Difference between revisions of "Resident Evil 3: Nemesis"
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|mantle support = | |mantle support = |
Revision as of 02:32, 6 March 2019
Developers | |
---|---|
Capcom | |
Release dates | |
Windows | June 16, 2000 |
⤏ Go to series page | |
Resident Evil | 1996 |
Resident Evil 2 | 1999 |
Resident Evil 3: Nemesis | 1999 |
Resident Evil Survivor | 2002 |
Biohazard 2 (Sourcenext) | 2006 |
Biohazard 3: Last Escape (Sourcenext) | 2006 |
Resident Evil 4 | 2007 |
Resident Evil 5 | 2009 |
Resident Evil: Operation Raccoon City | 2012 |
Resident Evil 6 | 2013 |
Resident Evil: Revelations (series) | |
Resident Evil 4 Ultimate HD Edition | 2014 |
Resident Evil HD Remaster | 2015 |
Resident Evil Zero HD Remaster | 2016 |
Umbrella Corps | 2016 |
Resident Evil 7 Teaser: Beginning Hour | 2016 |
Resident Evil 7: Biohazard | 2017 |
Resident Evil 2 (2019) | 2019 |
Resident Evil 3 (2020) | 2020 |
Resident Evil Resistance | 2020 |
Resident Evil Village | 2021 |
Resident Evil Re:Verse | 2022 |
Resident Evil 4 (2023) | 2023 |
This page is for the original 2000 port. For the Sourcenext port, see Biohazard 3: Last Escape (Sourcenext).
Key points
- Higher resolution backgrounds (640 x 480 - while PS1 uses 320 x 240)
- The only version of RE3 with instantaneous transitions between pre-rendered backgrounds instead of half a second delays.
- The only version of RE3 that allows the player to skip the door loadings by pressing the map button during them. Unfortunately, there is no mod to make it automatic yet.
- Suffers from PS1's shaky polygon/vertices effect (the same effect can be produced on the original RE2 Version when running in software mode), possibly due to incompatibility with modern video cards or the game is running in software mode.
- Press F2 to access the in-game options menu.
- Press F9 to quit the program.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Resident Evil 3 Restoration Project
- Better graphics - background textures, FMVs and better audio quality - music, sound effects
Resident Evil 3 Environmental Graphics Mod
- Increases the saturation and contrast of the backgrounds, while adding some bloom. It also addresses some bugs. Can be used with the mod above (install after the Restoration Project).
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] |
- This is the default path used by the game. The save file location can be determined by the user.
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian |
Issues fixed
Lines across the entire screen
Disable the "Texture Correction" option[1] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | |
Glide | ||
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium 233 MHz | Intel Pentium 266 MHz |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 50 MB | 420 |
Video card (GPU) | 4 MB of VRAM DirectX 6.1 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ The game's README file