Difference between revisions of "Dark Souls II"
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(Undo revision 1294823 by Mrtnptrs (talk) Got feedback, if only contributed to art, shouldn't be noted as developer) Tag: Undo |
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|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = On or Off Setting, FXAA | |antialiasing notes = On or Off Setting, FXAA | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
|vsync notes = | |vsync notes = | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = 64-bit available in [[Dark Souls II: Scholar of the First Sin]]. | |windows exe notes = 64-bit available in [[Dark Souls II: Scholar of the First Sin]]. | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Revision as of 04:45, 24 October 2022
This page is for the original release. For the re-release, see Dark Souls II: Scholar of the First Sin.
Developers | |
---|---|
FromSoftware | |
Publishers | |
Bandai Namco Entertainment | |
Japan | FromSoftware |
Release dates | |
Windows | April 25, 2014 |
Reception | |
Metacritic | 91 |
OpenCritic | 88 |
IGDB | 90 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, RPG |
Themes | Fantasy |
Series | Dark Souls |
Dark Souls | |
---|---|
Dark Souls: Prepare to Die Edition | 2012 |
Dark Souls II | 2014 |
Dark Souls II: Scholar of the First Sin | 2015 |
Dark Souls III | 2016 |
Dark Souls: Remastered | 2018 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
Steam | DARK SOULS II Bundle also available. | |||
Amazon.com (unavailable) | ||||
Green Man Gaming (unavailable) |
DLC and expansion packs
Name | Notes | |
---|---|---|
Crown of the Sunken King | Included in the DARK SOULS II Bundle, Season Pass | |
Crown of the Old Iron King | Included in the DARK SOULS II Bundle, Season Pass | |
Crown of the Ivory King | Included in the DARK SOULS II Bundle, Season Pass | |
Season Pass |
Essential improvements
Improve controller deadzone
- The default controller deadzone is handled poorly compared to every other game in the franchise.
Steam Input Method[1] |
---|
|
Durazno XInput Wrapper Method[2] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\DarkSoulsII\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/236430/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\DarkSoulsII\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/236430/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 16:9; use Flawless Widescreen to remove letterboxing. | ||
Multi-monitor | Use Flawless Widescreen. | ||
Ultra-widescreen | Use Flawless Widescreen. | ||
4K Ultra HD | |||
Field of view (FOV) | Default FOV is 75°. Use Dark Souls II FOV Fix. | ||
Windowed | |||
Borderless fullscreen windowed | Use Flawless Widescreen | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | On or Off Setting, FXAA | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Acceleration is off by default, game ignores Windows Enhance pointer precision setting. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | For DualShock use PS3 UI Buttons Mod. Requires GeDoSaTo. | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Xbox buttons prompts explanation
- The game is always displaying Xbox button prompts regardless of real input scheme thus making very hard to navigate menus.
- Fortunately the game is also accepting in-game actions what would be bound on Xbox controller buttons. Use this as a reference guide.
- Actions listed below can be bound to the same key.
Xbox controller button | Action in-game |
---|---|
A | Interact or confirm. |
B | Dash/backstep/roll or Cancel. |
X | Use item or Menu function 1 |
Y | Wield right weapon two-handed or Menu function 2 |
Delay between mouse clicks and actions
- You can bind some of your actions to mouse double clicks, however this feature is causing slight delay between single click and its action as the game is waiting for another click.
- An option to disable double-clicking functionality was added in one of the patches, but it's bugged and doesn't persist after you exit the game.
