Meet the Robinsons
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Avalanche Software | |
Publishers | |
Disney Interactive Studios | |
Release dates | |
Windows | March 27, 2007 |
Taxonomy | |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Series | Disney Classics |
⤏ Go to series page | |
Subseries of Disney | |
The Black Cauldron | 1986 |
Basil the Great Mouse Detective | 1987 |
Oliver & Company | 1989 |
Disney's Aladdin | 1993 |
The Jungle Book (series) | |
The Lion King | 1994 |
Disney's Hercules | 1997 |
Disney's Tarzan (series) | |
The Emperor's New Groove | 2000 |
Disney's Dinosaur | 2000 |
Treasure Planet: Battle at Procyon | 2002 |
Brother Bear | 2003 |
Chicken Little (series) | |
Meet the Robinsons | 2007 |
Bolt | 2008 |
The Princess and the Frog | 2009 |
Tangled | 2010 |
Wreck-it Ralph | 2013 |
Disney Classic Games: Aladdin and The Lion King | 2019 |
Availability
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the WSGF report. | ||
Multi-monitor | See the WSGF report. | ||
Ultra-widescreen | See the WSGF report. | ||
4K Ultra HD | See the WSGF report. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Spanish | ||||
German | ||||
Polish | ||||
Brazilian Portuguese | A Família do Futuro. | |||
Russian |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created profile, requires DGVoodoo2 v 2.55.4, see profile introdution. Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum. |
Issues fixed
Vsync (Always on) not working on Windows10
- The game uses vsync (Always on) but in windows 10 it does not work because the game uses Directx 8 and the vsync of directx 8 in windows10 is broken
Use dgVoodoo2 |
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Use d3d8to9 |
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|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | Despite the game's Steam page states it requires DirectX 9, it uses Direct3D 8 for rendering instead. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | Intel Pentium 4 1.4 GHz AMD Athlon XP 1600+ |
|
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 2.5 GB | |
Video card (GPU) | Nvidia GeForce 4 128 MB of VRAM DirectX 9 compatible |
|
Other | 4x CD-ROM drive |