Difference between revisions of "Empire: Total War"
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{{Infobox game/row/reception|IGDB|empire-total-war|90}} | {{Infobox game/row/reception|IGDB|empire-total-war|90}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | DLC }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | ||
{{Infobox game/row/taxonomy/pacing | Real-time, Turn-based}} | {{Infobox game/row/taxonomy/pacing | Real-time, Turn-based}} |
Revision as of 13:07, 14 July 2022
Developers | |
---|---|
Creative Assembly | |
macOS (OS X) | Feral Interactive |
Linux | Feral Interactive |
Publishers | |
Sega | |
OS X, Linux | Feral Interactive |
Engines | |
Warscape | |
Release dates | |
Windows | March 3, 2009 |
macOS (OS X) | April 12, 2012 |
Linux | December 9, 2014 |
Reception | |
Metacritic | 90 |
IGDB | 90 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time, Turn-based |
Perspectives | Bird's-eye view, Free-roaming camera |
Controls | Menu-based, Multiple select, Point and select |
Genres | RTS, TBS |
Vehicles | Naval/watercraft |
Themes | Historical |
Series | Total War |
⤏ Go to series page | |
Shogun: Total War | 2000 |
Medieval: Total War | 2002 |
Rome: Total War | 2004 |
Medieval II: Total War | 2006 |
Empire: Total War | 2009 |
Napoleon: Total War | 2010 |
Total War: Shogun 2 | 2011 |
Total War: Shogun 2 - Fall of the Samurai | 2012 |
Total War Battles: Shogun | 2012 |
Total War: Rome II | 2013 |
Total War: Attila | 2015 |
Total War Battles: Kingdom | 2015 |
Total War: Warhammer (series) | |
Total War: Arena | Cancelled |
Total War Saga: Thrones of Britannia | 2018 |
Total War: Three Kingdoms | 2019 |
A Total War Saga: Troy | 2020 |
Total War: Rome Remastered | 2021 |
Total War: Pharaoh | 2023 |
Key points
- Multiplayer is not cross-platform.[1]
General information
- Official site for the series
- Official forum
- Official support page
- Total War Center - A large fan site for the series with an active modding community
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Developer website | Collection bundle including all the DLC. | |||
Definitive Edition. | ||||
Humble Store | ||||
Mac App Store | Definitive Edition. | |||
Steam |
- All Windows and Linux versions require Steam DRM
- The Gold and Definitive (as of 20 November 2018) Editions come with the base game and all the expansions/DLC released for it.
DLC and expansion packs
Name | Notes | |
---|---|---|
Special Forces Units & Bonus Content | ||
Dahomey Amazons Unit | ||
Death's Head Hussars Unit | ||
USS Constitution Unit | ||
Elite Units of the East | ||
The Warpath Campaign | ||
Elite Units of America | ||
Elite Units of the West | ||
Spiral Knights: Imperial Tricorne |
Essential improvements
Skip intro videos
Using the package manager[citation needed] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\The Creative Assembly\Empire\ |
macOS (OS X) | ~/Library/Application Support/Feral Interactive/Empire Total War/AppData/ |
Linux | $XDG_DATA_HOME/feral-interactive/Empire/AppData/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\The Creative Assembly\Empire\save_games\ |
macOS (OS X) | ~/Library/Application Support/Feral Interactive/Empire Total War/AppData/save_games/ |
Linux | $XDG_DATA_HOME/feral-interactive/Empire/AppData/save_games/ |
- Save games can become fairly large over time. Enabling NTFS compression on Windows for the whole save games folder is advised.[citation needed]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | No mouse lock. See Multi-monitor. | ||
Ultra-widescreen | Main Menu is 16:9 | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | If forced, UI won't properly track mouse location. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Multi-monitor
- To lock the cursor to the game you can use Clip Cursor or CursorLock.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | No Y-axis inversion in battle mode. | |
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Only when minimized |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | Advisors have czech dubbing but a units speak english | |||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | [2] | |||
LAN play | 8 | |||
Online play | 8 |
Issues fixed
Freeze when starting
Game freezes after first (logo & copyright) screen[citation needed] |
---|
If the game makes the computer freeze entirely, it might be an audio-issue. Try opening Windows' Device Manager and disabling your audio-device (in my case Realtek HD audio was the culprit). If this allows the game to run, then this fix might work for you. Remove the device, and download a driver from the audio-device manufacturer's website. |
Changing the Game Resolution
Unable to change resolution[citation needed] |
---|
Some users are unable to change the resolution from the in-game menu.
x_res 0; # x_res <int32>, Fixed window width # y_res 0; # y_res <int32>, Fixed window height # |
Issues unresolved
Selecting a ship crash the game
The exact reason is unknown, but it seems that when you select and/or move a fleet consisting of only highest-end ship of the line and you have researched "Top Gallants" upgrade,[3] the game will crash to desktop. Merging a Brig or a Sloop (the ships with the lowest move points) to the fleet seems to solve this bug, by reducing the distance the higher ships can travel.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Metal support |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2 | Vista, 7 |
Processor (CPU) | Intel Pentium 2.4 GHz AMD Athlon XP 2400+ |
Dual-Core |
System memory (RAM) | 1 GB (XP) 2 GB (Vista) |
2 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0c compatible | 512 MB of VRAM |
Other | Minimum screen resolution 1024 x 768 |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.8.5 | 10.9.3 |
Processor (CPU) | Intel 2 GHz | Intel 2.4 GHz |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | 256 MB of VRAM | 512 MB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04 | |
Processor (CPU) | Intel 2.0 GHz | Intel 3.0 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 16 GB | |
Video card (GPU) | Nvidia GeForce 600 series AMD Radeon HD 6000 series Intel Iris Pro Graphics 5200 512 MB of VRAM | Nvidia GeForce 700 series 1 GB of VRAM |
- A 64-bit operating system is required.