Difference between revisions of "Star Trek: Bridge Commander"
(→Audio: Added audio settings screenshot, filled most of audio info (unknown if game has surround sound support), and added localisation info as far as I can verify.) |
(→Other information: Added API information and middlware that I'm aware of.) |
||
Line 159: | Line 159: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 8.0a |
− | |||
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 179: | Line 178: | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = | + | |shader model versions = 1.3 |
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = true |
− | |windows 64-bit exe = | + | |windows 64-bit exe = false |
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
− | |macos intel 32-bit app = | + | |macos intel 32-bit app = |
− | |macos intel 64-bit app = | + | |macos intel 64-bit app = |
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
− | |linux 32-bit executable= | + | |linux 32-bit executable= |
− | |linux 64-bit executable= | + | |linux 64-bit executable= |
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 204: | Line 203: | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = | + | |cutscenes = Bink Video |
|cutscenes notes = | |cutscenes notes = | ||
|multiplayer = | |multiplayer = |
Revision as of 14:53, 28 August 2020
Developers | |
---|---|
Totally Games | |
Publishers | |
Activision | |
Engines | |
NetImmerse | |
Release dates | |
Windows | February 27, 2002 |
Reception | |
Metacritic | 82 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control, Menu-based |
Genres | Action, Adventure, Simulation, Strategy, Vehicle combat |
Vehicles | Space flight |
Art styles | Realistic |
Themes | Detective/mystery, Sci-fi, Space |
Series | Star Trek |
Warnings
Star Trek: Bridge Commander is a sci-fi action-adventure game with simulation, strategy, and vehicle combat elements. It was developed by Totally Games on the NetImmerse engine, and published by Activision. The game is set aboard a starship which the player can control directly or by issuing commands to their crew, and can be played from two perspectives; a third-person external view of the ship, or a first-person view of the player on the ship's bridge.
Bridge Commander has a single-player story campaign mode, a "QuickBattle" mode (allowing for custom battle scenarios), and a multiplayer mode with both online and LAN connectivity.
Star Trek: Bridge Commander was physically released in North America on February 27, 2002 and Europe on March 8, 2002. It received generally positive reviews from critics, holding an average score of 82 on Metacritic. The game received a Version 1.1 Patch which fixed various issues in the game and added the ability for multiplayer server hosts to ban players (optionally by IP). Totally Games also released an SDK, giving players access to various tools, scripts, documents, and tutorials to make it easier to modify and add to the game. Consequent to this, the game went on to develop a rich modding scene.
The game has not been made available for purchase through any online distribution platform such as Steam or GOG, and its physical disc release ended many years ago. As such availability of the game is very limited, with second-hand copies being quite rare and typically expensive. It is unclear who holds the rights to the game as its publisher (Activision) no longer holds the rights to the Star Trek gaming franchise, and its developer (Totally Games) closed in 2015.[citation needed] This makes the possibility of future redistribution or re-release of the game unlikely.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\saves[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Forcing widescreen output through config file results in stretched output. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Can be added through mods | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) |
- Star Trek: Bridge Commander only supports the following resolutions: 640x480, 800x600, 1024x768, 1280x1024, 1600x1200.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SFX Volume, Voice Volume, and Music Volume. | |
Surround sound | ||
Subtitles | Enabled by default. | |
Closed captions | ||
Mute on focus lost | ||
EAX support |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.0a | |
Shader Model support | 1.3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).