This page is for the 1996 DOS game. For the 2022 remaster based on PlayStation/Saturn versions, see PowerSlave Exhumed.
General information
- Released as Exhumed in Europe and A.D. 1999: Pharaoh's Revival in Japan.
- PowerSlave install can be converted to Exhumed install, and vice versa, using this.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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Disc check can be disabled through a command line parameter |
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GOG.com |
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Prepackaged with DOSBox. |
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Steam |
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Essential improvements
Source ports
Name |
Description |
|
BuildGDX |
Reverse-engineered port based on Java's libGDX framework. Adds support for widescreen resolutions, OpenGL renderer, improved controls, many customization options, and free save mode in addition to the original game's checkpoints. Discontinued. |
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NuBuildGDX |
Fork of BuildGDX aiming for stability, bug fixing and performance improvements. |
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PCExhumed |
Reverse-engineered port using EDuke32 technology. |
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Raze |
Fork of PCExhumed to GZDoom architecture. Also supports Duke Nukem 3D, Blood, and Redneck Rampage. |
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DOS/32A is a more advanced extender and open source replacement to DOS4GW. It can improve both performance and stability of PowerSlave/Exhumed.
A patcher utility that provides bug fixes and enhancement such as proper strafing, autorun, toggleable mouse look and higher resolutions.
- Patch works with both Powerslave and Exhumed.
- Earlier versions of this patcher have issues with DOS32A above (gives a runtime 200 error). Use the CauseWay Extender instead.
WASD + Mouse
Edit SETUP.CFG
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- Open
SETUP.CFG .
- Replace the content in the
[KeyDefinitions] section with:
- Modern keyboard binds
Move_Forward = "Up" "W"
Move_Backward = "Down" "S"
Turn_Left = "Left" ""
Turn_Right = "Right" ""
Strafe = "LAlt" "RAlt"
Strafe_Left = "," "A"
Strafe_Right = "." "D"
Run = "LShift" "RShift"
Jump = "Space" "/"
Crouch = "C" "LCtrl"
Fire = "Kpad0" "RCtrl"
Open = "F" ""
Look_Up = "PgUp" ""
Look_Down = "PgDn" ""
Look_Straight = "Home" "I"
Aim_Up = "Insert" ""
Aim_Down = "Delete" ""
SendMessage = "T" ""
Weapon_1 = "1" ""
Weapon_2 = "2" ""
Weapon_3 = "3" ""
Weapon_4 = "4" ""
Weapon_5 = "5" "G"
Weapon_6 = "6" "V"
Weapon_7 = "7" "B"
Mouseview = "U" ""
Pause = "Pause" ""
Map = "Tab" ""
Zoom_In = "F1" "X"
Zoom_Out = "F2" "Z"
Gamma_Correction = "F11" ""
Escape = "Escape" ""
Shrink_Screen = "Kpad-" "-"
Enlarge_Screen = "Kpad+" "="
Inventory = "Enter" "R"
Inventory_Left = "[" "Q"
Inventory_Right = "]" "E"
Mouse_Sensitivity_Down = "F7" ""
Mouse_Sensitivity_Up = "F8" ""
Then replace the content below the ControllerType = with the following:
- Modern mouse binds
MouseButton0 = "Fire"
MouseButtonClicked0 = ""
MouseButton1 = "Jump"
MouseButtonClicked1 = ""
MouseButton2 = "Weapon_1"
MouseButtonClicked2 = "Weapon_3"
Notes
- Easier and more modern control scheme.
- Requires DeHacker's forced mouselook, C key fix and strafing fix.
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Game data
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Video
Input
Audio
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Network
Multiplayer types
Other information
API
Technical specs |
Supported |
Notes |
DOS video modes |
SVGA, SVGA (VESA), VGA |
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Executable |
32-bit |
64-bit | ARM |
Notes |
Linux | |
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Requires a source port.[2][3] |
Allows easy browsing and management of user maps. Also allows jumping through default levels.
User Maps/Addons
- El-Gizah - Single map with some custom art. It is advised to use the rescripted version as it includes a batch script to automate file renaming.
- Return to Ruins - A 3-maps mini episode. User can avoid overwriting files (if using the map browser utility for instance) by renaming the included
LEV*.MAP
files to RUIN*.MAP
and using the following batch script to launch it:
- Return to Ruins batch script
@echo off
echo Starting Return to Ruins...
pause
COPY LEV1.map LEV1.bme
COPY LEV2.map LEV2.bme
COPY LEV3.map LEV3.bme
COPY ruin1.map LEV1.map
COPY ruin2.map LEV2.map
COPY ruin3.map LEV3.map
CLS
PS /1 /h
COPY LEV1.bme LEV1.map
COPY LEV2.bme LEV2.map
COPY LEV3.bme LEV3.map
DEL LEV*.bme
echo Files restored...
System requirements
DOS | Windows | macOS (OS X) | Linux |
DOS |
|
Minimum |
Recommended |
Operating system (OS) |
3.3 | |
Processor (CPU) |
Intel 486 | |
System memory (RAM) |
4 MB |
8 MB |
Hard disk drive (HDD) |
| |
Video card (GPU) |
SuperVGA, VESA, VGA | |
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7 |
10 |
Processor (CPU) |
1.0 GHz
| 1.5 GHz |
System memory (RAM) |
| |
Hard disk drive (HDD) |
50 MB | |
Video card (GPU) |
DirectX 9.0c compatible | |
Sound (audio device) |
DirectX 9 compatible | |
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.11 |
Processor (CPU) |
|
System memory (RAM) |
|
Hard disk drive (HDD) |
50 MB |
Linux |
|
Minimum |
Recommended |
Operating system (OS) |
Ubuntu 16.04 |
Ubuntu 16.04 LTS |
Processor (CPU) |
1.0 GHz
| 1.5 GHz |
System memory (RAM) |
128 MB |
256 MB |
Hard disk drive (HDD) |
50 MB | |
Video card (GPU) |
OpenGL compatible | |
Sound (audio device) |
ALSA compatible | |
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in the cloud_saves
folder might be temporary files or other files that do not contain saves or settings).
References