Samurai Shodown (2020)
From PCGamingWiki, the wiki about fixing PC games
Revision as of 09:16, 4 October 2020 by Rose (talk | contribs) (→Availability: monetization section)
This page is for the 2020 reboot. For the PC port of the 1993 Neo Geo game, see Samurai Shodown.
Developers | |
---|---|
SNK Corporation | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | June 11, 2020 |
Taxonomy | |
Monetization | DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Controls | Direct control |
Genres | Fighting |
Series | Samurai Shodown |
Samurai Shodown | |
---|---|
Samurai Shodown II | 1996 |
Samurai Shodown II (2015) | 2015 |
Samurai Shodown V Special | 2015 |
Samurai Shodown | 2018 |
Samurai Shodown III | 2018 |
Samurai Shodown IV | 2018 |
Samurai Shodown V | 2019 |
Samurai Shodown NeoGeo Collection | 2020 |
Samurai Shodown (2020) | 2020 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass 1 | Includes 4 DLC characters: Rimururu, Basara, Kazuki Kazama and Wan-Fu. | |
Season Pass 2 | Includes 4 DLC characters: Mina Majikina, Sogetsu Kazama, Iroha and For Honor's Warden. | |
DLC Character: Rimururu | Included in Season Pass 1. | |
DLC Character: Basara | Included in Season Pass 1. | |
DLC Character: Kazuki Kazama | Included in Season Pass 1. | |
DLC Character: Wan-Fu | Included in Season Pass 1. | |
DLC Character: Mina Majikina | Included in Season Pass 2. | |
DLC Character: Sogetsu Kazama | Included in Season Pass 2. | |
DLC Character: Iroha | Included in Season Pass 2. | |
DLC Character: Warden | Included in Season Pass 2. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SamuraiShodown\Saved\Config\WindowsNoEditor |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SamuraiShodown\Saved\SaveGames |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed by default, see Ultra-widescreen. | ||
4K Ultra HD | Officially supported as of patch 1.90[1] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | TAA by default, On and off only. | ||
Vertical sync (Vsync) | No option in-game. See Vertical sync. | ||
60 FPS | Game is locked to 60 FPS. | ||
120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
- By default, the game is pillarboxed on 21:9 monitors.
Hex values change for 21:9 support |
---|
|
Vertical sync
- Borderless fullscreen always uses the system's Vsync while exclusive fullscreen has none. The method will enforce it for all display modes.
Enable Vsync[2] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | A controller or keyboard is required. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | [3] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | [4] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | [5] | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Stage background, SFX, Character speech, System audio. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Latin American Spanish | ||||
Korean | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Traditional Chinese | ||||
Simplified Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus |
||
LAN play | ||||
Online play | 10 | Versus, Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Self-hosting |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise | |
Multiplayer | Epic Online Services |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i5 | Intel Core i7 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 35 GB | |
Video card (GPU) | Nvidia GeForce GTX 770 (2 GB) AMD Radeon R9 280 (3 GB) | Nvidia GeForce GTX 1060 (6 GB) AMD Radeon RX 480 (4 GB) |
- A 64-bit operating system is required.
References
- ↑ Yasuyuki Oda on Twitter - last accessed on 2020-06-24
- ↑ How To Play Samurai Shodown PC With 4K Graphics and Vsync - last accessed on 2020-06-14
- ↑ Verified by User:AlRayes BRN on 2020-06-11
- Tested the game with Microsoft's Xbox One controller connected through a USB cable
- ↑ Verified by User:AlRayes BRN on 2020-06-11
- Tested the game with Sony's PlayStation DualShock 4 V2 controller connected through a USB cable
- ↑ Verified by User:AlRayes BRN on 2020-06-11
- Tested the game by hot-plugging 2 different controllers