Difference between revisions of "Death end re;Quest 2"
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|introduction = '''''Death end re;Quest 2''''' is a [[:Category:singleplayer|singleplayer]] [[:Category:third-person|third-person]] [[:Category:JRPG|JRPG]] game developed by [[Company:Idea Factory|Idea Factory]] in conjunction with [[Company:Compile Heart|Compile Heart]] and published by [[Company:Idea Factory International|Idea Factory International]]. The game is a sequel in the [[:Series:Death_end_re;Quest|Death end re;Quest]] series and it uses [[Engine:OROCHI_4|OROCHI 4]] as its engine. | |introduction = '''''Death end re;Quest 2''''' is a [[:Category:singleplayer|singleplayer]] [[:Category:third-person|third-person]] [[:Category:JRPG|JRPG]] game developed by [[Company:Idea Factory|Idea Factory]] in conjunction with [[Company:Compile Heart|Compile Heart]] and published by [[Company:Idea Factory International|Idea Factory International]]. The game is a sequel in the [[:Series:Death_end_re;Quest|Death end re;Quest]] series and it uses [[Engine:OROCHI_4|OROCHI 4]] as its engine. | ||
− | |release history = Prior to the games release, it has been announced that the character designs have been slightly adjusted "to meet global standards". With characters from the first game being available in this game, their outfits have been censored for the PlayStation 4 release. This led publisher Idea Factory International to ask Steam players to participate in a poll to decide on the censorship of the first games characters.<ref>{{Refurl|url=https://nichegamer.com/2020/06/08/death-end-request-2-launches-summer-2020-in-the-west-glitch-costumes-uncensored-on-pc/|title=Death end re;Quest 2 Launches Summer 2020 in the West, Glitch Costumes Uncensored on PC|date=2020-08-19}}</ref> The result was that characters of the first game still retain their original outfits in the PC version while the new characters are the same as seen in the PlayStation 4 version. This does not apply to event CGs or movie cinematics due to "the development cost and time to include both costume versions not being feasible".<ref>{{Refurl|url=https://nichegamer.com/2020/03/31/death-end-request-2-survey-asks-fans-if-they-want-uncensored-costumes-on-steam/|title=Death end re;Quest 2 Survey Asks Fans if they Want Uncensored Costumes on Steam|date=2020-08-19|snippet=However, we can only include the original designs or the new designs. The development cost and time to include both costume versions would not be feasible.}}</ref> | + | |release history = Prior to the games release, it has been announced that the character designs have been slightly adjusted "to meet global standards". With characters from the first game being available in this game, their outfits have been censored for the PlayStation 4 release. This led publisher Idea Factory International to ask Steam players to participate in a poll to decide on the censorship of the first games characters.<ref>{{Refurl|url=https://nichegamer.com/2020/06/08/death-end-request-2-launches-summer-2020-in-the-west-glitch-costumes-uncensored-on-pc/|title=Death end re;Quest 2 Launches Summer 2020 in the West, Glitch Costumes Uncensored on PC|date=2020-08-19}}</ref> The result was that characters of the first game still retain their original outfits in the PC version while the new characters are the same as seen in the PlayStation 4 version. This does not apply to event CGs or movie cinematics due to "the development cost and time to include both costume versions not being feasible".<ref>{{Refurl|url=https://nichegamer.com/2020/03/31/death-end-request-2-survey-asks-fans-if-they-want-uncensored-costumes-on-steam/|title=Death end re;Quest 2 Survey Asks Fans if they Want Uncensored Costumes on Steam|date=2020-08-19|snippet=However, we can only include the original designs or the new designs. The development cost and time to include both costume versions would not be feasible.}}</ref><ref>{{Refurl|url=http://ideafintl.com/pdf/DERQ2/Glitch_Survey.pdf|title=Glitch survey character sheets|date=2020-08-19}}</ref> |
− | <ref>{{Refurl|url=http://ideafintl.com/pdf/DERQ2/Glitch_Survey.pdf|title=Glitch survey character sheets|date=2020-08-19}}</ref> | ||
The game was originally intended to launch August 25, 2020 alongside the PlayStation 4 version but the release has been advanced to August 18, 2020. The game is available on [[Store:Steam|Steam]]. | The game was originally intended to launch August 25, 2020 alongside the PlayStation 4 version but the release has been advanced to August 18, 2020. The game is available on [[Store:Steam|Steam]]. |
Revision as of 07:28, 20 August 2020
Developers | |
---|---|
Idea Factory | |
Compile Heart | |
Publishers | |
Idea Factory International | |
Engines | |
OROCHI 4 | |
Release dates | |
Windows | August 18, 2020 |
Taxonomy | |
Monetization | DLC |
Microtransactions | Cosmetic, Finite spend |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Third-person |
Controls | Direct control |
Genres | JRPG |
Art styles | Anime |
Themes | Horror, Japan, Sci-fi, Supernatural, Detective/mystery |
Series | Death end re;Quest |
Death end re;Quest | |
---|---|
Death end re;Quest | 2019 |
Death end re;Quest 2 | 2020 |
Death end re;Quest 2 is a singleplayer third-person JRPG game developed by Idea Factory in conjunction with Compile Heart and published by Idea Factory International. The game is a sequel in the Death end re;Quest series and it uses OROCHI 4 as its engine.
