Difference between revisions of "Oddworld: Soulstorm"
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− | {{Infobox game/row/engine|Unity}} | + | {{Infobox game/row/engine|Unity|name=Unity 2019|ref=<ref name="engineversion">{{Refcheck|user=MasterBlaster|date=2021-04-06|comment=As indicated in the game's player.log file.}}</ref>|build=2019.4.14f1}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|April 6, 2021}} | {{Infobox game/row/date|Windows|April 6, 2021}} | ||
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|borderless windowed notes = Referred to as "'''Fullscreen Window'''". | |borderless windowed notes = Referred to as "'''Fullscreen Window'''". | ||
|anisotropic = always on | |anisotropic = always on | ||
− | |anisotropic notes = Always enabled, regardless of in-game settings.<ref>{{Refcheck|user=MasterBlaster|date=2021-04-06|comment= As | + | |anisotropic notes = Always enabled, regardless of in-game settings.<ref>{{Refcheck|user=MasterBlaster|date=2021-04-06|comment= As indicated in the game's Settings.cfg file.}}</ref> |
|antialiasing = always on | |antialiasing = always on | ||
− | |antialiasing notes = The game always uses x8 anti-aliasing, regardless of in-game settings.<ref>{{Refcheck|user=MasterBlaster|date=2021-04-06|comment= As | + | |antialiasing notes = The game always uses x8 anti-aliasing, regardless of in-game settings.<ref>{{Refcheck|user=MasterBlaster|date=2021-04-06|comment= As indicated in the game's Settings.cfg file.}}</ref> |
|antialiasing | |antialiasing | ||
|vsync = true | |vsync = true | ||
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|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
|mouse sensitivity = n/a | |mouse sensitivity = n/a | ||
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==Issues unresolved== | ==Issues unresolved== | ||
===Abe occasionally gets stuck in an infinite falling loop=== | ===Abe occasionally gets stuck in an infinite falling loop=== | ||
− | {{Fixbox|description=Reload your last checkpoint by | + | {{Fixbox|description=Reload your last checkpoint by selecting "Restart Checkpoint" from the pause menu.|fix= |
}} | }} | ||
Revision as of 14:43, 6 April 2021
Developers | |
---|---|
Oddworld Inhabitants | |
Frima Studios | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | April 6, 2021 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera, Side view |
Controls | Direct control |
Genres | Action, Platform, Puzzle |
Art styles | Stylized |
Themes | Fantasy |
Series | Oddworld |
Oddworld: Soulstorm is a singleplayer cinematic camera and side view action, platform and puzzle game in the Oddworld series.
General information
- Official Discord server for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when launched from the executable.[2] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Settings[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Oddworld Inhabitants Inc\Oddworld_ Soulstorm |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [3] | ||
Ultra-widescreen | Can be forced using borderless windowed mode, but is pillarboxed to 16:9 during gameplay, menus are improperly displayed, and Vert- is applied, cutting off the HUD.[4] | ||
4K Ultra HD | [5] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Referred to as "Fullscreen Window". | ||
Anisotropic filtering (AF) | Always enabled, regardless of in-game settings.[6] | ||
Anti-aliasing (AA) | The game always uses x8 anti-aliasing, regardless of in-game settings.[7] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate is dependent on monitor's refresh rate. FMV cutscenes are capped at 30 FPS.[8] |
||
High dynamic range display (HDR) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired, |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | While keyboard and mouse can be used, gamepad prompts will always be displayed, regardless of input. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate volume percentages for Music, SFX, and Speech. Can be set in intervals of 5, from 0 to 100. |
|
Surround sound | Plays up to 7.1.[9] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Game pauses when out of focus. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | Leaderboards only. |
Issues unresolved
Abe occasionally gets stuck in an infinite falling loop
Reload your last checkpoint by selecting "Restart Checkpoint" from the pause menu. |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Quad Core 1.7 GHz | Intel Quad Core 2.3 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia GeForce GTX 670 | Nvidia GeForce GTX 970 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.4.14f1[1]
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:MasterBlaster on 2021-04-06
- As indicated in the game's player.log file.
- ↑ Verified by User:MasterBlaster on 2021-04-06
- Tested by playing the game after closing the Epic Games Launcher and deleting the .egstore folder from the game's directory.
- ↑ Verified by User:MasterBlaster on 2021-04-06
- Tested on an multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2021-03-30
- Tested at 2560x1080 resolution after changing in-game display settings to Fullscreen Window.
- ↑ Verified by User:MasterBlaster on 2021-04-06
- Tested at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2021-04-06
- As indicated in the game's Settings.cfg file.
- ↑ Verified by User:MasterBlaster on 2021-04-06
- As indicated in the game's Settings.cfg file.
- ↑ Verified by User:MasterBlaster on 2021-04-06
- As seen in the game's video file directory.
- ↑ Verified by User:MasterBlaster on 2021-04-06
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.