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| |shader model versions = 3.0, 5.0 | | |shader model versions = 3.0, 5.0 |
| |shader model notes = | | |shader model notes = |
− | |windows 32-bit exe = true | + | |windows 32-bit exe = limited |
| |windows 64-bit exe = true | | |windows 64-bit exe = true |
| |windows exe notes = Since v1.0 the game is only available for 64-bit systems. v0.9.4 was the last version available for 32-bit systems and is not available on Steam after v1.0 has released. v0.9.4 could be backed up manually to preserve the 32-bit copy of the game.<ref>{{Refurl|url=https://steamcommunity.com/games/473770/announcements/detail/1706199101982983061|title=1 week to go! - Steam Community Announcements|date=2020-08-24}}</ref> | | |windows exe notes = Since v1.0 the game is only available for 64-bit systems. v0.9.4 was the last version available for 32-bit systems and is not available on Steam after v1.0 has released. v0.9.4 could be backed up manually to preserve the 32-bit copy of the game.<ref>{{Refurl|url=https://steamcommunity.com/games/473770/announcements/detail/1706199101982983061|title=1 week to go! - Steam Community Announcements|date=2020-08-24}}</ref> |
BallisticNG
Cover image missing, please upload it |
|
Neognosis |
|
Unity 2018[Note 1] |
Windows |
December 14, 2018[2] |
macOS (OS X) |
December 14, 2018 |
Linux |
December 14, 2018 |
Monetization |
DLC |
Microtransactions |
None |
Modes |
Singleplayer, Multiplayer |
Pacing |
Real-time |
Perspectives |
First-person, Third-person |
Controls |
Direct control |
Genres |
Action, Racing, Shooter |
Vehicles |
Hovercraft, Track racing |
Art styles |
Stylized |
Themes |
Cyberpunk, Sci-fi |
|
BallisticNG is a stylized sci-fi racing game developed by Neognosis. The game was developed using the Unity engine.
The game initially developed as an unofficial HD fan remake of Psygnosis' WipEout series,[3] but some of the team members of the project branched off during its development and redesigning the game's graphics in the style of WipEout 3. The team that branched off the SlipstreamGX project before its development went on hiatus would go onto form their own development team as Neognosis and go on to develop BallisticNG.[4] Rather than base the game around the WipEout later installments, BallisticNG was developed as an anti-gravity modding sandbox that pays homage to the series' earlier installments from the PlayStation era in terms of gameplay and art style. It was formally released as a free-to-play game through Steam after passing Steam Greenlight with monetized support through the developer's Patreon prior to its closure. It was released as an Early Access game on May 30, 2016, however, since September 21, 2017, the game has transitioned into being a commercial game on Steam and the developer's closed their Patreon, while previous donors would receive a Steam key and a special set of liveries for the game as gratitude for supporting the developers.[5] The game left Early Access since December 14, 2018, and has since continued to receive content updates and downloadable content.
The game includes modding tools for creating and adding user-made tracks and ships, as well as allowing users to import their own music tracks and sound effects (see here for details). Mods for the game can be found through the game's Steam Workshop and the official Discord server. A roadmap of the game's upcoming features and content can be found on the developer's Trello.
General information
- Steam Community Discussions
- Official wiki (Gamepedia)
- Official Discord Server
Availability
Source |
DRM |
Notes |
Keys |
OS |
Steam |
|
Can be played without Steam running, but Steamworks features will be disabled.[5] |
|
|
- Game's soundtrack can be streamed here, v1.0 songs here, Neon Nights Expansion songs here, Outer Reaches Expansion songs here, and Legacy v1.1.6 songs here.
- Any additional music tracks introduced via patch updates are added to the game and Soundtrack DLC free of charge.[6]
Monetization
Type |
Notes |
DLC
| Some downloadable content are free while others are commercial. |
Free-to-play
| Formally free-to-play prior to September 21, 2017 after transitioning to a commercial game. |
DLC and expansion packs
Name |
Notes |
|
Neon Nights |
Adds 5 new tracks, a new campaign with 48 events, and extra sets of liveries. Requires v1.1 or later. Available for free here. |
|
Outer Reaches |
Adds 6 new tracks, a new campaign, and an extra set of new liveries. Requires v1.1.6 or later. Available here. |
|
Soundtrack |
The game's original soundtrack featuring 67 tracks in MP3 format across 4 discs. Legacy tracks (pre-v1.1.6) are also included. Available here. |
|
Donation Liveries |
Adds a set of Golden liveries, which also changes the color of the player's name in menus. Exclusive to donors of the developer's Patreon prior to the game becoming commercially sold through Steam.[5] |
|
Bling Pack |
Adds a set of Golden, Platinum, Iridescent, and Psychedelic liveries. Patreon donors that previously received the Donation Liveries set are granted this DLC free of charge.[7] Available here. |
|
Game data
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
- The
Campaign
sub-folder stores the vanilla campaign progress, the Ghosts
sub-folder stores time trial ghosts, the Precision
sub-folder stores Precision Run records, the Stats
sub-folder stores achievements and gameplay records, and the Times
sub-folder stores time records for various modes.
