Difference between revisions of "Stray"
(→Alleviate or eliminate shader compilation stutter: Undoing some recent edits and improve some; placed in too detailed info honestly (don't need to explain shader compilation in so much detail I think) + old way made it more obvious that there isn't really an official DX12 version, just when it is forced, old note made that more clear) |
Dennyeckardt (talk | contribs) |
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{{Fixbox|description=Force enable shader preloading|ref={{cn|date=2022-11-08|reason=}}|fix= | {{Fixbox|description=Force enable shader preloading|ref={{cn|date=2022-11-08|reason=}}|fix= | ||
{{++}} This alleviates most of the shader compilation stutter by enabling shader preloading on load. | {{++}} This alleviates most of the shader compilation stutter by enabling shader preloading on load. | ||
− | {{--}} Will exacerbate the stuttering caused by loading | + | {{--}} Doesn´t work with the DirectX 12 version of the game. Will exacerbate the stuttering caused by loading screens and checkpoint autoaving between gameplay sections within a level, as the CPU is utilized on all cores to 100%. The Shader Cache has to be compiled again once a display driver has been uninstalled or updated due to the display driver´s shader cache being deleted/reset in the update/uninstall process. |
+ | |||
# Go to {{code|{{P|localappdata}}\Hk_project\Saved\Config\WindowsNoEditor\}} | # Go to {{code|{{P|localappdata}}\Hk_project\Saved\Config\WindowsNoEditor\}} | ||
# Open <code>Engine.ini</code> with a text editor. | # Open <code>Engine.ini</code> with a text editor. |
Revision as of 11:00, 10 February 2023
Developers | |
---|---|
BlueTwelve Studio | |
Publishers | |
Annapurna Interactive | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | July 19, 2022 |
Reception | |
Metacritic | 83 |
OpenCritic | 84 |
IGDB | 86 |
Stray is a 2022 third-person adventure-game. The player controls a stray cat who falls into a world populated by robots and ventures to return to its family. Players must solve puzzles to progress the narrative, including moving obstacles and traversing platforms. The player is accompanied by a drone-companion named B12, who can assist by translating the language of the robots and storing items found throughout the world.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Hk_project\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1332010/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Hk_project\Saved\SaveGames\<user-id>\Slots\Slot_*\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1332010/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Cutscenes are pre-rendered and pillarboxed. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Uncheck the Fullscreen box to play in Borderless Windowed mode. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Forces TAA. SSAA up to 200% through Render Resolution. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | 30, 60, or Unlimited. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Can be enabled by running the game with the -dx12 command line argument and adding r.RayTracing=1 to GameUserSettings.ini . Can cause visual bugs and performance is hugely taxing on early 2020´s hardware.[2] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | "Use DS4 Mod by Mr.Funky Right for button-prompts https://mrfunkyright.blogspot.com/2022/07/stray-dualshock-buttons-mod.html" | |
Light bar support | Blue light | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | v2 tested, only wired connection detected. |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can be disabled in settings. | |
Digital movement supported | ||
Simultaneous controller+KB/M | Controller and Keyboard/Mouse button prompts rapidly flash based on the last input method used. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Volume-sliders for Master-Volume, Music, and SFX. | |
Surround sound | No Center Channel. Confirmed audio for other channels up to 7.1 with Special K. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Can be disabled by adding these two lines to Engine.ini file: [Audio] ; UnfocusedVolumeMultiplier=1.0 . |
|
Royalty free audio |
Localizations
- You can change the UI and Subtitle language in-game.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | Fan translation by Eternal Dream, Download. | |||
Arabic | Fan translation by AR Team, download. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
Dutch | ||||
French | ||||
German | ||||
Indonesian | Fan translation by IGTC Team (Indonesia Game Translator Community) | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Thai | Fan translation, download. | |||
Turkish | ||||
Ukrainian | Fan translation, download |
Issues fixed
Cannot play in fullscreen if the resolution is different than native
Force fullscreen from .ini file[3] |
---|
FullscreenMode=0 LastConfirmedFullscreenMode=0 PreferredFullscreenMode=0
|
Alleviate or eliminate shader compilation stutter
Force enable shader preloading[citation needed] |
---|
[/Script/Engine.RendererSettings] r.CreateShadersOnLoad=1 |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-2300 AMD FX-6350 |
Intel Core i5-8400 AMD Ryzen 5 2600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon R7 360 2 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 780 AMD Radeon R9 290X 3 GB (Nvidia), 4 GB (AMD) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1332010/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1332010) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Aemony on 2022-08-09
- ↑ Verified by User:Dennyeckardt on 2022-12-27
- ↑ Fix for fullscreen - last accessed on 2022-07-22
- ↑ Stray uses DX11 by default - last accessed on 2022-08-23
- ↑ Stray PC Performance Analysis - DSOGaming - last accessed on 2022-10-15