ADR1FT
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Three One Zero | |
Publishers | |
505 Games | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | March 28, 2016[1] |
Taxonomy | |
Monetization | One-time game purchase |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Available April 26, 2016 | |||
Humble Store | ||||
Oculus Store | Includes both VR and non-VR versions.[2] | |||
Steam | Oculus Store key available by emailing the developer.[3] |
- Denuvo Anti-Tamper DRM was removed from the game on September 14, 2017.[4]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ADR1FT\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/300060/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ADR1FT\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/300060/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | The list of available resolutions is hard-coded; for other resolutions select Windowed Fullscreen. | ||
Multi-monitor | |||
Ultra-widescreen | Setting the game to 21:9 aspect ratio won't add horizontal FOV and it will remove the bottom and top of the screen, effectively reducing the (vertical) field of view. Use Windowed Fullscreen if resolution is unlisted.[5] | ||
4K Ultra HD | [6] | ||
Field of view (FOV) | Slider shows no values. See FOV range comparison. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | 30, 60, 75, 90 FPS or uncapped. In-game Vsync must be disabled to configure. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | [7] | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | [7] | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Tracked motion controllers | ||
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | See Haptic feedback. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Haptic feedback
Disable controller vibration[citation needed] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master and music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Support was added in a May 2016 update.[8] | ||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | |||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | See Input for details. | ||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale | Moving head too far will reset head back to center position. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core 2 Quad CPU Q9550 2.83 GHz AMD Phenom 9850 2.5 GHz |
Intel Core i5-4570 3.2 GHz AMD Phenom II 945 3.0 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 AMD Radeon HD 7770 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon R9 290 4 GB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (300060) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Three One Zero on Twitter: "#ADR1FT launches March 28th 2016 on #Oculus Rift VR and Steam non-VR. PlayStation 4 and Xbox One to follow shortly after."
- ↑ Purchasing ADR1FT – THREE ONE ZERO
- ↑ Playing ADR1FT on Steam using your Oculus Rift :: ADR1FT General Discussions - last accessed on 17 May 2023
- ↑ Starting Today ADR1FT is Denuvo-Free! :: ADR1FT General Discussions - last accessed on 17 May 2023
- ↑ 21:9 Support :: ADR1FT General Discussions - last accessed on 17 May 2023
- ↑ 4k support? :: ADR1FT General Discussions - last accessed on 17 May 2023
- ↑ 7.0 7.1 Mouse Y invert and keys rebind? :: ADR1FT General Discussions
- ↑ Steam Community :: Group Announcements :: ADR1FT - last accessed on 17 May 2023