Difference between revisions of "Mirror's Edge"
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Baronsmoki (talk | contribs) (Added MobyGames) |
(Mentioned new multiplayer mod, added custom final end, OAL version, communities, low end config. TODO: find how to convert non-origin versions to origin, and *IF* at least from their client you can still somehow get the DLC) |
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{{mm}} [https://steamcommunity.com/app/17410/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/17410/discussions/ Steam Community Discussions] | ||
{{mm}} [http://mirrorsedge.wikia.com/ Mirror's Edge Wikia] - a mostly lore focused wiki. | {{mm}} [http://mirrorsedge.wikia.com/ Mirror's Edge Wikia] - a mostly lore focused wiki. | ||
+ | {{mm}} [https://www.reddit.com/r/mirrorsedge/comments/bgt9w5/all_of_the_community_discord_servers/ Community Discord Servers list] - from speedrunning to multiplayer and modding. | ||
==Availability== | ==Availability== | ||
Line 259: | Line 260: | ||
|separate volume notes = | |separate volume notes = | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = 7.1 is supported. Hardware accelerated effects could be messy though<ref>[http://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref> | + | |surround sound notes = 7.1 is supported. Hardware accelerated effects could be messy though<ref>[http://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref>{{CN|Check if there couldn't be similarities with Mass Effect, and if updating the dlls couldn't just be already enough}} |
|subtitles = true | |subtitles = true | ||
|subtitles notes = In ''Game Settings''. | |subtitles notes = In ''Game Settings''. | ||
Line 428: | Line 429: | ||
|online play players = | |online play players = | ||
|online play modes = | |online play modes = | ||
− | |online play notes = Use [https://github.com/qwugfd/mempsrc | + | |online play notes = Use [https://github.com/qwugfd/mempsrc mempsrc] or [https://github.com/btbd/mmultiplayer mmultiplayer] |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
Line 449: | Line 450: | ||
==Issues fixed== | ==Issues fixed== | ||
− | ===Game fails to start=== | + | ===Game fails to start or crashes after the training area=== |
− | {{Fixbox|description=Install latest [http://www.nvidia.com/object/physx_system_software.html Nvidia PhysX System Software] | + | {{Fixbox|description=Install latest [http://www.nvidia.com/object/physx_system_software.html Nvidia PhysX System Software]}} |
===Game does not launch on Windows 10=== | ===Game does not launch on Windows 10=== | ||
Line 475: | Line 476: | ||
===Frame rate drops=== | ===Frame rate drops=== | ||
− | {{Fixbox|description=Install the latest [http://www.nvidia.com/object/physx_system_software.html NVIDIA PhysX System Software] | + | {{Fixbox|description=Install the latest [http://www.nvidia.com/object/physx_system_software.html NVIDIA PhysX System Software]|fix= |
{{ii}} If this still doesn't work, check [[Glossary:PhysX#Games prefer private own libraries to system ones|Games prefer private own libraries to system ones]] | {{ii}} If this still doesn't work, check [[Glossary:PhysX#Games prefer private own libraries to system ones|Games prefer private own libraries to system ones]] | ||
}} | }} | ||
Line 530: | Line 531: | ||
{{Middleware | {{Middleware | ||
|physics = PhysX | |physics = PhysX | ||
− | |physics notes = Nvidia GPUs can accelerate optional physics effects like detailed debris and cloth. | + | |physics notes = 2.8.0. Nvidia GPUs can accelerate optional physics effects like detailed debris and cloth. |
|audio = OpenAL, Speex | |audio = OpenAL, Speex | ||
− | |audio notes = | + | |audio notes = Ships with router version 6.14.357.22 and wrapper 2.2.0.5. Can be [[Glossary:Sound card#Set up OpenAL|updated]]. |
|interface = Scaleform GFx | |interface = Scaleform GFx | ||
|interface notes = | |interface notes = | ||
