House of Ashes
Developers | |
---|---|
Supermassive Games | |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | October 22, 2021 |
Reception | |
Metacritic | 69 |
OpenCritic | 74 |
IGDB | 78 |
Taxonomy | |
Monetization | DLC |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Survival horror, Quick time events |
Art styles | Realistic |
Themes | Horror, Supernatural |
Series | The Dark Pictures Anthology |
The Dark Pictures Anthology | |
---|---|
Man of Medan | 2019 |
Little Hope | 2020 |
House of Ashes | 2021 |
The Devil in Me | 2022 |
House of Ashes is a survival horror game developed by Supermassive Games and published by Bandai Namco Entertainment.
It is a sequel to Little Hope released in 2020 as part of the The Dark Pictures Anthology. The game shares most of its settings and technical aspects with the earlier titles, and it is the first in the series to offer a DirectX 12 launch option.
The game released on October 22, 2021 via Steam.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Curator's Cut | Available through pre-order only and set to become free for all users with a later update. |
Essential improvements
Skip intro videos
Delete or rename video file[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\HouseOfAshes\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1281590/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\HouseOfAshes\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1281590/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Letterboxed to 21:9. See also Widescreen resolution. | ||
Multi-monitor | Pillarboxed to 21:9.[2] See Widescreen resolution for a workaround. | ||
Ultra-widescreen | [3] | ||
4K Ultra HD | Letterboxed to 21:9.[4] See also Widescreen resolution. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Fullscreen also available. | ||
Anisotropic filtering (AF) | Scales with Texture Quality. Low (0x), Medium (2x), High (4x), Ultra (8x).[5] | ||
Anti-aliasing (AA) | 4 presets: Off, Medium, High, Ultra. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Includes a toggle to limit to 30 FPS. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Widescreen resolution
Use a Flawless Widescreen plugin to remove letterboxing or pillarboxing[6] |
---|
|
Use The Dark Pictures Border Remover |
---|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | No acceleration option. | |
Mouse sensitivity | From 0 to 100. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate options for camera, aiming, exploration and inspecting. Setting also affects controller input. |
|
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Some buttons cannot be remapped, and quick time event buttons can only be swapped.[Note 3] | |
Controller sensitivity | ||
Controller Y-axis inversion | Separate options for camera, aiming, exploration and inspecting. Setting also affects mouse input. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Includes an option to choose between Xbox and DualShock prompts. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Includes an option to choose between Xbox and DualShock prompts. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | [7] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 5 | Co-op, Hot seat Playable through the "Movie Night" game mode with 2-5 players. |
||
LAN play | ||||
Online play | 2 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Ogg | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-4690K AMD FX-8350 |
Intel Core i5-8400 AMD Ryzen 5 1600 |
System memory (RAM) | 8 GB | 12 GB |
Hard disk drive (HDD) | 65 GB | |
Video card (GPU) | Nvidia GeForce GTX 960 AMD Radeon R9 380 4 GB of VRAM DirectX 11 compatible | Nvidia GeForce RTX 2060 AMD Radeon RX Vega 56 6 GB (Nvidia), 8 GB (AMD) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.2.0
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1281590/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1281590) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Control sticks, LB (Xbox) and L1 (DualShock) cannot be rebound. QTE buttons can be swapped but not set to anything other than ABXY (Xbox).
References
- ↑ Verified by User:Fayaine on 2021-10-23
- Renamed both video files manually to test intro skipping.
- ↑ Verified by User:Fayaine on 2021-10-23
- Tested using a custom resolution of 5760x1080.
- ↑ Verified by User:Fayaine on 2021-10-23
- Tested using a custom resolution of 2560x1080.
- ↑ Verified by User:Fayaine on 2021-10-23
- Tested using a custom resolution of 3840x2160.
- ↑ Verified by User:Fayaine on 2021-10-23
- based off sg.TextureQuality=4 setting in GameUserSettings.ini and the official UE4 documentation.
- ↑ Verified by User:Fayaine on 2021-10-23
- Tested by using the given instructions. Importance of two spaces after the new "House of Ashes" value tested for importance. Tweak had no effect without it.
- ↑ Verified by User:Fayaine on 2021-10-23
- Tested in 7.1 using SpecialK in conjunction with Razer Surround.