIA GPU, and by checking the presentation interval in Special K.
- ↑ 7.0 7.1 Verified by User:KingKrouch on 2021-02-10
- Tested latest patch as of writing.
- ↑ Verified by User:KingKrouch on 2021-02-11
- Made by reverse engineering in Ghidra and Cheat Engine.
- ↑ 9.0 9.1 Verified by User:KingKrouch on 2021-02-09
- Checked by adjusting different sensitivity and inversion options in-game.
- ↑ Verified by User:KingKrouch on 2021-02-09
- Tested Keyboard and Mouse support.
- ↑ Verified by User:KingKrouch on 2021-02-09
- Tested by attempting to use DualSense and Xbox One controllers with Steam Input.
- ↑ Steam Community :: yas :: Review for Gal*Gun Returns - last accessed on 2021-02-13
- ↑ Game Crashes during Akira Stage 5 :: Gal*Gun Returns General Discussions - last accessed on 2021-02-12
- ↑ Gal*Gun Returns Update - last accessed on 2021-02-17
- ↑ Verified by User:KingKrouch on 2021-02-09
- Checked used graphics API in Special K.