Use QOL mod |
---|
|
Use additional buttons on gaming mouse[citation needed] |
---|
|
AutoHotkey script[3] |
---|
AutoHotkey script: #SingleInstance Force #MaxHotkeysPerInterval 99999` #IfWinActive ahk_class DarkSouls2 ; Hold to block with a shield in left hand LShift::Send {u down} LShift Up::Send {u up} ; Strong attack (left hand) / Parry CapsLock:: XButton1:: send {y down} CapsLock up:: XButton1 up:: send {y up} ; Attack (left hand) XButton2::send {u down} XButton2 up::send {u up} ; Boss key LAlt & Tab::AltTab ; Wield right weapon two-handed (hold for left weapon) Tab::n ; Attack (right hand) $LButton:: send {h down} send {LButton down} return $LButton up:: send {h up} send {LButton up} return ; Strong attack (right hand) $RButton:: send {g down} send {RButton down} return $RButton up:: send {g up} send {RButton up} return ; Equipment menu 1:: send {Escape down} sleep 30 send {Escape up} send {ENTER down} sleep 30 send {ENTER up} return ; Inventory menu 2:: send {Escape down} sleep 30 send {Escape up} send {right down} sleep 30 send {right up} send {ENTER down} sleep 30 send {ENTER up} return ; Player status menu 3:: send {Escape down} sleep 30 send {Escape up} send {right down} sleep 30 send {right up} send {right down} sleep 30 send {right up} send {ENTER down} sleep 30 send {ENTER up} return ; Message menu 4:: send {Escape down} sleep 30 send {Escape up} send {right down} sleep 30 send {right up} send {right down} sleep 30 send {right up} send {right down} sleep 30 send {right up} send {ENTER down} sleep 30 send {ENTER up} return ; Interact (open doors, speak to the NPCs) e::ENTER ; Use item (drink dat estus) q::e ; Guard break c:: ^LButton:: send {w down} send {h down} send {w up} send {h up} return ; Jump attack r:: ^RButton:: send {w down} send {g down} send {w up} send {g up} return ; Switch left weapon WheelLeft:: send {left down} send {left up} return ; Switch right weapon WheelRight:: send {right down} send {right up} return F1::Suspend Features
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Voice, SFX, Music (scales from 0 to 10) | |
Surround sound | 7.1 surround sound supported | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese | ||||
French | ||||
German | ||||
Hungarian | Fan translation, #1, #2. | |||
Italian | ||||
Japanese | Japan version only. | |||
Korean | ||||
Polish | ||||
Russian | ||||
Spanish | ||||
Traditional Chinese | ||||
Ukrainian | Fan translation |
Network
- Dark Souls II and Dark Souls II: Scholar of the First Sin players cannot play together.[4]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 4 |
Ports
- No port information; you can edit this page to add it.
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Dark Souls 2. | ||
vorpX | G3D Officially supported game, see official vorpx game list. |
Issues fixed
Run the game at screen refresh rate
- Fullscreen mode forces 60 Hz refresh rate even if your monitor supports higher than that.
Override refresh rate set by game[5] |
---|
|
Game volume decreases when summoning/being summoned
Disable communications activity sound reduction[citation needed] |
---|
|
Mouse cursor reappear when using controller
- If playing with a controller, the mouse cursor will always reappear in the middle of the screen, even if not in use or relocated.
Use AutoHideMouseCursor |
---|
Pink artifacts with Radeon GPUs
Make sure you are not forcing AF through AMD Catalyst Control Center[citation needed] |
---|
|
Controller not working
Disconnect every non-XInput device[6] |
---|
|
Xbox 360 Controller Freezes game
- When using an original Xbox 360 controller, your game freezes when struck or fat-rolling (actions that activate rumble).
- This may be caused by previously using MotionInJoy and even after the uninstall, your controller will still be labelled "MotionInJoy Virtual XInput Device for Windows"
Remove MotionInJoy remnants[7] |
---|
|
Crash at startup
- This issue should be fixed in patch from April 28, 2014. Try following fixes if your copy still crashes even after the patch.
Enabling GPU scaling[8] |
---|
AMD Catalyst Control Center
Nvidia Control Panel
|
Unplugging screen[8] |
---|
|
Windows screen mirroring funtion[9] |
---|
|
Disabling surface format optimization[10] |
---|
|
Other information
Disable profanity filter
- Not required for Chinese, Korean, or Russian setups.[citation needed]
Disable profanity filter[citation needed] |
---|
|
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | 11 available in Dark Souls II: Scholar of the First Sin. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | 64-bit available in Dark Souls II: Scholar of the First Sin. |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD | |
Interface | Scaleform | |
Cutscenes | Windows Media Video | |
Multiplayer | Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista SP2 | 7 SP1, 8 |
Processor (CPU) | AMD Phenom II X2 555 3.2 GHz Intel Pentium Core 2 Duo E8500 3.17 GHz |
AMD A8 3870K 3.0 GHz Intel Core i3 2100 3.10 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 12 GB | 15 GB |
Video card (GPU) | ATI Radeon HD 5870 Nvidia GeForce 9600 GT DirectX 9.0c compatible | AMD Radeon HD 6870 Nvidia GeForce GTX 750 |
Sound (audio device) | DirectX 9 sound device | |
Other | Microsoft Xbox 360 Controller |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (236430) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ FIXED: Deadzone on Xbox360 controller :: DARK SOULS™ II General Discussions
- ↑ FIXED: Deadzone on sixaxis controller :: DARK SOULS™ II General Discussions
- ↑ Guaranteed Fix To Mouse Input Lag - Dark Souls 2 subreddit
- ↑ DARK SOULS™ II on Steam
- ↑ Verified by User:Keith on 2020-05-01
- ↑ XInput Wrapper for DS3 and Play.com USB Dual DS2 Controller - PCSX2 Forums
- ↑ Official 360 controller freezes Dark Souls [PROBLEM SOLVED] - Steam Users' Forums (retrieved)
- ↑ 8.0 8.1 Dark Souls 2 Crashes on startup - Steam Community Discussions
- ↑ So, anyone else getting crashes on launch? - Dark Souls 2 subreddit
- ↑ AMD possible crash fix solution - Steam Community Discussions