Difference between revisions of "Tekken 8"
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# Go to the [[#Game data|configuration file location]]. | # Go to the [[#Game data|configuration file location]]. | ||
# Make a backup of <code>Engine.ini</code>. | # Make a backup of <code>Engine.ini</code>. | ||
− | # Replace with the following file. [https://drive.google.com/file/d/1uZ-4E7abp5KbmzHpvfHgmYWd6sVQ5cXx/view?usp=share_link Link here.] | + | # Replace with the following file. [https://drive.google.com/file/d/1uZ-4E7abp5KbmzHpvfHgmYWd6sVQ5cXx/view?usp=share_link Link here. (File Updated 12/2/2024, old file caused slowdown -- it used to fix slowdown in CBT/CNT)] |
# This file also contains different settings for Bloom, Motion Blur, and Anti-Aliasing. Please modify with a number from 0-3 as you see fit. | # This file also contains different settings for Bloom, Motion Blur, and Anti-Aliasing. Please modify with a number from 0-3 as you see fit. | ||
}} | }} |
Revision as of 14:19, 12 February 2024
Developers | |
---|---|
Bandai Namco Studios | |
Arika[1] | |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
Unreal Engine 5[2] | |
Release dates | |
Windows | January 26, 2024 |
Reception | |
Metacritic | 93 |
OpenCritic | 90 |
IGDB | 90 |
Taxonomy | |
Monetization | DLC, One-time game purchase |
Microtransactions | Cosmetic, Unlock |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Action, Fighting |
Sports | Volleyball |
Art styles | Realistic |
Themes | Contemporary |
Series | Tekken |
Tekken | |
---|---|
Street Fighter X Tekken | 2012 |
Tekken 7 | 2017 |
Tekken 8 | 2024 |
Tekken 8 is a singleplayer and multiplayer fighting game primary developed by Bandai Namco Studios and published by Bandai Namco Entertainment. It is the eighth canon release and tenth overall entry in the Tekken series, chronologically taking place six months after Tekken 7.
It was released worldwide on January 26, 2024.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Deluxe Edition and Ultimate Edition also available. | |||
Deluxe Edition and Ultimate Edition also available. | ||||
Green Man Gaming | Deluxe Edition and Ultimate Edition also available. | |||
Humble Store | Deluxe Edition and Ultimate Edition also available. | |||
Steam | Deluxe Edition and Ultimate Edition also available. |
Version differences
- Deluxe Edition includes the "Playable Character Year 1 Pass", and the "Character Costume: Gold Suit Pack".
- Ultimate Edition includes all Deluxe Edition content as well as the "Avatar Costume: Classic TEKKEN T-Shirt Set" and the "Avatar Skins: Kazuya, Jin, and Jun" set.
Demo
- A demo is available from Steam.
Monetization
Type | Notes |
---|---|
DLC | Additional playable characters, as well as several costumes and skins are available for purchase to be used in-game. |
One-time game purchase | Tekken 8 requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
Cosmetic | Additional costumes can be purchased. |
Unlock | Additional characters can be purchased. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Deluxe Edition Upgrade Pack | Includes all additional content available in the "Deluxe Edition" for owners of the Standard Edition. | |
Ultimate Pack | Includes the Avatar Costumes and Avatar Skins that are exclusive to the "Ultimate Edition". | |
Character Costume: Gold Suit Pack | Contains 32 gold suits, one for each character. Included with "Deluxe Edition" and "Ultimate Edition". |
|
Avatar Skin: Kinjin | Adds Kinjin from Tekken Revolution as an alternate skin for the Avatar. Included with "Deluxe Edition" and "Ultimate Edition". |
|
Avatar Skin: Jin Kazama | Adds Jin Kazama as an alternate skin for the Avatar. Included with "Ultimate Edition". |
|
Avatar Skin: Jun Kazama | Adds Jun Kazama as an alternate skin for the Avatar. Included with "Ultimate Edition". |
|
Avatar Skin: Kazuya Mishima | Adds Kazuya Mishima as an alternate skin for the Avatar. Included with "Ultimate Edition". |
|
Avatar Costume: Classic TEKKEN T-Shirt Set | Contains 32 T-Shirt designs for the Avatar based off of characters from previous Tekken games. Included with "Ultimate Edition". |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TEKKEN 8\Saved\Config\Windows\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1778820/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TEKKEN 8\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1778820/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Limited to 16:9, 16:10 and 21:9 resolutions by default. | ||
Multi-monitor | [3] | ||
Ultra-widescreen | FMVs and cutscenes in Arcade Quest are pillarboxed to a 16:9 aspect ratio. When playing in a 32:9 aspect ratio, Vert- is applied to the main menu and gameplay is pillarboxed to a 21:9 aspect ratio by default.[4] The Universal Unreal Engine 5 Unlocker can be used to achieve proper 32:9 ultrawide support in-game, removing pillarboxing in all instances outside of FMV cutscenes. However, Vert- will be applied in-game.[5] UEVR works perfect with OpenXR in Native Stereo mode. |
