Difference between revisions of "EA Sports WRC"
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Yuuyatails (talk | contribs) |
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|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = true |
− | |fov notes = | + | |fov notes = Two separate FOV sliders: '''Camera FOV (Head Cam)''' and '''Camera FOV (External Cameras)'''.<br/>Values between 0 to 100, with actual head cam FOV ranging from 18 to 68 degree and external camera FOV from 45 to 64 degree. |
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = true |
− | |borderless windowed notes = | + | |borderless windowed notes = Labelled as '''Fullscreen Borderless''' |
− | |anisotropic = | + | |anisotropic = true |
− | |anisotropic notes = | + | |anisotropic notes = Up to 16x. |
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = | + | |antialiasing notes = Set between '''Low''', '''Medium''', '''High''', '''Ultra''' and '''Cinematic'''. |
|upscaling = true | |upscaling = true | ||
− | |upscaling tech = DLSS, FSR | + | |upscaling tech = DLSS 3.1, FSR 2.2<br/>Also supports '''Standard temporal upscaler'''. |
|upscaling notes = | |upscaling notes = | ||
− | |vsync = | + | |vsync = true |
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = true |
− | |hdr notes = | + | |hdr notes = Two separate settings to fine-tune the HDR setting: '''HDR Nits''' and '''HDR Settings'''. |
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = true |
− | |color blind notes = | + | |color blind notes = Settings for '''Protanopia''', '''Deuteranopia''', '''Tritanopia'''. |
}} | }} | ||
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|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = n/a |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = n/a |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Mouse is only used as a cursor, not in-race. |
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|touchscreen = unknown | |touchscreen = unknown | ||
Line 183: | Line 183: | ||
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = true |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = false |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
− | |dualshock 4 notes = | + | |dualshock 4 notes = [[DualShock 4]], [[DualSense]] and [[DualSense Edge]] are supported, but vibration and adaptive triggers are not working.<ref name="PlayStation controllers">{{Refcheck|user=Yuuyatails|date=October 31, 2023}}</ref> |
− | |dualshock prompts = | + | |dualshock prompts = true |
− | |dualshock prompts notes = | + | |dualshock prompts notes = Both DualShock 4 and DualSense button prompts.<ref name="PlayStation controllers"/> Game will use the DualSense button prompts when PlayStation-compatible racing wheel/wheel base is conntected.<ref name="Logitech G29">{{Refcheck|user=Yuuyatails|date=October 31, 2023|comment=When using the [[Logitech G29]], the game will use the DualSense button prompts.}}</ref> |
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired |
− | |dualshock 4 modes notes = | + | |dualshock 4 modes notes = Controllers are not working when connected via Bluetooth.<ref name="PlayStation controllers"/> |
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 208: | Line 208: | ||
|other controllers notes = Various racing wheels, pedals, and accessories are supported.<br>An official list of supported devices is available [https://www.ea.com/games/ea-sports-wrc/wrc/controls/pc-controls here]. Devices not listed may work, but the user will have to manually map each action. | |other controllers notes = Various racing wheels, pedals, and accessories are supported.<br>An official list of supported devices is available [https://www.ea.com/games/ea-sports-wrc/wrc/controls/pc-controls here]. Devices not listed may work, but the user will have to manually map each action. | ||
|other button prompts = unknown | |other button prompts = unknown | ||
− | |other button prompts notes= | + | |other button prompts notes= Button prompts changes depending on the racing wheel/wheel base/wheel rim connected.<ref name="Logitech G29"/> |
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
− | |haptic feedback notes = | + | |haptic feedback notes = Only with XInput controllers. |
|simultaneous input = unknown | |simultaneous input = unknown | ||
|simultaneous input notes = | |simultaneous input notes = | ||
Line 229: | Line 229: | ||
==Audio== | ==Audio== | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Sliders for '''Master Volume''', '''Co-Driver''', '''Speech''', '''Menu Music''' and '''Replay Music''' |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
|subtitles notes = | |subtitles notes = | ||
|closed captions = unknown | |closed captions = unknown | ||
Line 241: | Line 241: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
− | |royalty free audio = | + | |royalty free audio = true |
− | |royalty free audio notes = | + | |royalty free audio notes = When '''Playlist Music''' is set to '''Streamer''' in the '''EA Music''' menu. |
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = |
Revision as of 05:43, 31 October 2023
Developers | |
---|---|
Codemasters | |
Publishers | |
EA Sports | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | November 3, 2023 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Controls | Direct control |
Genres | Racing, Simulation |
Vehicles | Automobile, Off-roading |
Art styles | Realistic |
Series | WRC |
EA Sports WRC is an upcoming singleplayer and multiplayer simulation racing game developed by Codemasters and will be published by Electronic Arts via their EA Sports division. It is a licensed World Rally Championship game and is the first WRC game to be developed by Codemasters and published by Electronic Arts. Unlike prior rally games by Codemasters which uses EGO engine, EA Sports WRC uses Unreal Engine.