Prior to the games release, it has been announced that the character designs have been slightly adjusted "to meet global standards". With characters from the first game being available in this game, their outfits have been censored for the PlayStation 4 release. This led publisher Idea Factory International to ask Steam players to participate in a poll to decide on the censorship of the first games characters.[1] The result was that characters of the first game still retain their original outfits in the PC version while the new characters are the same as seen in the PlayStation 4 version. This does not apply to event CGs or movie cinematics due to "the development cost and time to include both costume versions not being feasible".[2][3]
The game was originally intended to launch August 25, 2020 alongside the PlayStation 4 version but the release has been advanced to August 18, 2020. The game is available on Steam.
As in the first game, resolutions between 1080p and 4K remain upscaled.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Limited Edition available from IFI's North American or European online store. No install disc included. Redeemable key is sent over email. | |||
Humble Store | ||||
Steam |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Deluxe Pack | Contains digital art-book, soundtrack, wallpapers, and a Windows desktop theme. | |
Helping Hand Set | Free DLC that unlocks rare in-game items, and currency. | |
Gag Weapon Set 1 | Free DLC that unlocks four weapons. | |
Gag Weapon Set 2 | ||
EXP Booster Equipment | Item that gives EXP boosts after battles. | |
Deluxe Helping Hand Set | Bundle of healing consumables and currency. | |
Alternate Uniform Set | Character cosmetics. | |
Shina's Maid Outfit | Character cosmetic. | |
Ultimate Weapon Set | Set of 9 weapons. | |
Blood Skelter Set | Mary Skelter themed weapons. |
Microtransactions
Type | Notes |
---|---|
Boost | DLC for characters containing hard to find items, healing consumables, EXP boosts, and currency. |
Cosmetic | Cosmetic DLC for characters. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\resource\bin\DeathEndReQuest2.ini[Note 1] <Steam-folder>\userdata\<user-id>\1266220\remote\SYSTEMSAVE_GAME.BIN <Steam-folder>\userdata\<user-id>\1266220\remote\SYSTEMSAVE_param.sfo |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1266220/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\1266220\remote |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1266220/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The game only supports 16:9 resolutions and only 12 predefined resolutions are available.[Note 3] | ||
Multi-monitor | Stretched when attemping to force exclusive fullscreen. When selecting borderless windowed the game runs on a single monitor.[6] | ||
Ultra-widescreen | Pillarboxing is applied to exclusive fullscreen resolutions with aspect ratios other than 16:9.[7] When selecting borderless windowed the game runs in 16:9 while omitting the rest of the desktop.[8] | ||
4K Ultra HD | Requires using the "4K Native" resolution option.[9][10] Every other resolution option upscaled or downscaled from 1920x1080.[11] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen mode is also supported. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Uses Temporal Anti-Aliasing, but the option is tied to the "Post-Processing Effect" setting, when disabled results in brightness issues. | ||
Vertical sync (Vsync) | Use Special K alongside setting "Presentation Interval" to 0 to disable VSync.[12] |
||
60 FPS | |||
120+ FPS | Capped at 63FPS. See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
High frame rate
Raise the framerate cap to 240 FPS with hex editing[13][14] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Mouse rebinding is not supported. Some keybinds use multiple actions, and some descriptions don't mention the binding's functionality.[15] A Steam Guide contains more info regarding each keybinding's functionality. | |
Mouse acceleration | Camera movement has mouse acceleration that can't be disabled. | |
Mouse sensitivity | "Camera Speed" available as a slider from 0%-100%. Uses the same option as controllers, and doesn't give individual X/Y axis sensitivity options. Mouse cursor sensitivity depends on OS mouse settings. | |
Mouse input in menus | ||
Mouse Y-axis inversion | "Camera Up/Down Controls" and "Camera Left/Right Controls". "Normal" setting on mouse inverts both X and Y axis. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Some controller bindings use multiple actions, and some descriptions don't mention the binding's functionality. | |
Controller sensitivity | "Camera Speed" available as a slider from 0%-100%. Doesn't give individual X/Y axis sensitivity options. | |
Controller Y-axis inversion | "Camera Up/Down Controls" and "Camera Left/Right Controls" |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Uses Keyboard prompts by default. Requires setting "Target" to "Controller" in the Button Mapping settings. | |
Impulse Trigger vibration |
PlayStation controllers | Requires using Steam's Dualshock 4 controller support or third-party software. | |
---|---|---|
PlayStation button prompts | Xbox button prompts display even when using a Dualshock 4. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Adjustable with a slider referred to as "Controller Vibration" | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Steam Controller button prompts |
- When using a Keyboard and Mouse, camera movement in dungeons/overworld doesn't require holding the right mouse button and dragging to move the camera. However, it does when in battles.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | "BGM Volume", "SE Volume", and "Voice Volume" sliders. | |
Surround sound | Stereo only.[16] | |
Subtitles | Cutscenes and visual novel sequences contain character dialogue in a text box. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | ||||
Simplified Chinese | ||||
Traditional Chinese |
Issues fixed
Blackscreen on startup
- The game crashes when high DPI scaling is being used.
