Difference between revisions of "Need for Speed: Hot Pursuit"
From PCGamingWiki, the wiki about fixing PC games
m (→top: removed dead Steam Users' Forums from general information) |
(refresh rate fix) |
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|antialiasing notes = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering|NVIDIA Control Panel]]/AMD Control Center. Perhaps due to the game's deferred rendering implementation Super Sampling AA seems to have better performance than MSAA, if using a utility such as Nvidia Inspector. | |antialiasing notes = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering|NVIDIA Control Panel]]/AMD Control Center. Perhaps due to the game's deferred rendering implementation Super Sampling AA seems to have better performance than MSAA, if using a utility such as Nvidia Inspector. | ||
|vsync = false | |vsync = false | ||
− | |vsync notes = | + | |vsync notes = No option to disable. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = Frame rate is capped at 60 FPS. | + | |120 fps notes = Frame rate is capped at 60 FPS. See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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|key remap = True | |key remap = True | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = n/a |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = n/a |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = False | |mouse menu = False | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|controller support = true | |controller support = true | ||
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|controller remap = true | |controller remap = true | ||
|controller remap notes = Fully remappable, can assign any action to any button. | |controller remap notes = Fully remappable, can assign any action to any button. | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|touchscreen = unknown | |touchscreen = unknown | ||
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|button prompts = xbox | |button prompts = xbox | ||
|button prompts notes = | |button prompts notes = | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
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==Issues fixed== | ==Issues fixed== | ||
− | ===Stuttering | + | ===Stuttering=== |
{{ii}} By default, the game places its processing load on the first CPU core only, which causes occasional framerate dips on most systems. To fix this, you must change the affinity of the NFS11.exe process to exclude CPU 0; after doing this, it places its load equally across the remaining cores. | {{ii}} By default, the game places its processing load on the first CPU core only, which causes occasional framerate dips on most systems. To fix this, you must change the affinity of the NFS11.exe process to exclude CPU 0; after doing this, it places its load equally across the remaining cores. | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Fix for occasional stuttering on modern systems|ref=<ref>https://steamcommunity.com/sharedfiles/filedetails/?id=372777922</ref>}} | + | {{Fixbox/fix|Fix for occasional stuttering on modern systems|ref=<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=372777922 Steam Community :: Guide :: Reduce Stuttering Tweaking CPU Cores & Hyper-Threading]</ref>}} |
# Enter the Task Manager via the {{key|CTRL|ALT|DEL}} shortcut. | # Enter the Task Manager via the {{key|CTRL|ALT|DEL}} shortcut. | ||
# Move to the 'Details' tab. | # Move to the 'Details' tab. | ||
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# All of the cores will be activated by default. Left-click the 'CPU 0' entry and its tickbox should clear. | # All of the cores will be activated by default. Left-click the 'CPU 0' entry and its tickbox should clear. | ||
# This process will need to be repeated upon every launch of the game. | # This process will need to be repeated upon every launch of the game. | ||
+ | }} | ||
+ | |||
+ | ===Run the game at screen refresh rate=== | ||
+ | {{--}} Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that. | ||
+ | |||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Set screen refresh rate|ref={{cn|date=July 2017}}}} | ||
+ | # Install Special K by following the [http://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide]. | ||
+ | # Start the game once and close it to allow the configuration file of Special K to be created. | ||
+ | # Open <code>{{p|game}}\d3d9.ini</code> or <code>{{p|userprofile}}\Documents\My Mods\SpecialK\Profiles\NFS11.exe\SpecialK.ini</code> depending on the installation method you used. | ||
+ | # Change <code>RefreshRate=-1</code> to <code>RefreshRate=0</code> under <code>[Render.FrameRate]</code>. | ||
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable = | + | |64-bit executable = false |
|64-bit executable notes= | |64-bit executable notes= | ||
}} | }} |
Revision as of 08:47, 15 July 2017
Developers | |
---|---|
Criterion Games | |
DICE | |
Publishers | |
Electronic Arts | |
Engines | |
Chameleon | |
Release dates | |
Windows | November 16, 2010 |
⤏ Go to series page | |
The Need for Speed | 1994 |
Need for Speed II | 1997 |
Need for Speed: Hot Pursuit (series) | |
Need for Speed: High Stakes | 1999 |
Need for Speed: Porsche Unleashed | 2000 |
Need for Speed: Underground (series) | |
Need for Speed: Most Wanted (series) | |
Need for Speed: Carbon | 2006 |
Need for Speed: ProStreet | 2007 |
Need for Speed: Undercover | 2008 |
Need for Speed: Shift (series) | |
Need for Speed: World | 2010 |
Need for Speed: The Run | 2011 |
Need for Speed Rivals | 2013 |
Need for Speed (2016) | 2016 |
Need for Speed Payback | 2017 |
Need for Speed: Edge | 2017 |
Need for Speed Heat | 2019 |
Need for Speed Unbound | 2022 |
For the original game from 1998, see Need for Speed III: Hot Pursuit.
Key points
- No DLCs for the PC version. DLC content can still be accessed by modding the game, see How to get DLC events and DLC cars.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Must be activated to play | |||
Amazon.com | ||||
Origin | ||||
Steam |
Essential improvements
Patches
- Patch 1.0.5.0 is the last patch for the game. It is only required for retail version of the game. Digital versions are already patched.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/47870/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/47870/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
Steam Cloud |
Video settings
Windowed
Instructions |
---|
Input settings
- Steering wheel support can be achieved via a Racer_S mod
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Issues fixed
Stuttering
- By default, the game places its processing load on the first CPU core only, which causes occasional framerate dips on most systems. To fix this, you must change the affinity of the NFS11.exe process to exclude CPU 0; after doing this, it places its load equally across the remaining cores.
Instructions |
---|
Run the game at screen refresh rate
- Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Mods
How to get DLC events and DLC cars
- This method causes crashes and bugs at some points and does not provide access to events and cars DLCs at the same time.
- Follow this guide: Need for Speed: Hot Pursuit PC - How to get DLC events and DLC cars.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3, Vista SP2, 7 | |
Processor (CPU) | Intel Core 2 Duo 1.8 GHz AMD Athlon 64 X2 4000+ |
Intel Core 2 Duo 2.8 GHz AMD Phenom II X3 720 |
System memory (RAM) | 1 GB (XP), 1.5 GB (Vista+) | 2 GB |
Hard disk drive (HDD) | 8.3 GB | |
Video card (GPU) | Nvidia GeForce 7800 ATI Radeon X1900 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 or Higher support |
Nvidia GeForce 9800 ATI Radeon HD 4850 1 GB of VRAM |
Sound (audio device) | DirectX 9.0 compatible | |
Other | 512Kb/s or Faster Broadband connection for Activation and Online Play |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (47870) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.