System |
Native |
Notes |
Steam Cloud |
|
Stores up to 953.67 MB of game save online (maximum of 1,000 save files). Sync between Windows and Linux works (MacOS: untested).[8] |
Video
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Gameplay and camera settings.
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Master, SFX, Music, Voices. |
Surround sound |
|
|
Subtitles |
|
No speech outside of the announcer. |
Closed captions |
|
|
Mute on focus lost |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Adding custom music tracks and sounds
Instructions[9]
|
- Go to the configuration file location and open the following folders:
- Add any folders containing the desired music tracks and soundpacks to their respective locations above.
- Launch the game, go into Config → Audio and then go into the Mods section. From there, set Custom Music and/or Custom Sounds to
On (Mix allows both default and custom music), then change Current Playlist (music) and/or Current Soundpack (sounds) to your desired music playlist(s) or soundpack settings, and finally click Save to save the settings.
Notes
- WAV, MP3, FLAC, and Ogg Vorbis audio files are supported.
- Windows shortcuts cannot be used; you must place true copies of the music and sound files into their respective folders.
- It is recommended that each custom soundtrack and soundpacks should be placed in a sub-folder with a descriptive name to allow them to be selected in the Mods section of the Audio settings.
|
Network
Multiplayer types
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
25565 |
UDP |
25565 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
VR support
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9, 11 |
Direct3D 9 only supported on v1.0 and below; the game will only use Direct3D 9 if Direct3D 11 is not supported on the GPU. |
OpenGL |
3.2, 4.5 |
|
Shader Model support |
3.0, 5.0 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
Since v1.0 the game is only available for 64-bit systems. v0.9.4 was the last version available for 32-bit systems and is not available on Steam after v1.0 has released. v0.9.4 could be backed up manually to preserve the 32-bit copy of the game.[10] |
macOS (OS X) | |
|
|
Linux | |
|
|
Middleware
Playing Steam Workshop content without Steam running
- BallisticNG uses Steamworks to load custom user-created content into the game, however, they can also be installed locally within the game's respective mod folders.
Instructions[11]
|
- Open a File Explorer window of
<path-to-game>\User\Mods and <Steam-folder>\steamapps\workshop\content\473770 .
- Browse the game's Steam Workshop to subscribe and download the desired Workshop items via Steam. Take note of the item's ID number shown on the URL address bar.
- Browse
<Steam-folder>\steamapps\workshop\content\473770\<content-id-folder>\ for the installed Workshop item's contents, copy the file in the item's folder, and then paste them into the following folders based on these file extensions:
- Launch the game and it will import the Workshop items into game where they can be played within the game outside of the vanilla campaign.
Notes
- It is recommended to install the Workshop items in a sub-folder with a descriptive name, otherwise they will be sorted and stored in the
Uncategorized folder when importing files.
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7 | |
Processor (CPU) |
| |
System memory (RAM) |
2 GB |
4 GB |
Hard disk drive (HDD) |
2 GB | |
Video card (GPU) |
OpenGL 3.2+ compatible DirectX 11 compatible | |
- A 64-bit operating and system processor is required.
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.14 |
Processor (CPU) |
|
System memory (RAM) |
2 GB |
Hard disk drive (HDD) |
2 GB |
Video card (GPU) |
OpenGL 3.2+ compatible |
- A 64-bit operating and system processor is required.
Linux |
|
Minimum |
Operating system (OS) |
64-bit distro |
Processor (CPU) |
|
System memory (RAM) |
2 GB |
Hard disk drive (HDD) |
2 GB |
Video card (GPU) |
OpenGL 3.2+ compatible |
- A 64-bit operating and system processor is required.
Notes
References