Line 571: | Line 572: | ||
File:mirror_edge_binoculars_tweak3.jpg|Second stage (30 FOV). | File:mirror_edge_binoculars_tweak3.jpg|Second stage (30 FOV). | ||
</gallery> | </gallery> | ||
+ | |||
+ | ===Low end configuration=== | ||
+ | {{Fixbox|description=Use custom settings|ref=<ref>[https://web.archive.org/web/20170521060323/http://forums.steampowered.com/forums/showthread.php?t=831675 Project Edge™; Enable Mirror's Edge™ to run on your low end system! - Steam Users' Forums] (retrieved)</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>TdEngine.ini</code>. | ||
+ | <div class="mw-collapsible mw-collapsed"><ol><li value="3"> Replace the whole section below</li></ol><div class="mw-collapsible-content"><pre>[SystemSettings] | ||
+ | StaticDecals=False | ||
+ | DynamicDecals=False | ||
+ | DynamicLights=False | ||
+ | DynamicShadows=False | ||
+ | LightEnvironmentShadows=False | ||
+ | CompositeDynamicLights=False | ||
+ | DirectionalLightmaps=False | ||
+ | MotionBlur=false | ||
+ | DepthOfField=False | ||
+ | AmbientOcclusion=false | ||
+ | Bloom=False | ||
+ | QualityBloom=False | ||
+ | Distortion=False | ||
+ | DropParticleDistortion=False | ||
+ | SpeedTreeLeaves=False | ||
+ | SpeedTreeFronds=False | ||
+ | OnlyStreamInTextures=False | ||
+ | LensFlares=False | ||
+ | FogVolumes=False | ||
+ | FloatingPointRenderTargets=True | ||
+ | Trilinear=False | ||
+ | OneFrameThreadLag=True | ||
+ | UseVsync=False | ||
+ | UpscaleScreenPercentage=False | ||
+ | Fullscreen=True | ||
+ | AllowD3D10=False | ||
+ | EnableHighPolyChars=False | ||
+ | SkeletalMeshLODBias=0 | ||
+ | ParticleLODBias=0 | ||
+ | DetailMode=0 | ||
+ | ShadowFilterQualityBias=-1 | ||
+ | MaxAnisotropy=1 | ||
+ | MaxMultisamples=1 | ||
+ | MinShadowResolution=32 | ||
+ | MaxShadowResolution=256 | ||
+ | ResX=640 | ||
+ | ResY=480 | ||
+ | ScreenPercentage=100.000000 | ||
+ | SceneCaptureStreamingMultiplier=0.800000 | ||
+ | FoliageDrawRadiusMultiplier=0.000000 | ||
+ | ShadowTexelsPerPixel=1.000000 | ||
+ | TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1) | ||
+ | TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) | ||
+ | TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) | ||
+ | TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=1) | ||
+ | TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) | ||
+ | TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) | ||
+ | TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=1) | ||
+ | TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) | ||
+ | TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) | ||
+ | TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=256,LODBias=1) | ||
+ | TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) | ||
+ | TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) | ||
+ | TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | ||
+ | TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=256,LODBias=1) | ||
+ | TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=512,LODBias=1) | ||
+ | TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | ||
+ | TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=512,LODBias=1) | ||
+ | TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1) | ||
+ | PhysXEnhanced=False | ||
+ | TdMotionBlur=False | ||
+ | TdSunHaze=False | ||
+ | TdTonemapping=False | ||
+ | TdBicubicFiltering=False</pre></div></div> | ||
+ | }} | ||
===Modifications=== | ===Modifications=== | ||
====Custom Maps==== | ====Custom Maps==== | ||
− | {{Fixbox|description=Use editor mode|ref=<ref>[https://web.archive.org/web/20121018192627/http://on-mirrors-edge.com/forums/viewtopic.php?id=2999 On-Mirror's-Edge Forums / (TUTORIAL) How to open the unreal editor?] ( | + | {{Fixbox|description=Use editor mode|ref=<ref>[https://web.archive.org/web/20121018192627/http://on-mirrors-edge.com/forums/viewtopic.php?id=2999 On-Mirror's-Edge Forums / (TUTORIAL) How to open the unreal editor?] (retrieved)</ref>|fix= |