Instructions[17][18] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Despite the system requirements listing a "DirectX 12 compatible" graphics card, the game uses DirectX 11 for its graphics API, and the operating system requirements list "DirectX 11 equivalent".[19] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video, Criware |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows 8 (64-bit) | Windows 10 (64-bit) |
Processor (CPU) | Intel i5 2.3GHz AMD A9 2.9GHz |
Intel i5 3.3GHz AMD FX-8350 4.0GHz |
System memory (RAM) | 4 GB RAM | 8 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | ATI Mobility Radeon HD 5xxx 1 GB of VRAM DirectX 12 compatible | NVIDIA GeForce GTX 960 ATI Radeon R9 290 |
- A 64-bit operating system is required.
- Optimal 4k performance may require better than Recommended System Requirements.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1266220/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1266220) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Available resolutions:
• 640x360
• 720x405
• 800x450
• 1024x576
• 1152x648
• 1280x720
• 1360x765
• 1366x768
• 1600x900
• 1920x1080
• 2560x1440
• 4K Native
References
- ↑ Death end re;Quest 2 Launches Summer 2020 in the West, Glitch Costumes Uncensored on PC - last accessed on 2020-08-19
- ↑ Death end re;Quest 2 Survey Asks Fans if they Want Uncensored Costumes on Steam - last accessed on 2020-08-19
- "However, we can only include the original designs or the new designs. The development cost and time to include both costume versions would not be feasible."
- ↑ Glitch survey character sheets - last accessed on 2020-08-19
- ↑ Verified by User:KingKrouch on 2020-08-19
- Received this information in an email from the IFI Online Store.
- ↑ Death end re;Quest 2 Steam DLC Information - last accessed on 2020-08-19
- ↑ Verified by User:Fayaine on 2020-08-19
- Tested using a custom resolution of 5760x1080
- ↑ Verified by User:KingKrouch on 2020-08-18
- Tested by adjusting resolution options. However, when using a custom resolution of "5120x2160" and using fullscreen mode, it results in the image being stretched rather than being pillarboxed.
- ↑ Verified by User:Fayaine on 2020-08-19
- Tested with a custom resolution of 2560x1080.
- ↑ Verified by User:KingKrouch on 2020-08-18
- Tested with custom resolutions.
- ↑ Verified by User:Fayaine on 2020-08-19
- Tested at 3840x2160 custom resolution.
- ↑ Verified by User:KingKrouch on 2020-08-19
- Tested resolution options, and checked the size of render targets in Special K.
- ↑ Verified by User:KingKrouch on 2020-08-18
- Tested on a 60Hz refresh rate. Forcing VSync to disable in the NVCP or AMD Radeon Software doesn't work.
- ↑ Death end re;Quest 2 Framerate Uncap Thread - last accessed on 2020-08-18
- ↑ Verified by User:Fayaine on 2020-08-18
- Tested the hex edit provided by KingKrouch.
- ↑ Verified by User:KingKrouch on 2020-08-18
- Checked control settings, and checked the functionality of each keybinding.
- ↑ Verified by User:Fayaine on 2020-08-19
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:Fayaine on 2020-08-19
- Tested by manually setting the DPI setting and replicating the crash.
- ↑ Black screen on start! - last accessed on 2020-08-19
- ↑ Verified by User:KingKrouch on 2020-08-19
- Tested by checking RivaTuner Statistics Server.