No Man's Sky
From PCGamingWiki, the wiki about fixing PC games
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Hello Games | |
Release dates | |
Windows | August 12, 2016[1] |
Reception | |
Metacritic | 61 |
OpenCritic | 70 |
IGDB | 74 |
Key points
- Active modding community. See Mods.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Binaries\SETTINGS\[Note 1] |
Microsoft Store | %LOCALAPPDATA%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/275850/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\HelloGames\NMS\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/275850/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud | Game saves sync across Xbox and PC if using the same Live account. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Up to 100 (arbitrary number, not actual FoV in degrees);[2] for higher values see Field of view (FOV) or use this Extended FOV Changer. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16 samples. Forcing gives much better quality.[3] | ||
Anti-aliasing (AA) | FXAA, TAA, TAA+FXAA or TAA (Low). TAA option was added with Foundation Update.[4] | ||
Vertical sync (Vsync) | Double buffered (On), triple buffered, or adaptive vsync. | ||
60 FPS and 120+ FPS | Max setting only sets FPS cap to 160 FPS. Changing MaxframeRate to be over 160 in TKGRAPHICSSETTINGS.MXML does nothing.[5] |
||
High dynamic range display (HDR) | HDR400, HDR600 or HDR1000[6] |
Field of view (FOV)
Instructions[7] |
---|
<Property name="FoVOnFoot" value="X.000000" /> <Property name="FoVInShip" value="X.000000" /> |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | In-game sliders appear to have little or no effect on mouse sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate inversion options for walking and spaceflight | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Separate inversion options for walking and spaceflight |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Blue | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Tested on DualShock 4 V2. |
Tracked motion controllers | Oculus Touch, Valve Index, Vive Wand | |
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | Steam controller added in Pathfinder Update.[8] | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | If the pause menu is opened, only the device used to open it will function until it is closed. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts | prompts switching between xinput and sinput. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Does not mute when in multiplayer |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Dutch | ||||
French | ||||
Italian | ||||
German | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Co-op Use Nucleus Coop & Unofficial mod. |
|||
LAN play | ||||
Online play | 32 | Co-op |
Issues unresolved
Screen Tearing
- Game suffers from screen tearing in borderless mode regardless of settings. Only enabling V-Sync in fullscreen fixes the issue. Forcing V-Sync through GPU control panel has no effect.[citation needed]
- Users of AMD GPUs have reported that enabling V-Sync in their GPU control panel's Global Settings solves the issue across all fullscreen types. The game's own V-Sync setting has no effect one way or the other, nor does the game's specific profile in the GPU control panel.
Some resolutions cause game to not render some text
- 1360 x 768 makes module upgrade stats disappear. Also line overflowing is broken in some inventory views and in Catalogue. Badly overflowing entries are invisible but still accessible and with working tooltips in next column or line, in case of Catalogue under scroll controls.[citation needed]
- 10 pixel less horizontal custom resolution made by GPU specific controls corrects the problem with little loss of resolution.
Long pauses/freezing during starfield intro and during gameplay
Long pauses/freezing during starfield intro and during gameplay
Block connections to the following hosts, e.g. by adding to # from https://www.gameindustry.eu/reviews/no-mans-sky/ # Azure Playfab 127.0.0.1 a247c.playfabapi.com 127.0.0.1 p-a247c-mainserver-800395549.us-west-2.elb.amazonaws.com # Game Analytics 127.0.0.1 api.gameanalytics.com 127.0.0.1 ec2-54-156-235-193.compute-1.amazonaws.com 127.0.0.1 ec2-3-230-190-87.compute-1.amazonaws.com |
---|
Issues fixed
Heavy game stutter/stutter in general
Go to <path-to-game>\Binaries\SETTINGS
.
Open TKGRAPHICSSETTINGS.MXML and change the value of NumHighThreads and NumLowThreads to 0.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Vulkan | 1.0 | Replaced OpenGL 4.5 as part of the Beyond Update.[9] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Mods
- Many mods can be found at Video Game Mods and Nexus Mods.
- Mods almost always need to be updated by their creator after a major game update (Atlas Rises, NEXT, Beyond, etc.).
System requirements
Windows[11] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i3 AMD Phenom X3 |
Intel i5 Quad-Core AMD Ryzen 3 1200 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce GTX 480 AMD Radeon HD 7870 | Nvidia GeForce GTX 1060 AMD Radeon RX 480 |
- Requires Vulkan 1.0 or higher
- Requires a 64-bit operating system.
- Requires a processor supporting SSE 2.[12]
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/275850/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (275850) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Sean Murray on Twitter: "PC NMS release will now be global and will be August 12th worldwide. It's so important we get it right and make the best version we can"
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedWSGF
- ↑ Verified by User:Primey on 14 August 2016
- ↑ Foundation Update Patch notes
- ↑ Verified by User:Primey on 2016-08-14
- ↑ BEYOND: INTRODUCING UPDATE 2.0 - last accessed on 09 April 2020
- ↑ Verified by User:Hawaii Beach on 2016-08-13
- ↑ Pathfinder Update Patch notes
- ↑ Beyond Update - No Man's Sky - last accessed on 2019-08-14
- ↑ Havok Press Release - HAVOK CONGRATULATES ALL OF THE AWARD-NOMINATED DEVELOPERS AT E3 2015; MANY TOP TITLES UTILIZING HAVOK TECH, CONGRATULATIONS TO FALLOUT 4, UNCHARTED 4: A THIEF’S END, STAR WARS BATTLEFRONT AND MANY OTHERS - last accessed on 2016-07-28
- ↑ Microsoft Store
- ↑ Steam Community Discussion - Patch Notes - last accessed on 2016-08-20
- "The game code no longer relies on anything above SSE 2,
Havok Physics has also now created new libs for us to add Phenom support."
- "The game code no longer relies on anything above SSE 2,