||
4K Ultra HD | [6] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Referred to as "Texture Quality". Five presets are available: "Low" (off), "Medium" (2x), "High" (4x), and "Ultra" (8x).[7] |
||
Anti-aliasing (AA) | TAA or TSR. Five presets are available: "Low" (off), "Medium" (2x), "High" (4x), and "Ultra" (6x).[8] |
||
High-fidelity upscaling | DLSS 3.1, TSR, FSR 1.0, FSR 2.0, XeSS 1.2 |
||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Display framerate can be unlocked, see TekkenOverlay. The internal game logic is still caped at 60 FPS, animations are interpolated to match display FPS. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) | |||
Color blind mode | Referred to as "Color Perception Type". Has a Color Filter and a Mask Filter with four types to choose from for each filter. Both filters have an option available to adjust the filter's strength with a slider. Mask Filter has an additional option to choose stage mask filter for extra clarity. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 5 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Two preset settings that can be rebound are available. Keybinds in "Button Mapping" are mapped to controller inputs. |
|
Mouse acceleration | ||
Mouse sensitivity | Two types of camera controls are available. A slider is available for "Camera Speed" in "Options" > "Avatar Camera Settings". Limited to Tekken Fight Lounge and Arcade Quest. |
|
Mouse input in menus | ||
Mouse Y-axis inversion | An option to invert "Vertical Camera Controls" is available in "Options" > "Avatar Camera Settings". Limited to Tekken Fight Lounge and Arcade Quest. |
|
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Three preset types are available. Controls can also be completely remapped to a custom layout. |
|
Controller sensitivity | A slider is available for "Camera Speed" in "Options" > "Avatar Camera Settings". Limited to Tekken Fight Lounge and Arcade Quest. |
|
Controller Y-axis inversion | An option to invert "Vertical Camera Controls" is available in "Options" > "Avatar Camera Settings". Limited to Tekken Fight Lounge and Arcade Quest. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Button prompts cannot be set manually and change depending on the detected input device. | |
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense |
|
---|---|---|
PlayStation button prompts | Uses DualSense button prompts. Requires Steam Input to be disabled and to be plugged in via USB. Colored DualSense prompts can be forced using this mod |
|
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Controller vibration can be toggled via "Options" > "Game Option Settings". | |
Digital movement supported | Character movement can be set to both D-pad and analog stick or D-pad only. | |
Simultaneous controller+KB/M | Keyboard and button prompts change depending on the last registered input.[9] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master Volume, BGM, SFX, Voice, and Environmental Volume. | |
Surround sound | Plays up to 7.1.[10] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
- In the Tekken series, since Tekken 4 and last updated in Tekken Tag Tournament 2, certain characters speak their native languages. However, some characters speak in different languages due their story backgrounds.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Main Announcer, Character Episode Narrator, News Reporter, G Corporation Soldiers, Yggdrasil Soldiers (Chapter 10 only), UN Soldiers, Bryan, Leroy, Marshall Law, Nina, Paul, Raven, Steve, and Zafina. Previously in Tekken 6 Scenario Campaign cutscenes, Azazel spoke in English |
|||
Arabic | Only Shaheen. | |||
Simplified Chinese | ||||
Traditional Chinese | Only Feng. | |||
French | Lili and Victor. | |||
German | Leo and Niklas. | |||
Italian | Only Claudio. | |||
Japanese | Japanese Announcer, Yggdrasil Soldiers (except Chapter 10), Asuka, Devil Jin, Jin, Jun, Kazuya, Lars, Lee, Reina, Xiaoyu, and Yoshimitsu. | |||
Korean | Only Hwoarang. | |||
Polish | ||||
Brazilian Portuguese | Only Eddy. | |||
Russian | Dragunov (doesn't speak in most games) and Russian News Reporter. | |||
Spanish | ||||
Latin American Spanish | Only Azucena. | |||
Thai |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus |
||
LAN play | ||||
Online play | 100 | Versus 1v1 matches in 100-player lounges in "Tekken Fight Lounge". Crossplay is available between all Platforms. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Uses Rollback Netcode. |
Issues fixed
AI Upscaling and Screen Smoothing
Tekken 8 does not have an option to remove AI Upscaling or Screen Smoothing. Fortunately, Unreal Engine 5 has a lot of modifiable settings.