The PC version of the game includes support for DLSS and FSR. In addition, VR mode will be implemented at a later date post-launch. EA Sports WRC is a cross-play-compatible title, in which PC players can compete against players on Xbox Series X/S and PlayStation 5 in online multiplayer.
The game is set to be released on November 3, 2023. Players who preordered the game will have the early access to the game on October 31, 2023.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
Origin | 5-hour trial included with EA Play, full access included with EA Play Pro. | |||
Steam |
- All versions require Denuvo Anti-Tamper DRM.
- An EA account is required to access online features
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Sponsored | Multiple real life brand logos related to clothing, cars, and more are visible in-game. |
Subscription gaming service | A small amount of cosmetic items, as well as small amount of additional moments in Moments Mode, are only available to those with the EA Play subscription.[3] |
Microtransactions
Type | Notes |
---|---|
Cosmetic | Some additional cosmetic items, such as racing suit, racing gloves, racing helmets, caps and car liveries, can be only unlocked in season by those who own the VIP Rally Pass (Available to those who either preorder the game or purchase the pass separately post-launch), with small amount of additional cosmetic items unlockable only by those with the EA Play subscription.[3] |
DLC and expansion packs
Name | Notes | |
---|---|---|
VIP Rally Pass | A pass that allow players to unlock additional racing suit, racing gloves, racing helmets, caps and car liveries in addition to those in the free tier. The pass last throughout the 5 in-game seasons, which span across 2023 and 2024. Also included to those who preorder the game.[3] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1849250/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1849250/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Origin | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Two separate FOV sliders: Camera FOV (Head Cam) and Camera FOV (External Cameras). Values between 0 to 100, with actual head cam FOV ranging from 18 to 68 degree and external camera FOV from 45 to 64 degree. |
||
Windowed | |||
Borderless fullscreen windowed | Labelled as Fullscreen Borderless | ||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | Set between Low, Medium, High, Ultra and Cinematic. | ||
High-fidelity upscaling | DLSS 3.1, <div title="Error: 'FSR 2.2 Also supports Standard temporal upscaler.' not recognized" class="svg-icon svg-16 os-error"> |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | Two separate settings to fine-tune the HDR setting: HDR Nits and HDR Settings. | ||
Ray tracing (RT) | |||
Color blind mode | Settings for Protanopia, Deuteranopia, Tritanopia. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Mouse is only used as a cursor, not in-race. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense and DualSense Edge are supported, but vibration and adaptive triggers are not working.[4] | |
---|---|---|
PlayStation button prompts | Both DualShock 4 and DualSense button prompts.[4] Game will use the DualSense button prompts when PlayStation-compatible racing wheel/wheel base is conntected.[5] | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired Controllers are not working when connected via Bluetooth.[4] |
Tracked motion controllers |
---|
Generic/other controllers | Various racing wheels, pedals, and accessories are supported. An official list of supported devices is available here. Devices not listed may work, but the user will have to manually map each action. |
|
---|---|---|
Button prompts | Button prompts changes depending on the racing wheel/wheel base/wheel rim connected.[5] |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Only with XInput controllers. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master Volume, Co-Driver, Speech, Menu Music and Replay Music | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | When Playlist Music is set to Streamer in the EA Music menu. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows 10 | |
Processor (CPU) | AMD Ryzen 5 2600X Intel Core i5 9600K |
AMD Ryzen 7 3700X intel Core i5 10600K |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 95 GB | |
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX Vega 56 | Nvidia GeForce RTX 2070 AMD Radeon RX 5700 XT |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2.0[1][2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1849250/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1849250) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Why EA SPORTS WRC will use Unreal Engine mixed with DiRT Rally physics - Traxxion - last accessed on September 16, 2023
- ↑ Verified by User:Yuuyatails on October 31, 2023
- ↑ 3.0 3.1 3.2 The Road Ahead - News on EA Sports WRC official site - last accessed on October 23, 2023
- ↑ 4.0 4.1 4.2 Verified by User:Yuuyatails on October 31, 2023
- ↑ 5.0 5.1 Verified by User:Yuuyatails on October 31, 2023
- When using the Logitech G29, the game will use the DualSense button prompts.