− | # Download the [ | + | # Download the [https://www.reddit.com/r/unrealengine/comments/7smffs/where_can_i_find_a_udk_download/ Unreal Development Kit] and install it in the game's <code>Binaries</code> folder. |
# Make a shortcut to <code>MirrorsEdge.exe</code>. | # Make a shortcut to <code>MirrorsEdge.exe</code>. | ||
# Right click and choose Properties. | # Right click and choose Properties. | ||
# Append <code>edit</code> to the end of the Target. | # Append <code>edit</code> to the end of the Target. | ||
# This shortcut will now start the editor. | # This shortcut will now start the editor. | ||
+ | }} | ||
+ | |||
+ | ====Mirror's Edge cut ending recreation==== | ||
+ | {{Fixbox|description=Install the custom level|ref=<ref>[https://www.reddit.com/r/mirrorsedge/comments/87br3r/cut_ending_mod_updated_to_v11/ Cut ending mod updated to v1.1 : mirrorsedge - Reddit]</ref>|fix= | ||
+ | # Download [https://www.moddb.com/mods/mirrors-edge-cut-ending-recreation-mod/downloads/mirrors-edge-cut-ending-recreation-mod-v1-1 the mod] | ||
+ | # Extract <code>TdGame</code> in {{p|userprofile\Documents}}\EA Games\Mirror's Edge\ | ||
}} | }} | ||
Revision as of 14:30, 2 February 2020
Cover image missing, please upload it | |
Developers | |
---|---|
DICE | |
Publishers | |
Electronic Arts | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | January 13, 2009 |
Mirror's Edge | |
---|---|
Mirror's Edge | 2009 |
Mirror's Edge Catalyst | 2016 |
Key points
- DLC is only available through the Origin version of the game.
- Game performs well for machines that can handle most Unreal Engine 3 games such as Unreal Tournament 3.
General information
- Official Website
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Mirror's Edge Wikia - a mostly lore focused wiki.
- Community Discord Servers list - from speedrunning to multiplayer and modding.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 7.38.0015 DRM, five machine limit.[1] A De-Authorization Tool is available. | |||
GOG.com | ||||
Origin | Included with EA Play. SecuROM DRM, five machine limit.[2] A De-Authorization Tool is available. Contacting EA Support can increase this limit.[2] |
|||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Pure Time Trials Map Pack | Only available from Origin; it is not compatible with the Steam version. |
- An exclusive map was released for PS3 only, though it can be modded in.[3]
Essential improvements
Patches
- Patch 1.01. The Origin and Steam versions are already patched.
Skip intro videos
Use the -nostartupmovies command line argument[citation needed]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Config\TdEngine.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17410/pfx/[Note 1] |
- Some details are stored in the registry:
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\EA GAMES\Mirror's Edge\
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Savefiles\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17410/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | Only NA version. | |
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video settings
Field of view (FOV)
Use Flawless Widescreen[4] |
---|
Instructions[5] |
---|
Bindings=(Name="NumPadNine",Command="FOV #",Control=False,Shift=False,Alt=False) Notes
|
Windowed
Use replacement files[6] |
---|
|
Borderless fullscreen windowed
Use GeDoSaTo[citation needed] |
---|
forceBorderlessFullscreen true |
Anisotropic filtering (AF)
Modify configuration file[citation needed] |
---|
|
High frame rate
Change frame rate smoothing[citation needed] |
---|
|
Radial Blur
Disable Radial Blur[citation needed] |
---|
|
Input settings
Mouse smoothing
Mouse Smoothing[citation needed] |
---|
|
Audio settings
Localizations
- Language can be set manually if needed (see change language).