Edit Engine.ini |
---|
|
Unlock FPS + Minor fixes
Tekken 8 is locked to 60 FPS, TekkenOverlay unlocks and allows higher framerates.
Unlock frame-cap |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | SpeedTree | |
Audio | Wwise | |
Cutscenes | Criware | |
Multiplayer | Diarkis |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | 10 |
Processor (CPU) | Intel Core i5-6600K AMD Ryzen 5 1600 |
Intel Core i7-7700K AMD Ryzen 5 2600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 100 GB[11] | 100 GB |
Video card (GPU) | Nvidia GeForce GTX 1050 Ti AMD Radeon R9 380X 4 GB of VRAM DirectX 12 compatible | Nvidia GeForce RTX 2070 AMD Radeon RX 5700 XT 8 GB of VRAM |
- A 64-bit operating system is required.
- The above specifications are needed to play above 60 FPS.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1778820/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1778820) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Outsourcing Partial Development of the "TEKKEN" Series to ARIKA CO., LTD. - Bandai Namco Studios - last accessed on May 18, 2023
- ↑ Tekken 8: The Exclusive First Interview with Katsuhiro Harada - ‘A Turning Point’ - IGN - last accessed on 2023-02-05
- "But it’s Tekken 8’s transition to Unreal Engine 5 that has Harada most excited."
- ↑ Verified by User:MasterBlaster on 2024-01-28
- Tested on a multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2024-01-28
- Tested by playing the game at several resolutions, including 2560x1080, 3840x1080, and 3840x1600.
- ↑ Verified by User:MasterBlaster on 2024-01-28
- Tested by playing the game with the Universal Unreal Engine 5 Unlocker at a resolution of 3840x1080 resolution. The Unlocker removed all previous instances of pillarboxing.
- ↑ Verified by User:MasterBlaster on 2024-01-28
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2024-01-28
- Tested by playing the game with the Universal Unreal Engine 5 Unlocker and checking the anisotropic filtering setting with the command
r.MaxAnisotropy
.
- Tested by playing the game with the Universal Unreal Engine 5 Unlocker and checking the anisotropic filtering setting with the command
- ↑ Verified by User:MasterBlaster on 2024-01-28
- Tested by playing the game with the Universal Unreal Engine 5 Unlocker and checking the anti-aliasing setting with the commands
sg.AntiAliasingQuality
andr.AntiAliasingMethod
.r.AntiAliasingMethod
was set to 2, indicating that the game uses TAA.
- Tested by playing the game with the Universal Unreal Engine 5 Unlocker and checking the anti-aliasing setting with the commands
- ↑ Verified by User:MasterBlaster on 2024-01-28
- Tested by inputting a direction on my Xbox Series Controller and inputting another direction on my keyboard at the same time.
- ↑ Verified by User:MasterBlaster on 2024-01-28
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:MasterBlaster on 2024-01-28
- Actual install size is 86.89 GB.