Difference between revisions of "Brickadia"
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{{Infobox game/row/reception|IGDB|link|rating}} | {{Infobox game/row/reception|IGDB|link|rating}} | ||
|taxonomy = | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
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|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = '''''Brickadia''''' is a brick-building sandbox game developed by Brickadia, LLC as a spiritual successor to [[Blockland]]. | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
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{{mm}} [https://discord.gg/brickadia Official Discord server] | {{mm}} [https://discord.gg/brickadia Official Discord server] | ||
{{mm}} [https://brickadia.github.io/book/ Official manual] | {{mm}} [https://brickadia.github.io/book/ Official manual] | ||
+ | {{mm}} [https://steamcommunity.com/app/2199420/discussions/ Steam Community Discussions] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
{{Availability/row| official | https://brickadia.com/ | account | | | Windows, Linux }} | {{Availability/row| official | https://brickadia.com/ | account | | | Windows, Linux }} | ||
− | {{Availability/row| steam | 2199420 | steam, account | | | Windows, Linux | + | {{Availability/row| steam | 2199420 | steam, account | | | Windows, Linux }} |
}} | }} | ||
{{ii}} All versions require a [https://brickadia.com/account Brickadia account]. | {{ii}} All versions require a [https://brickadia.com/account Brickadia account]. | ||
− | {{ | + | |
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | }} | ||
+ | |||
+ | ===Microtransactions=== | ||
+ | {{Microtransactions | ||
+ | |none = The game does not contain microtransactions. | ||
+ | }} | ||
==Game data== | ==Game data== | ||
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|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = true | |fov = true | ||
− | |fov notes = 50-90° vertical via "Vertical FOV" slider, with a horizontal equivalent shown | + | |fov notes = 50-90° vertical via the "Vertical FOV" slider, with a horizontal equivalent shown underneath it. Can be set to any desired amount with the <code>fov</code> console command. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
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|anisotropic notes = Appears to be controlled by the "Texture Quality" setting. | |anisotropic notes = Appears to be controlled by the "Texture Quality" setting. | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = [[FXAA]], [[TAA]], | + | |antialiasing notes = [[FXAA]], [[TAA]], and [[SSAA]] with the <code>r.ScreenPercentage</code> console command. |
− | |upscaling = | + | |upscaling = true |
− | |upscaling tech = | + | |upscaling tech = DLSS 2.2 |
|upscaling notes = | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
Line 97: | Line 117: | ||
|hdr notes = | |hdr notes = | ||
|ray tracing = true | |ray tracing = true | ||
− | |ray tracing notes = | + | |ray tracing notes = Requires the game to be launched with <code>-dx12 -raytracing</code> and must be enabled through console commands.<ref>{{Refurl|url=https://brickadia.com/blog/brickadia-alpha-5-patch-5/|title=Brickadia Alpha 5 Patch 5|date=2021-11-3|snippet=Ray tracing shaders are now packaged with the game and effects can be enabled from the console if the game was launched with -DX12. Results may vary. Some commands to get you started: <code>r.RayTracing.Reflections 1</code>, <code>r.RayTracing.Reflections.MaxBounces 4</code>, <code>r.RayTracing.AmbientOcclusion 1</code>, <code>r.RayTracing.AmbientOcclusion.SamplesPerPixel 4</code>, <code>r.RayTracing.SkyLight 1</code>.}}</ref> Not supported on the Linux client. |
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
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|online play players = 30 | |online play players = 30 | ||
|online play modes = | |online play modes = | ||
− | |online play notes = | + | |online play notes = Maximum player limit was lowered from 50 down to 30 in Alpha 5 due to performance concerns. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
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|cutscenes = | |cutscenes = | ||
|cutscenes notes = | |cutscenes notes = | ||
− | |multiplayer = | + | |multiplayer = Epic Online Services |
− | |multiplayer notes= | + | |multiplayer notes= <ref>{{Refurl|url=https://brickadia.com|title=Home - Brickadia|date=2022-12-21|snippet=We use EOS relay servers, so online play is secure and private across platforms. Servers are protected from DoS attacks, and your IP address is hidden from players.}}</ref> |
|anticheat = | |anticheat = | ||
|anticheat notes = | |anticheat notes = | ||
Line 303: | Line 323: | ||
|minDX = 11 | |minDX = 11 | ||
|minSM = 5 | |minSM = 5 | ||
− | |||
|recOS = | |recOS = | ||
Line 322: | Line 341: | ||
|minVRAM = 1 GB | |minVRAM = 1 GB | ||
|minSM = 5 | |minSM = 5 | ||
− | |||
|recOS = | |recOS = | ||
Line 331: | Line 349: | ||
|notes = | |notes = | ||
}} | }} | ||
+ | {{ii}} RAM usage increases with the amount of bricks present in-game.<ref>{{Refurl|url=https://store.steampowered.com/app/2199420/Brickadia/|title=Brickadia on Steam|date=2022-12-21|snippet=Game performance requirements and memory usage increase with the amount of bricks placed and complexity of your world.}}</ref> | ||
{{References}} | {{References}} |
Revision as of 13:46, 21 December 2022
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Brickadia, LLC | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | Early access |
Linux | Early access |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Sandbox |
Art styles | Stylized |
Brickadia is a brick-building sandbox game developed by Brickadia, LLC as a spiritual successor to Blockland.