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Russian | ||||
Brazilian Portuguese | ||||
Polish | ||||
Traditional Chinese | ||||
Czech | ||||
Hungarian |
Change language
Change language[citation needed] |
---|
Notes
|
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Use the Splitting Edge Mod (in beta) |
||
LAN play | ||||
Online play | Use mempsrc or mmultiplayer |
Issues fixed
Game fails to start or crashes after the training area
Install latest Nvidia PhysX System Software |
---|
Game does not launch on Windows 10
Mandatory ASLR prevents game from running |
---|
|
Crash just after splash screen
Manually set resolution[7] |
---|
|
Disable default AA[8] |
---|
|
Frame rate drops
Install the latest NVIDIA PhysX System Software |
---|
|
No sound during cut scenes/FMVs in Windows 7
Compatibility Fix[citation needed] |
---|
|
Merc's audio cuts off before end of sentence
Disable GX mode in Xonar Audio Center[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | 2.8.0. Nvidia GPUs can accelerate optional physics effects like detailed debris and cloth. |
Audio | OpenAL, Speex | Ships with router version 6.14.357.22 and wrapper 2.2.0.5. Can be updated. |
Interface | Scaleform GFx | |
Cutscenes | Bink Video | v1.9a |
Crosshair toggle
Crosshair Toggle[citation needed] |
---|
Bindings=(Name="F11",Command="Showhud",Control=False,Shift=False,Alt=False) |
Adding binoculars
Binoculars tweak[citation needed] |
---|
Bindings=(Name="ZoomIn1",Command="FOV 50 | setbind YYY ZoomIn2",Control=False,Shift=False,Alt=False) Bindings=(Name="ZoomIn2",Command="FOV 30 | setbind YYY ZoomOut",Control=False,Shift=False,Alt=False) Bindings=(Name="ZoomOut",Command="FOV XXX | setbind YYY ZoomIn1",Control=False,Shift=False,Alt=False) Bindings=(Name="YYY",Command="ZoomIn1",Control=False,Shift=False,Alt=False) where |
Low end configuration
Use custom settings[9] |
---|
[SystemSettings] StaticDecals=False DynamicDecals=False DynamicLights=False DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=False DirectionalLightmaps=False MotionBlur=false DepthOfField=False AmbientOcclusion=false Bloom=False QualityBloom=False Distortion=False DropParticleDistortion=False SpeedTreeLeaves=False SpeedTreeFronds=False OnlyStreamInTextures=False LensFlares=False FogVolumes=False FloatingPointRenderTargets=True Trilinear=False OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=False Fullscreen=True AllowD3D10=False EnableHighPolyChars=False SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=0 ShadowFilterQualityBias=-1 MaxAnisotropy=1 MaxMultisamples=1 MinShadowResolution=32 MaxShadowResolution=256 ResX=640 ResY=480 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=0.800000 FoliageDrawRadiusMultiplier=0.000000 ShadowTexelsPerPixel=1.000000 TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=512,LODBias=1) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=512,LODBias=1) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1) PhysXEnhanced=False TdMotionBlur=False TdSunHaze=False TdTonemapping=False TdBicubicFiltering=False |
Modifications
Custom Maps
Use editor mode[10] |
---|
|
Mirror's Edge cut ending recreation
Install the custom level[11] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2 | Vista |
Processor (CPU) | Intel Pentium 4 3.0 GHz | Intel Core 2 Duo 2.0 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce 6800 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce 8800 512 MB of VRAM |
- Nvidia GeForce 7300 is below the minimum requirements
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (17410) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ https://archive.is/cCLm1
- ↑ 2.0 2.1 Verified by User:Thebradad1111 on 28 January 2017
- ↑ Pure Time Trial Map Pack - ModDB
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedFWS
- ↑ Steam Community :: Guide :: How to change your FOV in Mirror's Edge
- ↑ Мод опции на меню для полного и оконного режима. - Форум
- ↑ [Possible Fix] Mirror's Edge Crash at Splash Screen - Steam Users' Forums (retrieved)
- ↑ PhsyX, Mirror's Edge, and You - Steam Users' Forums (retrieved)
- ↑ Project Edge™; Enable Mirror's Edge™ to run on your low end system! - Steam Users' Forums (retrieved)
- ↑ On-Mirror's-Edge Forums / (TUTORIAL) How to open the unreal editor? (retrieved)
- ↑ Cut ending mod updated to v1.1 : mirrorsedge - Reddit