Difference between revisions of "Grounded"
From PCGamingWiki, the wiki about fixing PC games
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{{Availability| | {{Availability| | ||
{{Availability/row| Microsoft Store | 9pjthrnvh62h | Microsoft Store | Included with {{Store feature|Xbox Play Anywhere}}, {{Store feature|Xbox Game Pass}}. | | Windows }} | {{Availability/row| Microsoft Store | 9pjthrnvh62h | Microsoft Store | Included with {{Store feature|Xbox Play Anywhere}}, {{Store feature|Xbox Game Pass}}. | | Windows }} | ||
− | {{Availability/row| Steam | 962130 | Steam | | | Windows }} | + | {{Availability/row| Steam | 962130 | Steam, account | | | Windows }} |
}} | }} | ||
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+ | {{ii}} All versions require a Microsoft account. | ||
==Game data== | ==Game data== |
Revision as of 19:05, 15 March 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Obsidian Entertainment | |
Publishers | |
Xbox Game Studios | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | Early access |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Included with Xbox Play Anywhere, Xbox Game Pass for PC. | |||
Steam |
- All versions require a Microsoft account.
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Maine_8wekyb3d8bbwe\LocalCache\Local\Maine\Saved\Config\WinGDK\ |
Steam | %LOCALAPPDATA%\Maine\Saved\Config\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/962130/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Microsoft Store | |
Steam | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/962130/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Vert- scaling with an FOV slider for compensation. | ||
4K Ultra HD | |||
Field of view (FOV) | 60-120. See Field of view (FOV) for more. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with the Quality option.[2] | ||
Anti-aliasing (AA) | TAA.[3] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Color blind mode |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Set FOV to any value beyond the in-game limits through a config file[4] |
---|
|
Chromatic aberration
Disable chromatic aberration[5] |
---|
|
Depth of field
Disable depth of field[6] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Effects, Music, UI, Dialogue, Voice Chat. | |
Surround sound | [7] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | [4] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D, DirectVR Officially supported game, see official vorpx game list. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 4 | Co-op |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 SP1 | |
Processor (CPU) | Intel Core i3-3225 | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/962130/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (962130) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Awesome games coming in 2020 and beyond - last accessed on 2020-01-02
- ↑ Verified by User:Rose on 2020-07-29
- r.MaxAnisotropy was set from 2 to 8 depending on the setting, as seen in the console.
- ↑ Verified by User:Rose on 2020-07-29
- r.DefaultFeature.AntiAliasing was set to 2 on the low Quality preset, as seen in the console and from visually comparing it to 1 and 0 in real time.
- ↑ 4.0 4.1 Verified by User:Rose on 2020-07-29
- ↑ Verified by User:Darktalon on 2020-07-29
- ↑ Verified by User:Darktalon on 2020-07-29
- ↑ Verified by User:Rose on 2020-07-29
- Tested on a 5.1 system and double checked with Orban Loudness Meter. The game made use of all 6 channels when punching.