General Information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Steam |
- All versions require a Brickadia account.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Brickadia\Saved\Config\WindowsNoEditor |
Linux | ~/.config/Epic/Brickadia/Saved/Config/LinuxNoEditor |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Brickadia\Saved |
Linux | ~/.config/Epic/Brickadia/Saved |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Long text chat messages can get cut off, otherwise perfect support. | ||
4K Ultra HD | |||
Field of view (FOV) | 50-90° vertical via the "Vertical FOV" slider, with a horizontal equivalent shown underneath it. Can be set to any desired amount with the fov console command. |
||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Appears to be controlled by the "Texture Quality" setting. | ||
Anti-aliasing (AA) | FXAA, TAA, and SSAA with the r.ScreenPercentage console command. |
||
High-fidelity upscaling | DLSS 2.2 |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Unlocked. Can be capped to any desired framerate by clicking on the "Framerate Cap" slider and typing. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Requires the game to be launched with -dx12 -raytracing and must be enabled through console commands.[2] Not supported on the Linux client. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Menus cannot be navigated with a controller. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for master volume, music, interface and sound effects. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | "Enable Unfocused Audio" setting. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 30 | |||
Online play | 30 | Maximum player limit was lowered from 50 down to 30 in Alpha 5 due to performance concerns. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 7777 |
- This game does not support Universal Plug and Play (UPnP) for automatic port configuration.
- NAT punching is planned to be used in a future update.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | |
Vulkan | Can be used on Windows with -vulkan . |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | 4.1.2 |
Multiplayer | Epic Online Services | [3] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10, 11 | |
Processor (CPU) | 3 GHz | AMD Ryzen 5000 Series |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 1 GB of VRAM DirectX 11 compatible Shader model 5 support |
Nvidia GeForce GTX 1070 |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Debian distribution (11+), such as Ubuntu | |
Processor (CPU) | 3 GHz | AMD Ryzen 5000 Series |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 1 GB of VRAM Shader model 5 support |
Nvidia GeForce GTX 1070 |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2[1]
References
- ↑ Brickadia Alpha 5 Patch 5 - last accessed on 2021-12-12
- "Upgraded to Unreal Engine version 4.27.1."
- ↑ Brickadia Alpha 5 Patch 5 - last accessed on 2021-11-3
- "Ray tracing shaders are now packaged with the game and effects can be enabled from the console if the game was launched with -DX12. Results may vary. Some commands to get you started:
r.RayTracing.Reflections 1
,r.RayTracing.Reflections.MaxBounces 4
,r.RayTracing.AmbientOcclusion 1
,r.RayTracing.AmbientOcclusion.SamplesPerPixel 4
,r.RayTracing.SkyLight 1
."
- "Ray tracing shaders are now packaged with the game and effects can be enabled from the console if the game was launched with -DX12. Results may vary. Some commands to get you started:
- ↑ Home - Brickadia - last accessed on 2022-12-21
- "We use EOS relay servers, so online play is secure and private across platforms. Servers are protected from DoS attacks, and your IP address is hidden from players."
- ↑ Brickadia on Steam - last accessed on 2022-12-21
- "Game performance requirements and memory usage increase with the amount of bricks placed and complexity of your world."