This page is for the Definitive Edition. For the original game, see Grand Theft Auto III.
Grand Theft Auto III – The Definitive Edition
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Original game |
Rockstar North |
Remaster |
Grove Street Games LLC |
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Rockstar Games |
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Unreal Engine 4 |
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RenderWare |
Windows |
November 11, 2021 |
Monetization |
One-time game purchase |
Microtransactions |
None |
Modes |
Singleplayer |
Pacing |
Real-time |
Perspectives |
Third-person |
Controls |
Direct control |
Genres |
Action, Open world |
Vehicles |
Automobile, Bus, Flight, Naval/watercraft, Street racing, Tank, Train, Transport, Truck |
Themes |
Contemporary, North America |
Series |
Grand Theft Auto: The Trilogy – The Definitive Edition |
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Key points
- Removed the custom soundtrack and player skin functionalities that were in the original version.
Availability
- All versions require Rockstar Games Launcher DRM.
- Can only be purchased in a bundle and cannot be bought individually.
Game data
Configuration file(s) location
Save game data location
System |
Native |
Notes |
OneDrive |
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Requires enabling backup of the Documents folder in OneDrive on all computers. |
Steam Cloud |
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- Uses Rockstar Social Club's savegame cloud sync function.
Video
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Control settings (Keyboard and Mouse)
Control settings (Gamepad)
Gameplay settings
[Note 2]
Keyboard and mouse bindings (On Foot)
Keyboard and mouse bindings (In Vehicle)
Gamepad layout (Modern, On Foot)
Gamepad layout (Modern, In Vehicle)
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Sliders for SFX, Music, and Dialogue. |
Surround sound |
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Plays up to 6.1.[5] |
Subtitles |
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Optional accessibility features, such as adjustable font sizes for subtitles and hint text, are available. |
Closed captions |
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Mute on focus lost |
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Referred to as "Pause On Focus Loss". Can be toggled on or off. |
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Simplified Chinese |
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Traditional Chinese |
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French |
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German |
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Italian |
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Japanese |
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Korean |
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Polish |
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Brazilian Portuguese |
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Russian |
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Slovak |
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Fan translation, download. |
Spanish |
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Latin American Spanish |
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Issues fixed
Camera gets stuck
If you perform a Stunt Jump, the camera switches to new angle. When the car lands, it can become stuck.
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Go to the Options > Graphics, scroll to Frame Rate, set it to 30, and return to the game. The camera should be fixed. You can undo the changes.
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
- No middleware information; you can edit this page to add it.
Mods
- Adds the ability to quick save anywhere by pressing F5.
System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
10 | |
Processor (CPU) |
Intel Core i5-6600K AMD FX-6300 |
Intel Core i7-2700K AMD Ryzen 5 2600 |
System memory (RAM) |
8 GB |
16 GB |
Hard disk drive (HDD) |
45 GB | |
Video card (GPU) |
Nvidia GeForce GTX 760 AMD Radeon R9 280 2 GB (Nvidia), 3 GB (AMD) of VRAM
| Nvidia GeForce GTX 970 AMD Radeon RX 570 4 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- ↑ Targeting and Aim Assist Sensitivity options are only available when playing with a gamepad.
References
- ↑ GTAForums - last accessed on 2021-10-22
- ↑ Verified by User:MasterBlaster on 2021-12-05
- Tested on a multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2021-11-17
- Tested by playing the game at 2560x1080 resolution.
- ↑ Verified by User:MasterBlaster on 2021-11-17
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2021-11-17
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.