PowerSlave EX

From PCGamingWiki, the wiki about fixing PC games
PowerSlave EX
PowerSlave EX cover
Lobotomy Software
Windows Samuel "Kaiser" Villarreal
Kex Engine 3.0[1]
Release dates
Windows May 24, 2015
PowerSlave 1996
PowerSlave EX (unofficial port) 2015

Key points

This release is an unofficial port of PlayStation version which heavily differs from the original DOS version[2]
Source code was made available on January 4, 2017[1]
Great port that includes widescreen support, mouse look and controller support.
Mouse aiming has been rendered broken on Windows 10 after the Fall Creators update. Use the fix.

General information

Official Site
GitHub page


Download of the game has been taken down until further notice. It can still be compiled from the source, although assets from the PS1 ISO are required and need to be converted to work in-game[citation needed].

Essential improvements[edit]

High Quality Ramses Speech[edit]

The speech for Ramses is of low quality, making it hard to understand
Replace .ogg files
  1. Download HQ Ramses Speech Here.
  2. Extract all files into <path-to-game>\music\ramses.
  3. Start the game.


These are ripped from a PS1 CD to keep quality intact.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\config.cfg[Note 1]

Save game data location[edit]

System Location
Windows <path-to-game>\saves\[Note 1]

Video settings[edit]

Gameplay options.
Gameplay options.
Graphics options.
Graphics options.

Graphics feature State Notes
Widescreen resolution
4K Ultra HD
Field of view (FOV)
74, 90, 110 and 120 presets
Can be further adjusted in config.cfg with seta r_fov "X", where X is your desired vertical FOV
Borderless fullscreen windowed
Use Special K
Anisotropic filtering (AF)
Open config.cfg and set seta gl_anisotropic "X" to your desired value up to 16
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
120+ FPS
Game speed tied to frame rate at frame rates higher than 60.

Input settings[edit]

Mouse options.
Mouse options.
Gamepad options.
Gamepad options.
Key and gamepad bindings.
Key and gamepad bindings.

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Sound and Music
Surround sound
See Surround sound.
Closed captions
Mute on focus lost

Surround sound[edit]

OpenAL Soft[citation needed]
  1. Rename OpenAL32.dll to OpenAL32.bak
  2. Download OpenAL Soft and copy soft_oal.dll (bin\Win32) into the same folder.
  3. Rename soft_oal.dll to OpenAL32.dll.
  4. Note: On systems with a modern sound cards supporting hardware OpenAL simply deleting the existing OpenAL32.dll may work. The game supports basic 3D environmental surround sound and should sound similar to openAL soft.


Language UI Audio Sub Notes

Issues fixed[edit]

Mouse aiming not working on Windows 10[edit]

After the Fall Creators update on Windows 10, mouse aiming was rendered broken without this fix.
Download the fix and replace the old anubis.exe file in <path-to-game> with the one in the zip archive

Other information[edit]


Technical specs Supported Notes
OpenGL 1.4
Executable 32-bit 64-bit Notes


Middleware Notes
Audio OpenAL

System requirements[edit]

Minimum Recommended
Operating system (OS) Vista
Processor (CPU) Dual-core from Intel or AMD at 2.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 190 MB
Video card (GPU) Intel / AMD / Nvidia Circa ~2010 or newer
OpenGL 1.4 compatible


  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).


  1. 1.0 1.1 svkaiser/PowerslaveEX - GitHub - last accessed on 2017-02-28
  2. FAQ - Powerslave EX - last accessed on 2017-06-06
    "Powerslave is a first person shooter developed by Lobotomy Software for PC in 1996 and for consoles in 1996-1997. The console versions was a completely different game compared to the PC version and featured a gameplay style similar to that of Metroid where the player could acquire new abilities and revisit areas that were not accessible before."