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| |widescreen resolution notes= | | |widescreen resolution notes= |
− | |multimonitor = unknown | + | |multimonitor = true |
| |multimonitor notes = | | |multimonitor notes = |
| |ultrawidescreen = true | | |ultrawidescreen = true |
Revision as of 18:49, 4 November 2021
This page may require
cleanup to meet basic
quality standards. The specific problem is:
Available options, config location, and features vary between ports, but this page inappropriately lumps them all together as one.. You can help by
modifying
the article. The
discussion page may contain useful suggestions.
Key points
- Unofficial port of the Nintendo 64 game with native support for widescreen & 4K.
Availability
- Precompiled versions are not easily available due to DMCA takedowns by Nintendo. To play it legally, the game must be compiled using a legitimate ROM and the decompiled source code; see Super Mario 64 PC Port Central for instructions and tools to compile it.
- Compilation requires the ROM be encoded in big endian (
.z64
) format. To convert a ROM using little endian (.n64
) or byte-swapped (.v64
) encoding to big endian, use Tool64 or ucon64.
Essential Improvements
sm64ex is a fork of the original SM64-port, that includes a 60fps patch that can be applied before build and offers optional enhancements as make options, such as a better camera, no drawing distance, texture fixes, and support for external resouces such as texture and sound changes, although can still be made completely vanilla, it also includes an in-game options menu that includes controller configuration and an optional cheats menu, and can support older machines and OS with SDL 1.2 or OpenGL 1.1 build options, although there are other enhanced forks such as sm64nx, you generally want to use ex, as it has the most patches and most other mods such as co-op are forks of sm64ex.
Patches
- These can be installed with the programs from the Super Mario 64 PC Port Central website.
- 60 FPS - Patch for sm64ex which interpolates the game logic from 30 FPS to 60 FPS.
- 3D Coins V2 - Makes coins 3D.
Game data
Configuration file(s) location
Save game data location
Video
- Can be built with any of the programs on Super Mario 64 PC Port Central.
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
|
Subtitles |
|
Huge majority of dialogues are text based. Cannot be turned off for voice acting. |
Closed captions |
|
|
Mute on focus lost |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Network
Multiplayer types
Connection types
- Can be built with any of the programs on Super Mario 64 PC Port Central.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11, 12 |
Can be selected when compiling the game. |
OpenGL |
1.3, 2.1 |
Can be selected when compiling the game. |
Executable | PPC |
32-bit |
64-bit |
Notes |
Windows | |
|
|
Depends on the user's choice when installing the compiler. |
macOS (OS X) | | |
|
|
Linux | | |
|
|
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows |
|
Minimum |
Operating system (OS) |
|
Processor (CPU) |
|
System memory (RAM) |
|
Hard disk drive (HDD) |
|
- No official system requirements have been officially-released.
Notes
References